Ensure Vector.Sum uses SSE3, rather than SSSE3, for floating-point (#54123)
* Adding a JIT/SIMD test validating Vector.Sum * Ensure Vector.Sum uses SSE3, rather than SSSE3, for floating-point * Ensure we do ISA checks before popping values from the stack * Applying formatting patch
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src/tests/JIT/SIMD/VectorSum.cs
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