Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
fktz008
three.js
提交
2cb6d88f
T
three.js
项目概览
fktz008
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
1
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
2cb6d88f
编写于
2月 07, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added MorphAnimMesh.setAnimationLabel (for custom setting of named animation frames ranges).
上级
4d9f9c86
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
91 addition
and
86 deletion
+91
-86
build/Three.js
build/Three.js
+70
-70
src/objects/MorphAnimMesh.js
src/objects/MorphAnimMesh.js
+21
-16
未找到文件。
build/Three.js
浏览文件 @
2cb6d88f
此差异已折叠。
点击以展开。
src/objects/MorphAnimMesh.js
浏览文件 @
2cb6d88f
...
...
@@ -29,10 +29,10 @@ THREE.MorphAnimMesh.prototype.constructor = THREE.MorphAnimMesh;
THREE
.
MorphAnimMesh
.
prototype
.
setFrameRange
=
function
(
start
,
end
)
{
this
.
start
=
start
;
this
.
end
=
end
;
this
.
start
Keyframe
=
start
;
this
.
end
Keyframe
=
end
;
this
.
length
=
this
.
end
-
this
.
start
;
this
.
length
=
this
.
end
Keyframe
-
this
.
startKeyframe
;
};
...
...
@@ -40,7 +40,9 @@ THREE.MorphAnimMesh.prototype.parseAnimations = function () {
var
geometry
=
this
.
geometry
;
var
firstAnimation
,
animations
=
{};
if
(
!
geometry
.
animations
)
geometry
.
animations
=
{};
var
firstAnimation
,
animations
=
geometry
.
animations
;
var
pattern
=
/
([
a-z
]
+
)(\d
+
)
/
;
...
...
@@ -54,16 +56,12 @@ THREE.MorphAnimMesh.prototype.parseAnimations = function () {
var
label
=
parts
[
1
];
var
num
=
parts
[
2
];
if
(
!
animations
[
label
]
)
{
animations
[
label
]
=
{
frames
:
[],
min
:
Infinity
,
max
:
-
Infinity
};
if
(
!
animations
[
label
]
)
animations
[
label
]
=
{
start
:
Infinity
,
end
:
-
Infinity
};
}
var
animation
=
animations
[
label
];
animations
[
label
].
frames
.
push
(
i
);
if
(
i
<
animations
[
label
].
min
)
animations
[
label
].
min
=
i
;
if
(
i
>
animations
[
label
].
max
)
animations
[
label
].
max
=
i
;
if
(
i
<
animation
.
start
)
animation
.
start
=
i
;
if
(
i
>
animation
.
end
)
animation
.
end
=
i
;
if
(
!
firstAnimation
)
firstAnimation
=
label
;
...
...
@@ -71,17 +69,24 @@ THREE.MorphAnimMesh.prototype.parseAnimations = function () {
}
geometry
.
animations
=
animations
;
geometry
.
firstAnimation
=
firstAnimation
;
};
THREE
.
MorphAnimMesh
.
prototype
.
setAnimationLabel
=
function
(
label
,
start
,
end
)
{
if
(
!
this
.
geometry
.
animations
)
this
.
geometry
.
animations
=
{};
this
.
geometry
.
animations
[
label
]
=
{
start
:
start
,
end
:
end
};
};
THREE
.
MorphAnimMesh
.
prototype
.
playAnimation
=
function
(
label
,
fps
)
{
var
animation
=
this
.
geometry
.
animations
[
label
];
this
.
setFrameRange
(
animation
.
min
,
animation
.
max
);
this
.
duration
=
1000
*
(
(
animation
.
max
-
animation
.
min
)
/
fps
);
this
.
setFrameRange
(
animation
.
start
,
animation
.
end
);
this
.
duration
=
1000
*
(
(
animation
.
end
-
animation
.
start
)
/
fps
);
this
.
time
=
0
;
};
...
...
@@ -120,7 +125,7 @@ THREE.MorphAnimMesh.prototype.updateAnimation = function ( delta ) {
}
var
keyframe
=
this
.
start
+
THREE
.
Math
.
clamp
(
Math
.
floor
(
this
.
time
/
frameTime
),
0
,
this
.
length
);
var
keyframe
=
this
.
start
Keyframe
+
THREE
.
Math
.
clamp
(
Math
.
floor
(
this
.
time
/
frameTime
),
0
,
this
.
length
);
if
(
keyframe
!==
this
.
currentKeyframe
)
{
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录