<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<targetstate="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<targetstate="translated">Neplatná hodnota pro časový limit {0}. Platné hodnoty: none, -1 a celočíselný počet milisekund, po které se má počkat</target>
<note/>
</trans-unit>
<trans-unitid="loadNugetPackage">
...
...
@@ -24,7 +24,7 @@
</trans-unit>
<trans-unitid="missingTimeoutValue">
<source>Missing value for timeout</source>
<targetstate="new">Missing value for timeout</target>
<targetstate="translated">Chybí hodnota pro časový limit</target>
<note/>
</trans-unit>
<trans-unitid="notUsed">
...
...
@@ -44,7 +44,7 @@
</trans-unit>
<trans-unitid="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<targetstate="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<targetstate="translated">Při řešení balíčků vypršel časový limit. Proces: {0} {1}</target>
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<targetstate="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<targetstate="translated">Valor de tiempo de espera "{0}" no válido. Valores válidos: ninguno, -1 y un número entero de milisegundos de espera</target>
<note/>
</trans-unit>
<trans-unitid="loadNugetPackage">
...
...
@@ -24,7 +24,7 @@
</trans-unit>
<trans-unitid="missingTimeoutValue">
<source>Missing value for timeout</source>
<targetstate="new">Missing value for timeout</target>
<targetstate="translated">Falta un valor para el tiempo de espera</target>
<note/>
</trans-unit>
<trans-unitid="notUsed">
...
...
@@ -44,7 +44,7 @@
</trans-unit>
<trans-unitid="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<targetstate="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<targetstate="translated">Se agotó el tiempo de espera en la resolución de paquetes, proceso: "{0}" "{1}"</target>
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<targetstate="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<targetstate="translated">Valeur non valide pour le délai d'expiration : '{0}'. Valeurs valides : aucune valeur, -1 ou un nombre entier pour le délai d'attente en millisecondes</target>
<note/>
</trans-unit>
<trans-unitid="loadNugetPackage">
...
...
@@ -24,7 +24,7 @@
</trans-unit>
<trans-unitid="missingTimeoutValue">
<source>Missing value for timeout</source>
<targetstate="new">Missing value for timeout</target>
<targetstate="translated">Valeur manquante pour le délai d'expiration</target>
<note/>
</trans-unit>
<trans-unitid="notUsed">
...
...
@@ -44,7 +44,7 @@
</trans-unit>
<trans-unitid="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<targetstate="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<targetstate="translated">Expiration du délai de résolution des packages. Processus : '{0}' '{1}'</target>
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<targetstate="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<targetstate="translated">Valore non valido per il timeout '{0}'. I valori validi sono: nessuno, -1 e numeri interi per i millisecondi di attesa</target>
<note/>
</trans-unit>
<trans-unitid="loadNugetPackage">
...
...
@@ -24,7 +24,7 @@
</trans-unit>
<trans-unitid="missingTimeoutValue">
<source>Missing value for timeout</source>
<targetstate="new">Missing value for timeout</target>
<targetstate="translated">Manca il valore per il timeout</target>
<note/>
</trans-unit>
<trans-unitid="notUsed">
...
...
@@ -44,7 +44,7 @@
</trans-unit>
<trans-unitid="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<targetstate="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<targetstate="translated">Timeout durante la risoluzione dei pacchetti. Processo: '{0}' '{1}'</target>
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<targetstate="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<targetstate="translated">Nieprawidłowa wartość limitu czasu „{0}”; prawidłowe wartości: none, -1 i liczba całkowita określająca liczbę milisekund oczekiwania</target>
<note/>
</trans-unit>
<trans-unitid="loadNugetPackage">
...
...
@@ -24,7 +24,7 @@
</trans-unit>
<trans-unitid="missingTimeoutValue">
<source>Missing value for timeout</source>
<targetstate="new">Missing value for timeout</target>
<targetstate="translated">Brak wartości limitu czasu</target>
<note/>
</trans-unit>
<trans-unitid="notUsed">
...
...
@@ -44,7 +44,7 @@
</trans-unit>
<trans-unitid="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<targetstate="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<targetstate="translated">Przekroczono limit czasu podczas rozpoznawania pakietów, proces: „{0}” „{1}”</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<targetstate="translated">Der Vorgang ist fehlgeschlagen. Der Fehlertext wurde im Fehlerstream ausgegeben. Verwenden Sie EvalInteractionNonThrowing, EvalScriptNonThrowing oder EvalExpressionNonThrowing, um die entsprechende FSharpDiagnostic zurückzugeben.</target>
<targetstate="translated">Fehler beim Vorgang. Der Fehlertext wurde im Fehlerstream ausgegeben. Verwenden Sie "EvalInteractionNonThrowing", "EvalScriptNonThrowing" oder "EvalExpressionNonThrowing", um die entsprechende FSharpDiagnostic zurückzugeben.</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<targetstate="translated">Error en la operación. El texto del error se ha impreso en la secuencia de errores. Para devolver el correspondiente FSharpDiagnostic, use EvalInteractionNonThrowing, EvalScriptNonThrowing o EvalExpressionNonThrowing</target>
<targetstate="translated">Error en la operación. El texto del error se ha impreso en la secuencia de errores. Para devolver el valor FSharpDiagnostic correspondiente, use EvalInteractionNonThrowing, EvalScriptNonThrowing o EvalExpressionNonThrowing</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<targetstate="translated">L'opération a échoué. Le texte d'erreur a été imprimé dans le flux d'erreurs. Pour retourner le FSharpDiagnostic correspondant, utiliser EvalInteractionNonThrowing, EvalScriptNonThrowing ou EvalExpressionNonThrowing</target>
<targetstate="translated">Échec de l'opération. Le texte d'erreur est affiché dans le flux d'erreur. Pour retourner le FSharpDiagnostic correspondant, utilisez EvalInteractionNonThrowing, EvalScriptNonThrowing ou EvalExpressionNonThrowing</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<targetstate="translated">작업이 실패했습니다. 오류 텍스트가 오류 스트림에 인쇄되었습니다. 해당 FSharpDiagnostic를 반환하려면 EvalInteractionNonThrowing, EvalScriptNonThrowing 또는 EvalExpressionNonThrowing를 사용하세요.</target>
<targetstate="translated">작업이 실패했습니다. 오류 텍스트가 오류 스트림에 출력되었습니다. 해당 FSharpDiagnostic을 반환하려면 EvalInteractionNonThrowing, EvalScriptNonThrowing 또는 EvalExpressionNonThrowing을 사용하세요.</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<targetstate="translated">İşlem başarısız oldu. Hata metni hata akışında yazdırıldı. İlgili FSharpDiagnostic bilgilerini döndürmek için EvalInteractionNonThrowing, EvalScriptNonThrowing veya EvalExpressionNonThrowing kullanın</target>
<targetstate="translated">İşlem başarısız oldu. Hata metni hata akışında yazdırıldı. İlgili FSharpDiagnostic'i döndürmek için EvalInteractionNonThrowing, EvalScriptNonThrowing veya EvalExpressionNonThrowing kullanın</target>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<targetstate="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<targetstate="translated">Sadu .NET SDK pro tento skript nešlo určit. Pokud se skript nachází v adresáři používajícím global.json, zkontrolujte, jestli je nainstalovaná odpovídající sada .NET SDK. Výstup ze zadání {0} --version v adresáři {1} byl {2} a ukončovací kód byl {3}.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Das .NET SDK für dieses Skript konnte nicht ermittelt werden. Wenn sich das Skript in einem Verzeichnis mit "global.json" befindet, stellen Sie sicher, dass das entsprechende .NET SDK installiert ist. Ausgabe von "{0} --version" im Verzeichnis "{1}": {2}. Exitcode: {3}.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">No se pudo determinar el SDK de .NET para este script. Si el script está en un directorio que usa una instancia de "global.json", asegúrese de que el SDK de .NET pertinente esté instalado. La salida de "{0} --version" en el directorio "{1}" era "{2}", con el código de salida "{3}".</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Le kit SDK .NET de ce script n'a pas pu être déterminé. Si le script se trouve dans un répertoire utilisant un fichier 'global.json', vérifiez que le kit SDK .NET approprié est installé. La sortie de '{0} --version' dans le répertoire '{1}' était '{2}', et le code de sortie était '{3}'.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Non è stato possibile determinare la versione di .NET SDK per questo script. Se lo script si trova in una directory che usa un file 'global.json', assicurarsi che sia installata la versione pertinente di .NET SDK. L'output di '{0} --version' nella directory '{1}' è '{2}' e il codice di uscita è '{3}'.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<targetstate="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<source>Object construction expressions (i.e. record expressions with inheritance specifications) may only be used to implement constructors in object model types. Use 'new ObjectType(args)' to construct instances of object model types outside of constructors</source>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<targetstate="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<targetstate="translated">이 스크립트에 대한 .NET SDK를 확인할 수 없습니다. 스크립트가 'global.json'을 사용하는 디렉터리에 있는 경우 관련 .NET SDK가 설치되어 있는지 확인하세요. '{1}' 디렉터리에 있는 '{0} --version'의 출력은 '{2}'이고 종료 코드는 '{3}'입니다.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Nie można określić zestawu .NET SDK dla tego skryptu. Jeśli skrypt znajduje się w katalogu korzystającym z pliku „global.json”, upewnij się, że zainstalowano odpowiedni zestaw .NET SDK. Dane wyjściowe polecenia „{0} --version” w katalogu „{1}” to „{2}”, a kod zakończenia to „{3}”.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Não foi possível determinar o SDK do .NET para esse script. Se o script estiver em um diretório usando um 'global.json', verifique se o SDK relevante do .NET está instalado. A saída de '{0} --version' no diretório '{1}' foi: '{2}' e o código de saída foi '{3}'.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Не удалось определить пакет SDK .NET для этого сценария. Если сценарий находится в каталоге с использованием "global.json", убедитесь, что установлен соответствующий пакет SDK .NET. Выходные данные команды "{0} --version" в каталоге "{1}" — "{2}", а код выхода — "{3}".</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Bu betik için .NET SDK belirlenemedi. Betik 'global.json' kullanan bir dizindeyse, ilgili .NET SDK'nın yüklü olduğundan emin olun. '{1}' dizinindeki '{0} --version' çıkışı: '{2}' ve çıkış kodu: '{3}'.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<targetstate="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<targetstate="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">V případě nastavení na true a za předpokladu, že aktuální počítač je 64bitový, se F# Interactive spustí jako 64bitový proces. (V opačném případě je F# Interactive 32bitový proces.)</target>
<targetstate="translated">V případě nastavení na true a za předpokladu, že aktuální počítač je 64bitový, se F# Interactive spustí jako 64bitový proces. (V opačném případě je F# Interactive 32bitový proces.)</target>
<targetstate="needs-review-translation">64-Bit-Version von F# Interactive</target>
<targetstate="translated">64-Bit-Version von F# Interactive</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Wenn diese Einstellung auf "True" gesetzt ist und der aktuelle Computer eine 64-Bit-Version ist, müssen Sie F# Interactive als einen 64-Bit-Prozess ausführen (Andernfalls ist F# Interactive ein 32-Bit-Prozess).</target>
<targetstate="translated">Wenn diese Einstellung auf "True" gesetzt ist und der aktuelle Computer eine 64-Bit-Version ist, müssen Sie F# Interactive als einen 64-Bit-Prozess ausführen (Andernfalls ist F# Interactive ein 32-Bit-Prozess).</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Vorschau der in Entwicklung befindlichen Sprachfeatures in F# Interactive aktivieren</target>
<targetstate="translated">Vorschau der in Entwicklung befindlichen Sprachfeatures in F# Interactive aktivieren</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Verhindert, dass referenzierte Assemblys vom F# Interactive-Prozess gesperrt werden.</target>
<targetstate="translated">Verhindert, dass referenzierte Assemblys vom F# Interactive-Prozess gesperrt werden.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Debuggen von F#-Skripts aktivieren (kann die Skriptleistung beeinträchtigen, erfordert das Zurücksetzen von F# Interactive)</target>
<targetstate="translated">Debuggen von F#-Skripts aktivieren (kann die Skriptleistung beeinträchtigen, erfordert das Zurücksetzen von F# Interactive)</target>
<targetstate="needs-review-translation">F# interactivo de 64 bits</target>
<targetstate="translated">F# interactivo de 64 bits</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Si se establece en True y la máquina actual es de 64 bits, F# interactivo se ejecuta como proceso de 64 bits; de lo contrario, se ejecuta como proceso de 32 bits.</target>
<targetstate="translated">Si se establece en True y la máquina actual es de 64 bits, F# interactivo se ejecuta como proceso de 64 bits; de lo contrario, se ejecuta como proceso de 32 bits.</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Habilita la versión preliminar de las características del lenguaje en desarrollo de F# interactivo.</target>
<targetstate="translated">Habilita la versión preliminar de las características del lenguaje en desarrollo de F# interactivo.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Impide que el proceso de F# interactivo bloquee los ensamblados a los que se hace referencia.</target>
<targetstate="translated">Impide que el proceso de F# interactivo bloquee los ensamblados a los que se hace referencia.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Habilitar depuración de scripts F# (puede afectar al rendimiento de los scripts y requiere restablecer F# interactivo)</target>
<targetstate="translated">Habilitar depuración de scripts F# (puede afectar al rendimiento de los scripts y requiere restablecer F# interactivo)</target>
<targetstate="translated">Usar scripting de .NET Core</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<targetstate="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<targetstate="translated">Habilita la ejecución y la edición de scripts de .NET Core para todos los scripts de F # y la ventana de F# interactivo.</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Si la valeur est true et que l'ordinateur actuel est de type 64 bits, exécutez F# Interactive en tant que processus 64 bits. (Sinon, F# Interactive est un processus 32 bits.)</target>
<targetstate="translated">Si la valeur est true et que l'ordinateur actuel est de type 64 bits, exécutez F# Interactive en tant que processus 64 bits. (Sinon, F# Interactive est un processus 32 bits.)</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Activer la préversion des fonctionnalités de langage en développement dans F# Interactive</target>
<targetstate="translated">Activer la préversion des fonctionnalités de langage en développement dans F# Interactive</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Empêche le blocage des assemblys référencés par le processus de F# Interactive.</target>
<targetstate="translated">Empêche le blocage des assemblys référencés par le processus de F# Interactive.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Activer le débogage des scripts F# (peut avoir un impact sur la performance des scripts, requiert une réinitialisation de F# Interactive)</target>
<targetstate="translated">Activer le débogage des scripts F# (peut avoir un impact sur la performance des scripts, requiert une réinitialisation de F# Interactive)</target>
<targetstate="needs-review-translation">F# Interactive a 64 bit</target>
<targetstate="translated">F# Interactive a 64 bit</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Se impostato su true, e il computer corrente è a 64 bit, eseguire F# Interactive come processo a 64 bit. In caso contrario, F# Interactive è un processo a 32 bit.</target>
<targetstate="translated">Se impostato su true, e il computer corrente è a 64 bit, eseguire F# Interactive come processo a 64 bit. In caso contrario, F# Interactive è un processo a 32 bit.</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Abilita l'anteprima delle funzionalità del linguaggio in fase di sviluppo in F# Interactive</target>
<targetstate="translated">Abilita l'anteprima delle funzionalità del linguaggio in fase di sviluppo in F# Interactive</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Impedisce che assembly di riferimento vengano bloccati dal processo F# Interactive.</target>
<targetstate="translated">Impedisce che assembly di riferimento vengano bloccati dal processo F# Interactive.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Abilita il debug di script F#. Può influire sulle prestazioni degli script e richiede la reimpostazione di F# Interactive.</target>
<targetstate="translated">Abilita il debug di script F#. Può influire sulle prestazioni degli script e richiede la reimpostazione di F# Interactive.</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">true로 설정하는 경우 현재 컴퓨터가 64비트이면 F# 대화형을 64비트 프로세스로 실행하고, 그렇지 않으면 F# 대화형이 32비트 프로세스로 실행됩니다.</target>
<targetstate="translated">true로 설정하는 경우 현재 컴퓨터가 64비트이면 F# 대화형을 64비트 프로세스로 실행하고, 그렇지 않으면 F# 대화형이 32비트 프로세스로 실행됩니다.</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Jeśli ustawiono wartość true i obecnie jest używany komputer 64-bitowy, należy uruchomić narzędzie F# Interactive jako proces 64-bitowy. W przeciwnym razie narzędzie F# Interactive zostanie uruchomione jako proces 32-bitowy.</target>
<targetstate="translated">Jeśli ustawiono wartość true i obecnie jest używany komputer 64-bitowy, należy uruchomić narzędzie F# Interactive jako proces 64-bitowy. W przeciwnym razie narzędzie F# Interactive zostanie uruchomione jako proces 32-bitowy.</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Włącz wersje zapoznawcze funkcji języka w trakcie opracowywania w oknie F# Interactive</target>
<targetstate="translated">Włącz wersje zapoznawcze funkcji języka w trakcie opracowywania w oknie F# Interactive</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Uniemożliwia blokowanie zestawów występujących w odwołaniach przez proces narzędzia F# Interactive.</target>
<targetstate="translated">Uniemożliwia blokowanie zestawów występujących w odwołaniach przez proces narzędzia F# Interactive.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Włącz debugowanie skryptów w języku F# (może to mieć wpływ na wydajność skryptów, wymaga zresetowania narzędzia F# Interactive)</target>
<targetstate="translated">Włącz debugowanie skryptów w języku F# (może to mieć wpływ na wydajność skryptów, wymaga zresetowania narzędzia F# Interactive)</target>
<targetstate="needs-review-translation">F# Interativo de 64 bits</target>
<targetstate="translated">F# Interativo de 64 bits</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Se estiver definido como true, e o computador atual for 64 bits, execute o F# Interativo como um processo de 64 bits. (Caso contrário, o F# Interactive será um processo de 32 bits.)</target>
<targetstate="translated">Se estiver definido como true, e o computador atual for 64 bits, execute o F# Interativo como um processo de 64 bits. (Caso contrário, o F# Interactive será um processo de 32 bits.)</target>
<source>Enable preview of in-development language features in F# Interactive</source>
<targetstate="needs-review-translation">Habilitar as versões prévias de recursos de linguagem em desenvolvimento no F# Interativo</target>
<targetstate="translated">Habilitar as versões prévias de recursos de linguagem em desenvolvimento no F# Interativo</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopy">
...
...
@@ -49,7 +49,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<targetstate="needs-review-translation">Impede que os assemblies referenciados sejam bloqueados pelo processo do F# Interativo.</target>
<targetstate="translated">Impede que os assemblies referenciados sejam bloqueados pelo processo do F# Interativo.</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractiveDebugMode">
...
...
@@ -59,7 +59,7 @@
</trans-unit>
<trans-unitid="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<targetstate="needs-review-translation">Habilitar depuração de scripts do F# (pode impactar o desempenho do script; requer reinicialização do F# Interativo)</target>
<targetstate="translated">Habilitar depuração de scripts do F# (pode impactar o desempenho do script; requer reinicialização do F# Interativo)</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">Если задано значение true и текущий компьютер является 64-разрядным, F# Interactive запускается как 64-разрядный процесс. (В остальных случая F# Interactive является 32-разрядным процессом.)</target>
<targetstate="translated">Если задано значение true и текущий компьютер является 64-разрядным, F# Interactive запускается как 64-разрядный процесс. (В остальных случая F# Interactive является 32-разрядным процессом.)</target>
<targetstate="needs-review-translation">64 bit F# Etkileşimli</target>
<targetstate="translated">64 bit F# Etkileşimli</target>
<note/>
</trans-unit>
<trans-unitid="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<targetstate="needs-review-translation">True olarak ayarlanırsa ve geçerli makine 64 bit ise F# Etkileşimli'yi 64 bit işlem olarak çalıştırın. (Aksi takdirde F# Etkileşimli 32 bit işlemdir.)</target>
<targetstate="translated">True olarak ayarlanırsa ve geçerli makine 64 bit ise F# Etkileşimli'yi 64 bit işlem olarak çalıştırın. (Aksi takdirde F# Etkileşimli 32 bit işlemdir.)</target>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Vítá vás F# Interactive pro .NET Core v sadě Visual Studio. Kód spustíte těmito způsoby:\n 1. Ve skriptu F # použijte možnost Odeslat do interaktivního okna (Alt-Enter nebo kliknutí pravým tlačítkem).\n Proces F# Interactive použije případné nastavení global.js přidružené k tomuto skriptu.\n 2. Začněte tím, že stisknete Enter. Proces F# Interactive použije výchozí nastavení.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Zjistilo se ukončení relace. Pokračovat můžete stisknutím klávesy Enter.</target>
<targetstate="translated">Zjistilo se ukončení relace.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Willkommen bei F# Interactive für .NET Core in Visual Studio. Führen Sie einen der folgenden Schritte durch, um Code auszuführen:\n 1. Verwenden Sie in einem F#-Skript "An Interactive senden" (ALT-EINGABETASTE oder Klick mit der rechten Maustaste). Der F# Interactive-Prozess\n verwendet keine global.json-Einstellungen, die diesem Skript zugeordnet sind.\n 2. Drücken Sie zum Starten die EINGABETASTE. Der F# Interactive-Prozess verwendet Standardeinstellungen.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Es wurde eine Beendigung der Sitzung erkannt. Drücken Sie die EINGABETASTE, um neu zu starten.</target>
<targetstate="translated">Es wurde eine Beendigung der Sitzung erkannt.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Esto es F# interactivo para .NET Core en Visual Studio. Para ejecutar el código, puede realizar una de las acciones siguientes:\n 1. Use "Enviar a interactivo" (Alt-Entrar o hacer clic con el botón derecho) desde un script de F #. El proceso de F# interactivo\n usará cualquier configuración de global.json asociada a ese script.\n 2. Presione "Entrar" para empezar. El proceso de F# interactivo usará la configuración predeterminada.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Se detectó una terminación de sesión. Presione Entrar para reiniciar.</target>
<targetstate="translated">Se detectó una terminación de sesión.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Bienvenue dans F# Interactive pour .NET Core dans Visual Studio. Pour exécuter du code, vous disposez de plusieurs possibilités\n 1. Utilisez 'Envoyer vers Interactive' (Alt-Entrée ou clic droit) à partir d'un script F#. Le processus F# Interactive va\n utiliser les paramètres global.json associés au script.\n 2. Appuyez sur 'Entrée' pour démarrer. Le processus F# Interactive va utiliser les paramètres par défaut.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Fin de session détectée. Appuyez sur Entrée pour redémarrer.</target>
<targetstate="translated">Arrêt de session détectée.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Benvenuti in F# Interactive per .NET Core in Visual Studio. Per eseguire il codice:\n 1. Usare 'Invia a Interactive' (ALT-INVIO o clic con il pulsante destro del mouse) da uno script F#. Il processo di F# Interactive\n userà le eventuali impostazioni di global.json associate allo script.\n 2. Premere 'INVIO' per iniziare. Il processo di F# Interactive userà le impostazioni predefinite.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Rilevata terminazione di sessione. Premere INVIO per riavviare.</target>
<targetstate="translated">È stata rilevata la terminazione della sessione.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Visual Studio의 .NET Core용 F# 대화형을 시작합니다. 코드를 실행하려면 다음 중 한 가지를 수행합니다.\n 1. F# 스크립트에서 '대화형으로 보내기'(Alt-Enter 또는 마우스 오른쪽 단추 클릭)를 사용합니다. F# 대화형 프로세스에서\n 해당 스크립트와 연결된 모든 global.json 설정을 사용합니다.\n 2. 'Enter' 키를 눌러 시작합니다. F# 대화형 프로세스에서 기본 설정을 사용합니다.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">세션 종료가 검색되었습니다. 다시 시작하려면 <Enter> 키를 누르세요.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">F# Interactive dla platformy .NET Core w programie Visual Studio — Zapraszamy! Aby wykonać kod, wykonaj jedną z następujących akcji:\n 1. Użyj polecenia „Wyślij do interaktywnego” (Alt+Enter lub kliknij prawym przyciskiem myszy) z poziomu skryptu języka F#. Proces narzędzia F# Interactive\n użyje dowolnych ustawień global.json skojarzonych z tym skryptem.\n 2. Naciśnij klawisz „Enter”, aby rozpocząć. Proces narzędzia F# Interactive użyje ustawień domyślnych.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Wykryto zakończenie sesji. Naciśnij klawisz Enter, aby uruchomić ją ponownie.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Bem-vindo(a) ao F# Interativo para .NET Core no Visual Studio. Para executar o código, ou\n 1. Use 'Enviar para Interativo' (Alt-Enter ou clique com o botão direito do mouse) de um script F#. O processo de F# Interativo\n usará quaisquer configurações global.json associadas a esse script.\n 2. Pressione 'Enter' para começar. O processo de F# Interativo usará as configurações padrão.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Encerramento da sessão detectado. Pressione a tecla Enter para reiniciar.</target>
<targetstate="translated">Encerramento da sessão detectado.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Добро пожаловать в F# Interactive для .NET Core в Visual Studio. Для выполнения кода используйте любой из двух следующих вариантов: \n 1. Используйте команду "Отправить в Interactive" для сценария F# (чтобы получить доступ к этой команде, нажмите ALT+ВВОД или правую кнопку мыши). Процесс F# Interactive \n будет использовать все параметры global.json, связанные с этим сценарием.\n 2. Нажмите клавишу ВВОД для запуска сценария. Процесс F# Interactive будет использовать параметры по умолчанию.</target>
<note/>
</trans-unit>
<trans-unitid="sessionTerminationDetected">
<source>Session termination detected.</source>
<targetstate="needs-review-translation">Обнаружено прекращение сеанса. Нажмите клавишу ВВОД для перезапуска.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<targetstate="translated">Visual Studio'daki .NET Core için F# Etkileşimli'ye hoş geldiniz. Kodu yürütmek için şunlardan birini yapın:\n 1. Bir F# betiğinden 'Etkileşimliye Gönder' (Alt+Enter veya sağ tıklama) seçeneğini kullanın. F# Etkileşimli işlemi\n bu betikle ilişkili tüm global.json ayarlarını kullanır.\n 2. Başlatmak için 'Enter' tuşuna basın. F# Etkileşimli işlemi varsayılan ayarları kullanır.</target>
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<targetstate="needs-review-translation">Oturum sonlandırma algılandı. Yeniden başlatmak için Enter'a basın.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<targetstate="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>