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体验新版 GitCode,发现更多精彩内容 >>
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f38e2039
编写于
1月 10, 2015
作者:
S
Stephan Ewen
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
[FLINK-1384] [webfrontend] Remove unused JS libraries
上级
c954c4d5
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
0 addition
and
988 deletion
+0
-988
flink-runtime/src/main/resources/web-docs-infoserver/js/flot/chart-data-flot.js
.../resources/web-docs-infoserver/js/flot/chart-data-flot.js
+0
-237
flink-runtime/src/main/resources/web-docs-infoserver/js/flot/excanvas.min.js
...ain/resources/web-docs-infoserver/js/flot/excanvas.min.js
+0
-1
flink-runtime/src/main/resources/web-docs-infoserver/js/flot/jquery.flot.pie.js
.../resources/web-docs-infoserver/js/flot/jquery.flot.pie.js
+0
-750
未找到文件。
flink-runtime/src/main/resources/web-docs-infoserver/js/flot/chart-data-flot.js
已删除
100755 → 0
浏览文件 @
c954c4d5
此差异已折叠。
点击以展开。
flink-runtime/src/main/resources/web-docs-infoserver/js/flot/excanvas.min.js
已删除
100755 → 0
浏览文件 @
c954c4d5
if
(
!
document
.
createElement
(
"
canvas
"
).
getContext
){(
function
(){
var
z
=
Math
;
var
K
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z
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var
U
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function
T
(){
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this
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||
(
this
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new
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this
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var
O
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Array
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slice
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function
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arguments
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replace
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i
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if
(
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i
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namespaces
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){
i
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namespaces
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(
"
g_vml_
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if
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namespaces
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){
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namespaces
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add
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)}
if
(
!
i
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styleSheets
.
ex_canvas_
){
var
Z
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i
.
createStyleSheet
();
Z
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owningElement
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id
=
"
ex_canvas_
"
;
Z
.
cssText
=
"
canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}
"
}}
r
(
document
);
var
E
=
{
init
:
function
(
Z
){
if
(
/MSIE/
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test
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navigator
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userAgent
)
&&!
window
.
opera
){
var
i
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Z
||
document
;
i
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createElement
(
"
canvas
"
);
i
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attachEvent
(
"
onreadystatechange
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,
G
(
this
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this
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i
))}},
init_
:
function
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m
){
var
j
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m
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getElementsByTagName
(
"
canvas
"
);
for
(
var
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=
0
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Z
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j
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length
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){
this
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initElement
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j
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Z
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initElement
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if
(
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T
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r
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onpropertychange
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style
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height
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height
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nodeValue
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}
else
{
i
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height
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i
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}}
return
i
}};
function
S
(
i
){
var
Z
=
i
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srcElement
;
switch
(
i
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propertyName
){
case
"
width
"
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Z
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Z
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style
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width
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attributes
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firstChild
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style
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width
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break
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case
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height
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().
clearRect
();
Z
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style
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height
=
Z
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attributes
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height
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nodeValue
+
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px
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;
Z
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firstChild
.
style
.
height
=
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+
"
px
"
;
break
}}
function
w
(
i
){
var
Z
=
i
.
srcElement
;
if
(
Z
.
firstChild
){
Z
.
firstChild
.
style
.
width
=
Z
.
clientWidth
+
"
px
"
;
Z
.
firstChild
.
style
.
height
=
Z
.
clientHeight
+
"
px
"
}}
E
.
init
();
var
I
=
[];
for
(
var
AC
=
0
;
AC
<
16
;
AC
++
){
for
(
var
AB
=
0
;
AB
<
16
;
AB
++
){
I
[
AC
*
16
+
AB
]
=
AC
.
toString
(
16
)
+
AB
.
toString
(
16
)}}
function
V
(){
return
[[
1
,
0
,
0
],[
0
,
1
,
0
],[
0
,
0
,
1
]]}
function
d
(
m
,
j
){
var
i
=
V
();
for
(
var
Z
=
0
;
Z
<
3
;
Z
++
){
for
(
var
AF
=
0
;
AF
<
3
;
AF
++
){
var
p
=
0
;
for
(
var
AE
=
0
;
AE
<
3
;
AE
++
){
p
+=
m
[
Z
][
AE
]
*
j
[
AE
][
AF
]}
i
[
Z
][
AF
]
=
p
}}
return
i
}
function
Q
(
i
,
Z
){
Z
.
fillStyle
=
i
.
fillStyle
;
Z
.
lineCap
=
i
.
lineCap
;
Z
.
lineJoin
=
i
.
lineJoin
;
Z
.
lineWidth
=
i
.
lineWidth
;
Z
.
miterLimit
=
i
.
miterLimit
;
Z
.
shadowBlur
=
i
.
shadowBlur
;
Z
.
shadowColor
=
i
.
shadowColor
;
Z
.
shadowOffsetX
=
i
.
shadowOffsetX
;
Z
.
shadowOffsetY
=
i
.
shadowOffsetY
;
Z
.
strokeStyle
=
i
.
strokeStyle
;
Z
.
globalAlpha
=
i
.
globalAlpha
;
Z
.
font
=
i
.
font
;
Z
.
textAlign
=
i
.
textAlign
;
Z
.
textBaseline
=
i
.
textBaseline
;
Z
.
arcScaleX_
=
i
.
arcScaleX_
;
Z
.
arcScaleY_
=
i
.
arcScaleY_
;
Z
.
lineScale_
=
i
.
lineScale_
}
var
B
=
{
aliceblue
:
"
#F0F8FF
"
,
antiquewhite
:
"
#FAEBD7
"
,
aquamarine
:
"
#7FFFD4
"
,
azure
:
"
#F0FFFF
"
,
beige
:
"
#F5F5DC
"
,
bisque
:
"
#FFE4C4
"
,
black
:
"
#000000
"
,
blanchedalmond
:
"
#FFEBCD
"
,
blueviolet
:
"
#8A2BE2
"
,
brown
:
"
#A52A2A
"
,
burlywood
:
"
#DEB887
"
,
cadetblue
:
"
#5F9EA0
"
,
chartreuse
:
"
#7FFF00
"
,
chocolate
:
"
#D2691E
"
,
coral
:
"
#FF7F50
"
,
cornflowerblue
:
"
#6495ED
"
,
cornsilk
:
"
#FFF8DC
"
,
crimson
:
"
#DC143C
"
,
cyan
:
"
#00FFFF
"
,
darkblue
:
"
#00008B
"
,
darkcyan
:
"
#008B8B
"
,
darkgoldenrod
:
"
#B8860B
"
,
darkgray
:
"
#A9A9A9
"
,
darkgreen
:
"
#006400
"
,
darkgrey
:
"
#A9A9A9
"
,
darkkhaki
:
"
#BDB76B
"
,
darkmagenta
:
"
#8B008B
"
,
darkolivegreen
:
"
#556B2F
"
,
darkorange
:
"
#FF8C00
"
,
darkorchid
:
"
#9932CC
"
,
darkred
:
"
#8B0000
"
,
darksalmon
:
"
#E9967A
"
,
darkseagreen
:
"
#8FBC8F
"
,
darkslateblue
:
"
#483D8B
"
,
darkslategray
:
"
#2F4F4F
"
,
darkslategrey
:
"
#2F4F4F
"
,
darkturquoise
:
"
#00CED1
"
,
darkviolet
:
"
#9400D3
"
,
deeppink
:
"
#FF1493
"
,
deepskyblue
:
"
#00BFFF
"
,
dimgray
:
"
#696969
"
,
dimgrey
:
"
#696969
"
,
dodgerblue
:
"
#1E90FF
"
,
firebrick
:
"
#B22222
"
,
floralwhite
:
"
#FFFAF0
"
,
forestgreen
:
"
#228B22
"
,
gainsboro
:
"
#DCDCDC
"
,
ghostwhite
:
"
#F8F8FF
"
,
gold
:
"
#FFD700
"
,
goldenrod
:
"
#DAA520
"
,
grey
:
"
#808080
"
,
greenyellow
:
"
#ADFF2F
"
,
honeydew
:
"
#F0FFF0
"
,
hotpink
:
"
#FF69B4
"
,
indianred
:
"
#CD5C5C
"
,
indigo
:
"
#4B0082
"
,
ivory
:
"
#FFFFF0
"
,
khaki
:
"
#F0E68C
"
,
lavender
:
"
#E6E6FA
"
,
lavenderblush
:
"
#FFF0F5
"
,
lawngreen
:
"
#7CFC00
"
,
lemonchiffon
:
"
#FFFACD
"
,
lightblue
:
"
#ADD8E6
"
,
lightcoral
:
"
#F08080
"
,
lightcyan
:
"
#E0FFFF
"
,
lightgoldenrodyellow
:
"
#FAFAD2
"
,
lightgreen
:
"
#90EE90
"
,
lightgrey
:
"
#D3D3D3
"
,
lightpink
:
"
#FFB6C1
"
,
lightsalmon
:
"
#FFA07A
"
,
lightseagreen
:
"
#20B2AA
"
,
lightskyblue
:
"
#87CEFA
"
,
lightslategray
:
"
#778899
"
,
lightslategrey
:
"
#778899
"
,
lightsteelblue
:
"
#B0C4DE
"
,
lightyellow
:
"
#FFFFE0
"
,
limegreen
:
"
#32CD32
"
,
linen
:
"
#FAF0E6
"
,
magenta
:
"
#FF00FF
"
,
mediumaquamarine
:
"
#66CDAA
"
,
mediumblue
:
"
#0000CD
"
,
mediumorchid
:
"
#BA55D3
"
,
mediumpurple
:
"
#9370DB
"
,
mediumseagreen
:
"
#3CB371
"
,
mediumslateblue
:
"
#7B68EE
"
,
mediumspringgreen
:
"
#00FA9A
"
,
mediumturquoise
:
"
#48D1CC
"
,
mediumvioletred
:
"
#C71585
"
,
midnightblue
:
"
#191970
"
,
mintcream
:
"
#F5FFFA
"
,
mistyrose
:
"
#FFE4E1
"
,
moccasin
:
"
#FFE4B5
"
,
navajowhite
:
"
#FFDEAD
"
,
oldlace
:
"
#FDF5E6
"
,
olivedrab
:
"
#6B8E23
"
,
orange
:
"
#FFA500
"
,
orangered
:
"
#FF4500
"
,
orchid
:
"
#DA70D6
"
,
palegoldenrod
:
"
#EEE8AA
"
,
palegreen
:
"
#98FB98
"
,
paleturquoise
:
"
#AFEEEE
"
,
palevioletred
:
"
#DB7093
"
,
papayawhip
:
"
#FFEFD5
"
,
peachpuff
:
"
#FFDAB9
"
,
peru
:
"
#CD853F
"
,
pink
:
"
#FFC0CB
"
,
plum
:
"
#DDA0DD
"
,
powderblue
:
"
#B0E0E6
"
,
rosybrown
:
"
#BC8F8F
"
,
royalblue
:
"
#4169E1
"
,
saddlebrown
:
"
#8B4513
"
,
salmon
:
"
#FA8072
"
,
sandybrown
:
"
#F4A460
"
,
seagreen
:
"
#2E8B57
"
,
seashell
:
"
#FFF5EE
"
,
sienna
:
"
#A0522D
"
,
skyblue
:
"
#87CEEB
"
,
slateblue
:
"
#6A5ACD
"
,
slategray
:
"
#708090
"
,
slategrey
:
"
#708090
"
,
snow
:
"
#FFFAFA
"
,
springgreen
:
"
#00FF7F
"
,
steelblue
:
"
#4682B4
"
,
tan
:
"
#D2B48C
"
,
thistle
:
"
#D8BFD8
"
,
tomato
:
"
#FF6347
"
,
turquoise
:
"
#40E0D0
"
,
violet
:
"
#EE82EE
"
,
wheat
:
"
#F5DEB3
"
,
whitesmoke
:
"
#F5F5F5
"
,
yellowgreen
:
"
#9ACD32
"
};
function
g
(
i
){
var
m
=
i
.
indexOf
(
"
(
"
,
3
);
var
Z
=
i
.
indexOf
(
"
)
"
,
m
+
1
);
var
j
=
i
.
substring
(
m
+
1
,
Z
).
split
(
"
,
"
);
if
(
j
.
length
==
4
&&
i
.
substr
(
3
,
1
)
==
"
a
"
){
alpha
=
Number
(
j
[
3
])}
else
{
j
[
3
]
=
1
}
return
j
}
function
C
(
Z
){
return
parseFloat
(
Z
)
/
100
}
function
N
(
i
,
j
,
Z
){
return
Math
.
min
(
Z
,
Math
.
max
(
j
,
i
))}
function
c
(
AF
){
var
j
,
i
,
Z
;
h
=
parseFloat
(
AF
[
0
])
/
360
%
360
;
if
(
h
<
0
){
h
++
}
s
=
N
(
C
(
AF
[
1
]),
0
,
1
);
l
=
N
(
C
(
AF
[
2
]),
0
,
1
);
if
(
s
==
0
){
j
=
i
=
Z
=
l
}
else
{
var
m
=
l
<
0.5
?
l
*
(
1
+
s
):
l
+
s
-
l
*
s
;
var
AE
=
2
*
l
-
m
;
j
=
A
(
AE
,
m
,
h
+
1
/
3
);
i
=
A
(
AE
,
m
,
h
);
Z
=
A
(
AE
,
m
,
h
-
1
/
3
)}
return
"
#
"
+
I
[
Math
.
floor
(
j
*
255
)]
+
I
[
Math
.
floor
(
i
*
255
)]
+
I
[
Math
.
floor
(
Z
*
255
)]}
function
A
(
i
,
Z
,
j
){
if
(
j
<
0
){
j
++
}
if
(
j
>
1
){
j
--
}
if
(
6
*
j
<
1
){
return
i
+
(
Z
-
i
)
*
6
*
j
}
else
{
if
(
2
*
j
<
1
){
return
Z
}
else
{
if
(
3
*
j
<
2
){
return
i
+
(
Z
-
i
)
*
(
2
/
3
-
j
)
*
6
}
else
{
return
i
}}}}
function
Y
(
Z
){
var
AE
,
p
=
1
;
Z
=
String
(
Z
);
if
(
Z
.
charAt
(
0
)
==
"
#
"
){
AE
=
Z
}
else
{
if
(
/^rgb/
.
test
(
Z
)){
var
m
=
g
(
Z
);
var
AE
=
"
#
"
,
AF
;
for
(
var
j
=
0
;
j
<
3
;
j
++
){
if
(
m
[
j
].
indexOf
(
"
%
"
)
!=-
1
){
AF
=
Math
.
floor
(
C
(
m
[
j
])
*
255
)}
else
{
AF
=
Number
(
m
[
j
])}
AE
+=
I
[
N
(
AF
,
0
,
255
)]}
p
=
m
[
3
]}
else
{
if
(
/^hsl/
.
test
(
Z
)){
var
m
=
g
(
Z
);
AE
=
c
(
m
);
p
=
m
[
3
]}
else
{
AE
=
B
[
Z
]
||
Z
}}}
return
{
color
:
AE
,
alpha
:
p
}}
var
L
=
{
style
:
"
normal
"
,
variant
:
"
normal
"
,
weight
:
"
normal
"
,
size
:
10
,
family
:
"
sans-serif
"
};
var
f
=
{};
function
X
(
Z
){
if
(
f
[
Z
]){
return
f
[
Z
]}
var
m
=
document
.
createElement
(
"
div
"
);
var
j
=
m
.
style
;
try
{
j
.
font
=
Z
}
catch
(
i
){}
return
f
[
Z
]
=
{
style
:
j
.
fontStyle
||
L
.
style
,
variant
:
j
.
fontVariant
||
L
.
variant
,
weight
:
j
.
fontWeight
||
L
.
weight
,
size
:
j
.
fontSize
||
L
.
size
,
family
:
j
.
fontFamily
||
L
.
family
}}
function
P
(
j
,
i
){
var
Z
=
{};
for
(
var
AF
in
j
){
Z
[
AF
]
=
j
[
AF
]}
var
AE
=
parseFloat
(
i
.
currentStyle
.
fontSize
),
m
=
parseFloat
(
j
.
size
);
if
(
typeof
j
.
size
==
"
number
"
){
Z
.
size
=
j
.
size
}
else
{
if
(
j
.
size
.
indexOf
(
"
px
"
)
!=-
1
){
Z
.
size
=
m
}
else
{
if
(
j
.
size
.
indexOf
(
"
em
"
)
!=-
1
){
Z
.
size
=
AE
*
m
}
else
{
if
(
j
.
size
.
indexOf
(
"
%
"
)
!=-
1
){
Z
.
size
=
(
AE
/
100
)
*
m
}
else
{
if
(
j
.
size
.
indexOf
(
"
pt
"
)
!=-
1
){
Z
.
size
=
m
/
0.75
}
else
{
Z
.
size
=
AE
}}}}}
Z
.
size
*=
0.981
;
return
Z
}
function
AA
(
Z
){
return
Z
.
style
+
"
"
+
Z
.
variant
+
"
"
+
Z
.
weight
+
"
"
+
Z
.
size
+
"
px
"
+
Z
.
family
}
function
t
(
Z
){
switch
(
Z
){
case
"
butt
"
:
return
"
flat
"
;
case
"
round
"
:
return
"
round
"
;
case
"
square
"
:
default
:
return
"
square
"
}}
function
W
(
i
){
this
.
m_
=
V
();
this
.
mStack_
=
[];
this
.
aStack_
=
[];
this
.
currentPath_
=
[];
this
.
strokeStyle
=
"
#000
"
;
this
.
fillStyle
=
"
#000
"
;
this
.
lineWidth
=
1
;
this
.
lineJoin
=
"
miter
"
;
this
.
lineCap
=
"
butt
"
;
this
.
miterLimit
=
D
*
1
;
this
.
globalAlpha
=
1
;
this
.
font
=
"
10px sans-serif
"
;
this
.
textAlign
=
"
left
"
;
this
.
textBaseline
=
"
alphabetic
"
;
this
.
canvas
=
i
;
var
Z
=
i
.
ownerDocument
.
createElement
(
"
div
"
);
Z
.
style
.
width
=
i
.
clientWidth
+
"
px
"
;
Z
.
style
.
height
=
i
.
clientHeight
+
"
px
"
;
Z
.
style
.
overflow
=
"
hidden
"
;
Z
.
style
.
position
=
"
absolute
"
;
i
.
appendChild
(
Z
);
this
.
element_
=
Z
;
this
.
arcScaleX_
=
1
;
this
.
arcScaleY_
=
1
;
this
.
lineScale_
=
1
}
var
M
=
W
.
prototype
;
M
.
clearRect
=
function
(){
if
(
this
.
textMeasureEl_
){
this
.
textMeasureEl_
.
removeNode
(
true
);
this
.
textMeasureEl_
=
null
}
this
.
element_
.
innerHTML
=
""
};
M
.
beginPath
=
function
(){
this
.
currentPath_
=
[]};
M
.
moveTo
=
function
(
i
,
Z
){
var
j
=
this
.
getCoords_
(
i
,
Z
);
this
.
currentPath_
.
push
({
type
:
"
moveTo
"
,
x
:
j
.
x
,
y
:
j
.
y
});
this
.
currentX_
=
j
.
x
;
this
.
currentY_
=
j
.
y
};
M
.
lineTo
=
function
(
i
,
Z
){
var
j
=
this
.
getCoords_
(
i
,
Z
);
this
.
currentPath_
.
push
({
type
:
"
lineTo
"
,
x
:
j
.
x
,
y
:
j
.
y
});
this
.
currentX_
=
j
.
x
;
this
.
currentY_
=
j
.
y
};
M
.
bezierCurveTo
=
function
(
j
,
i
,
AI
,
AH
,
AG
,
AE
){
var
Z
=
this
.
getCoords_
(
AG
,
AE
);
var
AF
=
this
.
getCoords_
(
j
,
i
);
var
m
=
this
.
getCoords_
(
AI
,
AH
);
e
(
this
,
AF
,
m
,
Z
)};
function
e
(
Z
,
m
,
j
,
i
){
Z
.
currentPath_
.
push
({
type
:
"
bezierCurveTo
"
,
cp1x
:
m
.
x
,
cp1y
:
m
.
y
,
cp2x
:
j
.
x
,
cp2y
:
j
.
y
,
x
:
i
.
x
,
y
:
i
.
y
});
Z
.
currentX_
=
i
.
x
;
Z
.
currentY_
=
i
.
y
}
M
.
quadraticCurveTo
=
function
(
AG
,
j
,
i
,
Z
){
var
AF
=
this
.
getCoords_
(
AG
,
j
);
var
AE
=
this
.
getCoords_
(
i
,
Z
);
var
AH
=
{
x
:
this
.
currentX_
+
2
/
3
*
(
AF
.
x
-
this
.
currentX_
),
y
:
this
.
currentY_
+
2
/
3
*
(
AF
.
y
-
this
.
currentY_
)};
var
m
=
{
x
:
AH
.
x
+
(
AE
.
x
-
this
.
currentX_
)
/
3
,
y
:
AH
.
y
+
(
AE
.
y
-
this
.
currentY_
)
/
3
};
e
(
this
,
AH
,
m
,
AE
)};
M
.
arc
=
function
(
AJ
,
AH
,
AI
,
AE
,
i
,
j
){
AI
*=
D
;
var
AN
=
j
?
"
at
"
:
"
wa
"
;
var
AK
=
AJ
+
U
(
AE
)
*
AI
-
F
;
var
AM
=
AH
+
J
(
AE
)
*
AI
-
F
;
var
Z
=
AJ
+
U
(
i
)
*
AI
-
F
;
var
AL
=
AH
+
J
(
i
)
*
AI
-
F
;
if
(
AK
==
Z
&&!
j
){
AK
+=
0.125
}
var
m
=
this
.
getCoords_
(
AJ
,
AH
);
var
AG
=
this
.
getCoords_
(
AK
,
AM
);
var
AF
=
this
.
getCoords_
(
Z
,
AL
);
this
.
currentPath_
.
push
({
type
:
AN
,
x
:
m
.
x
,
y
:
m
.
y
,
radius
:
AI
,
xStart
:
AG
.
x
,
yStart
:
AG
.
y
,
xEnd
:
AF
.
x
,
yEnd
:
AF
.
y
})};
M
.
rect
=
function
(
j
,
i
,
Z
,
m
){
this
.
moveTo
(
j
,
i
);
this
.
lineTo
(
j
+
Z
,
i
);
this
.
lineTo
(
j
+
Z
,
i
+
m
);
this
.
lineTo
(
j
,
i
+
m
);
this
.
closePath
()};
M
.
strokeRect
=
function
(
j
,
i
,
Z
,
m
){
var
p
=
this
.
currentPath_
;
this
.
beginPath
();
this
.
moveTo
(
j
,
i
);
this
.
lineTo
(
j
+
Z
,
i
);
this
.
lineTo
(
j
+
Z
,
i
+
m
);
this
.
lineTo
(
j
,
i
+
m
);
this
.
closePath
();
this
.
stroke
();
this
.
currentPath_
=
p
};
M
.
fillRect
=
function
(
j
,
i
,
Z
,
m
){
var
p
=
this
.
currentPath_
;
this
.
beginPath
();
this
.
moveTo
(
j
,
i
);
this
.
lineTo
(
j
+
Z
,
i
);
this
.
lineTo
(
j
+
Z
,
i
+
m
);
this
.
lineTo
(
j
,
i
+
m
);
this
.
closePath
();
this
.
fill
();
this
.
currentPath_
=
p
};
M
.
createLinearGradient
=
function
(
i
,
m
,
Z
,
j
){
var
p
=
new
v
(
"
gradient
"
);
p
.
x0_
=
i
;
p
.
y0_
=
m
;
p
.
x1_
=
Z
;
p
.
y1_
=
j
;
return
p
};
M
.
createRadialGradient
=
function
(
m
,
AE
,
j
,
i
,
p
,
Z
){
var
AF
=
new
v
(
"
gradientradial
"
);
AF
.
x0_
=
m
;
AF
.
y0_
=
AE
;
AF
.
r0_
=
j
;
AF
.
x1_
=
i
;
AF
.
y1_
=
p
;
AF
.
r1_
=
Z
;
return
AF
};
M
.
drawImage
=
function
(
AO
,
j
){
var
AH
,
AF
,
AJ
,
AV
,
AM
,
AK
,
AQ
,
AX
;
var
AI
=
AO
.
runtimeStyle
.
width
;
var
AN
=
AO
.
runtimeStyle
.
height
;
AO
.
runtimeStyle
.
width
=
"
auto
"
;
AO
.
runtimeStyle
.
height
=
"
auto
"
;
var
AG
=
AO
.
width
;
var
AT
=
AO
.
height
;
AO
.
runtimeStyle
.
width
=
AI
;
AO
.
runtimeStyle
.
height
=
AN
;
if
(
arguments
.
length
==
3
){
AH
=
arguments
[
1
];
AF
=
arguments
[
2
];
AM
=
AK
=
0
;
AQ
=
AJ
=
AG
;
AX
=
AV
=
AT
}
else
{
if
(
arguments
.
length
==
5
){
AH
=
arguments
[
1
];
AF
=
arguments
[
2
];
AJ
=
arguments
[
3
];
AV
=
arguments
[
4
];
AM
=
AK
=
0
;
AQ
=
AG
;
AX
=
AT
}
else
{
if
(
arguments
.
length
==
9
){
AM
=
arguments
[
1
];
AK
=
arguments
[
2
];
AQ
=
arguments
[
3
];
AX
=
arguments
[
4
];
AH
=
arguments
[
5
];
AF
=
arguments
[
6
];
AJ
=
arguments
[
7
];
AV
=
arguments
[
8
]}
else
{
throw
Error
(
"
Invalid number of arguments
"
)}}}
var
AW
=
this
.
getCoords_
(
AH
,
AF
);
var
m
=
AQ
/
2
;
var
i
=
AX
/
2
;
var
AU
=
[];
var
Z
=
10
;
var
AE
=
10
;
AU
.
push
(
"
<g_vml_:group
"
,
'
coordsize="
'
,
D
*
Z
,
"
,
"
,
D
*
AE
,
'
"
'
,
'
coordorigin="0,0"
'
,
'
style="width:
'
,
Z
,
"
px;height:
"
,
AE
,
"
px;position:absolute;
"
);
if
(
this
.
m_
[
0
][
0
]
!=
1
||
this
.
m_
[
0
][
1
]
||
this
.
m_
[
1
][
1
]
!=
1
||
this
.
m_
[
1
][
0
]){
var
p
=
[];
p
.
push
(
"
M11=
"
,
this
.
m_
[
0
][
0
],
"
,
"
,
"
M12=
"
,
this
.
m_
[
1
][
0
],
"
,
"
,
"
M21=
"
,
this
.
m_
[
0
][
1
],
"
,
"
,
"
M22=
"
,
this
.
m_
[
1
][
1
],
"
,
"
,
"
Dx=
"
,
K
(
AW
.
x
/
D
),
"
,
"
,
"
Dy=
"
,
K
(
AW
.
y
/
D
),
""
);
var
AS
=
AW
;
var
AR
=
this
.
getCoords_
(
AH
+
AJ
,
AF
);
var
AP
=
this
.
getCoords_
(
AH
,
AF
+
AV
);
var
AL
=
this
.
getCoords_
(
AH
+
AJ
,
AF
+
AV
);
AS
.
x
=
z
.
max
(
AS
.
x
,
AR
.
x
,
AP
.
x
,
AL
.
x
);
AS
.
y
=
z
.
max
(
AS
.
y
,
AR
.
y
,
AP
.
y
,
AL
.
y
);
AU
.
push
(
"
padding:0
"
,
K
(
AS
.
x
/
D
),
"
px
"
,
K
(
AS
.
y
/
D
),
"
px 0;filter:progid:DXImageTransform.Microsoft.Matrix(
"
,
p
.
join
(
""
),
"
, sizingmethod='clip');
"
)}
else
{
AU
.
push
(
"
top:
"
,
K
(
AW
.
y
/
D
),
"
px;left:
"
,
K
(
AW
.
x
/
D
),
"
px;
"
)}
AU
.
push
(
'
">
'
,
'
<g_vml_:image src="
'
,
AO
.
src
,
'
"
'
,
'
style="width:
'
,
D
*
AJ
,
"
px;
"
,
"
height:
"
,
D
*
AV
,
'
px"
'
,
'
cropleft="
'
,
AM
/
AG
,
'
"
'
,
'
croptop="
'
,
AK
/
AT
,
'
"
'
,
'
cropright="
'
,(
AG
-
AM
-
AQ
)
/
AG
,
'
"
'
,
'
cropbottom="
'
,(
AT
-
AK
-
AX
)
/
AT
,
'
"
'
,
"
/>
"
,
"
</g_vml_:group>
"
);
this
.
element_
.
insertAdjacentHTML
(
"
BeforeEnd
"
,
AU
.
join
(
""
))};
M
.
stroke
=
function
(
AM
){
var
m
=
10
;
var
AN
=
10
;
var
AE
=
5000
;
var
AG
=
{
x
:
null
,
y
:
null
};
var
AL
=
{
x
:
null
,
y
:
null
};
for
(
var
AH
=
0
;
AH
<
this
.
currentPath_
.
length
;
AH
+=
AE
){
var
AK
=
[];
var
AF
=
false
;
AK
.
push
(
"
<g_vml_:shape
"
,
'
filled="
'
,
!!
AM
,
'
"
'
,
'
style="position:absolute;width:
'
,
m
,
"
px;height:
"
,
AN
,
'
px;"
'
,
'
coordorigin="0,0"
'
,
'
coordsize="
'
,
D
*
m
,
"
,
"
,
D
*
AN
,
'
"
'
,
'
stroked="
'
,
!
AM
,
'
"
'
,
'
path="
'
);
var
AO
=
false
;
for
(
var
AI
=
AH
;
AI
<
Math
.
min
(
AH
+
AE
,
this
.
currentPath_
.
length
);
AI
++
){
if
(
AI
%
AE
==
0
&&
AI
>
0
){
AK
.
push
(
"
m
"
,
K
(
this
.
currentPath_
[
AI
-
1
].
x
),
"
,
"
,
K
(
this
.
currentPath_
[
AI
-
1
].
y
))}
var
Z
=
this
.
currentPath_
[
AI
];
var
AJ
;
switch
(
Z
.
type
){
case
"
moveTo
"
:
AJ
=
Z
;
AK
.
push
(
"
m
"
,
K
(
Z
.
x
),
"
,
"
,
K
(
Z
.
y
));
break
;
case
"
lineTo
"
:
AK
.
push
(
"
l
"
,
K
(
Z
.
x
),
"
,
"
,
K
(
Z
.
y
));
break
;
case
"
close
"
:
AK
.
push
(
"
x
"
);
Z
=
null
;
break
;
case
"
bezierCurveTo
"
:
AK
.
push
(
"
c
"
,
K
(
Z
.
cp1x
),
"
,
"
,
K
(
Z
.
cp1y
),
"
,
"
,
K
(
Z
.
cp2x
),
"
,
"
,
K
(
Z
.
cp2y
),
"
,
"
,
K
(
Z
.
x
),
"
,
"
,
K
(
Z
.
y
));
break
;
case
"
at
"
:
case
"
wa
"
:
AK
.
push
(
"
"
,
Z
.
type
,
"
"
,
K
(
Z
.
x
-
this
.
arcScaleX_
*
Z
.
radius
),
"
,
"
,
K
(
Z
.
y
-
this
.
arcScaleY_
*
Z
.
radius
),
"
"
,
K
(
Z
.
x
+
this
.
arcScaleX_
*
Z
.
radius
),
"
,
"
,
K
(
Z
.
y
+
this
.
arcScaleY_
*
Z
.
radius
),
"
"
,
K
(
Z
.
xStart
),
"
,
"
,
K
(
Z
.
yStart
),
"
"
,
K
(
Z
.
xEnd
),
"
,
"
,
K
(
Z
.
yEnd
));
break
}
if
(
Z
){
if
(
AG
.
x
==
null
||
Z
.
x
<
AG
.
x
){
AG
.
x
=
Z
.
x
}
if
(
AL
.
x
==
null
||
Z
.
x
>
AL
.
x
){
AL
.
x
=
Z
.
x
}
if
(
AG
.
y
==
null
||
Z
.
y
<
AG
.
y
){
AG
.
y
=
Z
.
y
}
if
(
AL
.
y
==
null
||
Z
.
y
>
AL
.
y
){
AL
.
y
=
Z
.
y
}}}
AK
.
push
(
'
">
'
);
if
(
!
AM
){
R
(
this
,
AK
)}
else
{
a
(
this
,
AK
,
AG
,
AL
)}
AK
.
push
(
"
</g_vml_:shape>
"
);
this
.
element_
.
insertAdjacentHTML
(
"
beforeEnd
"
,
AK
.
join
(
""
))}};
function
R
(
j
,
AE
){
var
i
=
Y
(
j
.
strokeStyle
);
var
m
=
i
.
color
;
var
p
=
i
.
alpha
*
j
.
globalAlpha
;
var
Z
=
j
.
lineScale_
*
j
.
lineWidth
;
if
(
Z
<
1
){
p
*=
Z
}
AE
.
push
(
"
<g_vml_:stroke
"
,
'
opacity="
'
,
p
,
'
"
'
,
'
joinstyle="
'
,
j
.
lineJoin
,
'
"
'
,
'
miterlimit="
'
,
j
.
miterLimit
,
'
"
'
,
'
endcap="
'
,
t
(
j
.
lineCap
),
'
"
'
,
'
weight="
'
,
Z
,
'
px"
'
,
'
color="
'
,
m
,
'
" />
'
)}
function
a
(
AO
,
AG
,
Ah
,
AP
){
var
AH
=
AO
.
fillStyle
;
var
AY
=
AO
.
arcScaleX_
;
var
AX
=
AO
.
arcScaleY_
;
var
Z
=
AP
.
x
-
Ah
.
x
;
var
m
=
AP
.
y
-
Ah
.
y
;
if
(
AH
instanceof
v
){
var
AL
=
0
;
var
Ac
=
{
x
:
0
,
y
:
0
};
var
AU
=
0
;
var
AK
=
1
;
if
(
AH
.
type_
==
"
gradient
"
){
var
AJ
=
AH
.
x0_
/
AY
;
var
j
=
AH
.
y0_
/
AX
;
var
AI
=
AH
.
x1_
/
AY
;
var
Aj
=
AH
.
y1_
/
AX
;
var
Ag
=
AO
.
getCoords_
(
AJ
,
j
);
var
Af
=
AO
.
getCoords_
(
AI
,
Aj
);
var
AE
=
Af
.
x
-
Ag
.
x
;
var
p
=
Af
.
y
-
Ag
.
y
;
AL
=
Math
.
atan2
(
AE
,
p
)
*
180
/
Math
.
PI
;
if
(
AL
<
0
){
AL
+=
360
}
if
(
AL
<
0.000001
){
AL
=
0
}}
else
{
var
Ag
=
AO
.
getCoords_
(
AH
.
x0_
,
AH
.
y0_
);
Ac
=
{
x
:(
Ag
.
x
-
Ah
.
x
)
/
Z
,
y
:(
Ag
.
y
-
Ah
.
y
)
/
m
};
Z
/=
AY
*
D
;
m
/=
AX
*
D
;
var
Aa
=
z
.
max
(
Z
,
m
);
AU
=
2
*
AH
.
r0_
/
Aa
;
AK
=
2
*
AH
.
r1_
/
Aa
-
AU
}
var
AS
=
AH
.
colors_
;
AS
.
sort
(
function
(
Ak
,
i
){
return
Ak
.
offset
-
i
.
offset
});
var
AN
=
AS
.
length
;
var
AR
=
AS
[
0
].
color
;
var
AQ
=
AS
[
AN
-
1
].
color
;
var
AW
=
AS
[
0
].
alpha
*
AO
.
globalAlpha
;
var
AV
=
AS
[
AN
-
1
].
alpha
*
AO
.
globalAlpha
;
var
Ab
=
[];
for
(
var
Ae
=
0
;
Ae
<
AN
;
Ae
++
){
var
AM
=
AS
[
Ae
];
Ab
.
push
(
AM
.
offset
*
AK
+
AU
+
"
"
+
AM
.
color
)}
AG
.
push
(
'
<g_vml_:fill type="
'
,
AH
.
type_
,
'
"
'
,
'
method="none" focus="100%"
'
,
'
color="
'
,
AR
,
'
"
'
,
'
color2="
'
,
AQ
,
'
"
'
,
'
colors="
'
,
Ab
.
join
(
"
,
"
),
'
"
'
,
'
opacity="
'
,
AV
,
'
"
'
,
'
g_o_:opacity2="
'
,
AW
,
'
"
'
,
'
angle="
'
,
AL
,
'
"
'
,
'
focusposition="
'
,
Ac
.
x
,
"
,
"
,
Ac
.
y
,
'
" />
'
)}
else
{
if
(
AH
instanceof
u
){
if
(
Z
&&
m
){
var
AF
=-
Ah
.
x
;
var
AZ
=-
Ah
.
y
;
AG
.
push
(
"
<g_vml_:fill
"
,
'
position="
'
,
AF
/
Z
*
AY
*
AY
,
"
,
"
,
AZ
/
m
*
AX
*
AX
,
'
"
'
,
'
type="tile"
'
,
'
src="
'
,
AH
.
src_
,
'
" />
'
)}}
else
{
var
Ai
=
Y
(
AO
.
fillStyle
);
var
AT
=
Ai
.
color
;
var
Ad
=
Ai
.
alpha
*
AO
.
globalAlpha
;
AG
.
push
(
'
<g_vml_:fill color="
'
,
AT
,
'
" opacity="
'
,
Ad
,
'
" />
'
)}}}
M
.
fill
=
function
(){
this
.
stroke
(
true
)};
M
.
closePath
=
function
(){
this
.
currentPath_
.
push
({
type
:
"
close
"
})};
M
.
getCoords_
=
function
(
j
,
i
){
var
Z
=
this
.
m_
;
return
{
x
:
D
*
(
j
*
Z
[
0
][
0
]
+
i
*
Z
[
1
][
0
]
+
Z
[
2
][
0
])
-
F
,
y
:
D
*
(
j
*
Z
[
0
][
1
]
+
i
*
Z
[
1
][
1
]
+
Z
[
2
][
1
])
-
F
}};
M
.
save
=
function
(){
var
Z
=
{};
Q
(
this
,
Z
);
this
.
aStack_
.
push
(
Z
);
this
.
mStack_
.
push
(
this
.
m_
);
this
.
m_
=
d
(
V
(),
this
.
m_
)};
M
.
restore
=
function
(){
if
(
this
.
aStack_
.
length
){
Q
(
this
.
aStack_
.
pop
(),
this
);
this
.
m_
=
this
.
mStack_
.
pop
()}};
function
H
(
Z
){
return
isFinite
(
Z
[
0
][
0
])
&&
isFinite
(
Z
[
0
][
1
])
&&
isFinite
(
Z
[
1
][
0
])
&&
isFinite
(
Z
[
1
][
1
])
&&
isFinite
(
Z
[
2
][
0
])
&&
isFinite
(
Z
[
2
][
1
])}
function
y
(
i
,
Z
,
j
){
if
(
!
H
(
Z
)){
return
}
i
.
m_
=
Z
;
if
(
j
){
var
p
=
Z
[
0
][
0
]
*
Z
[
1
][
1
]
-
Z
[
0
][
1
]
*
Z
[
1
][
0
];
i
.
lineScale_
=
k
(
b
(
p
))}}
M
.
translate
=
function
(
j
,
i
){
var
Z
=
[[
1
,
0
,
0
],[
0
,
1
,
0
],[
j
,
i
,
1
]];
y
(
this
,
d
(
Z
,
this
.
m_
),
false
)};
M
.
rotate
=
function
(
i
){
var
m
=
U
(
i
);
var
j
=
J
(
i
);
var
Z
=
[[
m
,
j
,
0
],[
-
j
,
m
,
0
],[
0
,
0
,
1
]];
y
(
this
,
d
(
Z
,
this
.
m_
),
false
)};
M
.
scale
=
function
(
j
,
i
){
this
.
arcScaleX_
*=
j
;
this
.
arcScaleY_
*=
i
;
var
Z
=
[[
j
,
0
,
0
],[
0
,
i
,
0
],[
0
,
0
,
1
]];
y
(
this
,
d
(
Z
,
this
.
m_
),
true
)};
M
.
transform
=
function
(
p
,
m
,
AF
,
AE
,
i
,
Z
){
var
j
=
[[
p
,
m
,
0
],[
AF
,
AE
,
0
],[
i
,
Z
,
1
]];
y
(
this
,
d
(
j
,
this
.
m_
),
true
)};
M
.
setTransform
=
function
(
AE
,
p
,
AG
,
AF
,
j
,
i
){
var
Z
=
[[
AE
,
p
,
0
],[
AG
,
AF
,
0
],[
j
,
i
,
1
]];
y
(
this
,
Z
,
true
)};
M
.
drawText_
=
function
(
AK
,
AI
,
AH
,
AN
,
AG
){
var
AM
=
this
.
m_
,
AQ
=
1000
,
i
=
0
,
AP
=
AQ
,
AF
=
{
x
:
0
,
y
:
0
},
AE
=
[];
var
Z
=
P
(
X
(
this
.
font
),
this
.
element_
);
var
j
=
AA
(
Z
);
var
AR
=
this
.
element_
.
currentStyle
;
var
p
=
this
.
textAlign
.
toLowerCase
();
switch
(
p
){
case
"
left
"
:
case
"
center
"
:
case
"
right
"
:
break
;
case
"
end
"
:
p
=
AR
.
direction
==
"
ltr
"
?
"
right
"
:
"
left
"
;
break
;
case
"
start
"
:
p
=
AR
.
direction
==
"
rtl
"
?
"
right
"
:
"
left
"
;
break
;
default
:
p
=
"
left
"
}
switch
(
this
.
textBaseline
){
case
"
hanging
"
:
case
"
top
"
:
AF
.
y
=
Z
.
size
/
1.75
;
break
;
case
"
middle
"
:
break
;
default
:
case
null
:
case
"
alphabetic
"
:
case
"
ideographic
"
:
case
"
bottom
"
:
AF
.
y
=-
Z
.
size
/
2.25
;
break
}
switch
(
p
){
case
"
right
"
:
i
=
AQ
;
AP
=
0.05
;
break
;
case
"
center
"
:
i
=
AP
=
AQ
/
2
;
break
}
var
AO
=
this
.
getCoords_
(
AI
+
AF
.
x
,
AH
+
AF
.
y
);
AE
.
push
(
'
<g_vml_:line from="
'
,
-
i
,
'
0" to="
'
,
AP
,
'
0.05"
'
,
'
coordsize="100 100" coordorigin="0 0"
'
,
'
filled="
'
,
!
AG
,
'
" stroked="
'
,
!!
AG
,
'
" style="position:absolute;width:1px;height:1px;">
'
);
if
(
AG
){
R
(
this
,
AE
)}
else
{
a
(
this
,
AE
,{
x
:
-
i
,
y
:
0
},{
x
:
AP
,
y
:
Z
.
size
})}
var
AL
=
AM
[
0
][
0
].
toFixed
(
3
)
+
"
,
"
+
AM
[
1
][
0
].
toFixed
(
3
)
+
"
,
"
+
AM
[
0
][
1
].
toFixed
(
3
)
+
"
,
"
+
AM
[
1
][
1
].
toFixed
(
3
)
+
"
,0,0
"
;
var
AJ
=
K
(
AO
.
x
/
D
)
+
"
,
"
+
K
(
AO
.
y
/
D
);
AE
.
push
(
'
<g_vml_:skew on="t" matrix="
'
,
AL
,
'
"
'
,
'
offset="
'
,
AJ
,
'
" origin="
'
,
i
,
'
0" />
'
,
'
<g_vml_:path textpathok="true" />
'
,
'
<g_vml_:textpath on="true" string="
'
,
AD
(
AK
),
'
" style="v-text-align:
'
,
p
,
"
;font:
"
,
AD
(
j
),
'
" /></g_vml_:line>
'
);
this
.
element_
.
insertAdjacentHTML
(
"
beforeEnd
"
,
AE
.
join
(
""
))};
M
.
fillText
=
function
(
j
,
Z
,
m
,
i
){
this
.
drawText_
(
j
,
Z
,
m
,
i
,
false
)};
M
.
strokeText
=
function
(
j
,
Z
,
m
,
i
){
this
.
drawText_
(
j
,
Z
,
m
,
i
,
true
)};
M
.
measureText
=
function
(
j
){
if
(
!
this
.
textMeasureEl_
){
var
Z
=
'
<span style="position:absolute;top:-20000px;left:0;padding:0;margin:0;border:none;white-space:pre;"></span>
'
;
this
.
element_
.
insertAdjacentHTML
(
"
beforeEnd
"
,
Z
);
this
.
textMeasureEl_
=
this
.
element_
.
lastChild
}
var
i
=
this
.
element_
.
ownerDocument
;
this
.
textMeasureEl_
.
innerHTML
=
""
;
this
.
textMeasureEl_
.
style
.
font
=
this
.
font
;
this
.
textMeasureEl_
.
appendChild
(
i
.
createTextNode
(
j
));
return
{
width
:
this
.
textMeasureEl_
.
offsetWidth
}};
M
.
clip
=
function
(){};
M
.
arcTo
=
function
(){};
M
.
createPattern
=
function
(
i
,
Z
){
return
new
u
(
i
,
Z
)};
function
v
(
Z
){
this
.
type_
=
Z
;
this
.
x0_
=
0
;
this
.
y0_
=
0
;
this
.
r0_
=
0
;
this
.
x1_
=
0
;
this
.
y1_
=
0
;
this
.
r1_
=
0
;
this
.
colors_
=
[]}
v
.
prototype
.
addColorStop
=
function
(
i
,
Z
){
Z
=
Y
(
Z
);
this
.
colors_
.
push
({
offset
:
i
,
color
:
Z
.
color
,
alpha
:
Z
.
alpha
})};
function
u
(
i
,
Z
){
q
(
i
);
switch
(
Z
){
case
"
repeat
"
:
case
null
:
case
""
:
this
.
repetition_
=
"
repeat
"
;
break
;
case
"
repeat-x
"
:
case
"
repeat-y
"
:
case
"
no-repeat
"
:
this
.
repetition_
=
Z
;
break
;
default
:
n
(
"
SYNTAX_ERR
"
)}
this
.
src_
=
i
.
src
;
this
.
width_
=
i
.
width
;
this
.
height_
=
i
.
height
}
function
n
(
Z
){
throw
new
o
(
Z
)}
function
q
(
Z
){
if
(
!
Z
||
Z
.
nodeType
!=
1
||
Z
.
tagName
!=
"
IMG
"
){
n
(
"
TYPE_MISMATCH_ERR
"
)}
if
(
Z
.
readyState
!=
"
complete
"
){
n
(
"
INVALID_STATE_ERR
"
)}}
function
o
(
Z
){
this
.
code
=
this
[
Z
];
this
.
message
=
Z
+
"
: DOM Exception
"
+
this
.
code
}
var
x
=
o
.
prototype
=
new
Error
;
x
.
INDEX_SIZE_ERR
=
1
;
x
.
DOMSTRING_SIZE_ERR
=
2
;
x
.
HIERARCHY_REQUEST_ERR
=
3
;
x
.
WRONG_DOCUMENT_ERR
=
4
;
x
.
INVALID_CHARACTER_ERR
=
5
;
x
.
NO_DATA_ALLOWED_ERR
=
6
;
x
.
NO_MODIFICATION_ALLOWED_ERR
=
7
;
x
.
NOT_FOUND_ERR
=
8
;
x
.
NOT_SUPPORTED_ERR
=
9
;
x
.
INUSE_ATTRIBUTE_ERR
=
10
;
x
.
INVALID_STATE_ERR
=
11
;
x
.
SYNTAX_ERR
=
12
;
x
.
INVALID_MODIFICATION_ERR
=
13
;
x
.
NAMESPACE_ERR
=
14
;
x
.
INVALID_ACCESS_ERR
=
15
;
x
.
VALIDATION_ERR
=
16
;
x
.
TYPE_MISMATCH_ERR
=
17
;
G_vmlCanvasManager
=
E
;
CanvasRenderingContext2D
=
W
;
CanvasGradient
=
v
;
CanvasPattern
=
u
;
DOMException
=
o
})()};
\ No newline at end of file
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