<divclass="desc">A material for drawing wireframe-style geometries.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Object parameters] )</h3>
<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — An instance of [page:Color Color]. Default is white.<br/>
linewidth — Line thickness. Default is 1.<br/>
linecap — Define appearance of line ends. Default is 'round'.<br/>
linejoin — Define appearance of line joints. Default is 'round'.<br/>
vertexColors — Define whether the material specifies a color per vertex, or not. Default is false.<br/>
fog — Define whether the material color is affected by global fog settings. Default is false.
</div>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h3>.[page:Color color]</h3>
<div>An instance of [page:Color THREE.Color]. Default is a white (0xffffff) instance.</div>
<h3>.[page:Float linewidth]</h3>
<div>Controls line thickness. Default is 1.</div>
<h2>Methods</h2>
<h3>.[page:String linecap]</h3>
<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br/>
</div>
<h3>.[page:String linejoin]</h3>
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material specifies a color per vertex, or not.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>