this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(vara=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;returnthis},copy:function(a){this.u=a.u;this.v=a.v;returnthis},clone:function(){returnnewTHREE.UV(this.u,this.v)}};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=newTHREE.Matrix4;this.projectionMatrix=newTHREE.Matrix4};THREE.Camera.prototype=newTHREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){ainstanceofTHREE.AmbientLight?(console.warn("DEPRECATED: AmbientLight( hex ) is now scene.ambientColor.setHex( hex )."),this.ambientColor.setHex(a.color.getHex())):(this.supr.add.call(this,a),this.addChildRecurse(a))};
THREE.Scene.prototype.addChild=function(a){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addObject=function(a){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addLight=function(a){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(a)};THREE.Scene.prototype.removeChild=function(a){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(a)};