Vectorize ProbabilisticMap.IndexOfAny (#80963)
* Vectorize ProbabilisticMap.IndexOfAny on AVX2 * Use ResetLowestSetBit from BitOperations * Speed up Avx2 and add Vector128 support * Add Vector{128/256}.LoadUnsafe(ref char) and Vector128.ShuffleUnsafe * Use Vector128.ShuffleUnsafe in more places * PR feedback * Replace another ShiftRightLogical with '>>>' * Add WASM path to Vector128.ShuffleUnsafe * PR feedback
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