未验证 提交 99a16672 编写于 作者: C Cristiano Suzuki 提交者: GitHub

[Loc] Latest translations (#10828)

Co-authored-by: NCristiano Suzuki <crsuzuki@microsoft.com>
上级 b9d520a2
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Neplatná hodnota pro časový limit {0}. Platné hodnoty: none, -1 a celočíselný počet milisekund, po které se má počkat</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Chybí hodnota pro časový limit</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Při řešení balíčků vypršel časový limit. Proces: {0} {1}</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Ungültiger Wert für Timeout "{0}", gültige Werte: keine, -1 und ganzzahlige Millisekundenwerte für die Wartezeit</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Fehlender Wert für Timeout</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Timeout beim Auflösen von Paketen, Prozess: "{0}" "{1}"</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Valor de tiempo de espera "{0}" no válido. Valores válidos: ninguno, -1 y un número entero de milisegundos de espera</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Falta un valor para el tiempo de espera</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Se agotó el tiempo de espera en la resolución de paquetes, proceso: "{0}" "{1}"</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Valeur non valide pour le délai d'expiration : '{0}'. Valeurs valides : aucune valeur, -1 ou un nombre entier pour le délai d'attente en millisecondes</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Valeur manquante pour le délai d'expiration</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Expiration du délai de résolution des packages. Processus : '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Valore non valido per il timeout '{0}'. I valori validi sono: nessuno, -1 e numeri interi per i millisecondi di attesa</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Manca il valore per il timeout</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Timeout durante la risoluzione dei pacchetti. Processo: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">タイムアウト '{0}' の値が無効です。有効な値: なし、-1、および整数 (待機するミリ秒)</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">タイムアウトの値がありません</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">パッケージの解決中にタイムアウトになりました。プロセス: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">시간 제한 '{0}'의 값이 잘못되었습니다. 유효한 값: 없음, -1 및 정수 대기 시간(밀리초)</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">시간 제한 값 누락</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">패키지를 확인하는 동안 시간이 초과되었습니다. 프로세스: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Nieprawidłowa wartość limitu czasu „{0}”; prawidłowe wartości: none, -1 i liczba całkowita określająca liczbę milisekund oczekiwania</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Brak wartości limitu czasu</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Przekroczono limit czasu podczas rozpoznawania pakietów, proces: „{0}” „{1}”</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Valor inválido para o tempo limite '{0}'. Valores válidos: none,-1 e milissegundos inteiros de espera</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Valor ausente para o tempo limite</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Tempo limite atingido ao resolver os pacotes. Processo: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Недопустимое значение времени ожидания "{0}". Допустимые значения: none, –1 и integer, мс ожидания.</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Отсутствует значение времени ожидания</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Истекло время ожидания при разрешении пакетов. Процесс: "{0}" "{1}".</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">Zaman aşımı için '{0}' değeri geçersiz, geçerli değerler: none, -1 ve tamsayı milisaniye cinsinden bekleme süresi</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">Zaman aşımı için değer eksik</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">Paketler çözümlenirken zaman aşımı gerçekleşti, işlem: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">超时 "{0}" 的值无效,有效值: none、-1 和要等待的毫秒数(整数)</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">缺少超时值</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">解析包超时,进程: "{0}" "{1}"</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="invalidTimeoutValue">
<source>Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</source>
<target state="new">Invalid value for timeout '{0}', valid values: none, -1 and integer milliseconds to wait</target>
<target state="translated">逾時 '{0}' 值無效,有效的值: 無、-1 和要等候的整數毫秒</target>
<note />
</trans-unit>
<trans-unit id="loadNugetPackage">
......@@ -24,7 +24,7 @@
</trans-unit>
<trans-unit id="missingTimeoutValue">
<source>Missing value for timeout</source>
<target state="new">Missing value for timeout</target>
<target state="translated">遺漏逾時值</target>
<note />
</trans-unit>
<trans-unit id="notUsed">
......@@ -44,7 +44,7 @@
</trans-unit>
<trans-unit id="timedoutResolvingPackages">
<source>Timed out resolving packages, process: '{0}' '{1}'</source>
<target state="new">Timed out resolving packages, process: '{0}' '{1}'</target>
<target state="translated">解析套件時發生逾時,處理序: '{0}' '{1}'</target>
<note />
</trans-unit>
<trans-unit id="unableToApplyImplicitArgument">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">Der Vorgang ist fehlgeschlagen. Der Fehlertext wurde im Fehlerstream ausgegeben. Verwenden Sie EvalInteractionNonThrowing, EvalScriptNonThrowing oder EvalExpressionNonThrowing, um die entsprechende FSharpDiagnostic zurückzugeben.</target>
<target state="translated">Fehler beim Vorgang. Der Fehlertext wurde im Fehlerstream ausgegeben. Verwenden Sie "EvalInteractionNonThrowing", "EvalScriptNonThrowing" oder "EvalExpressionNonThrowing", um die entsprechende FSharpDiagnostic zurückzugeben.</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">Error en la operación. El texto del error se ha impreso en la secuencia de errores. Para devolver el correspondiente FSharpDiagnostic, use EvalInteractionNonThrowing, EvalScriptNonThrowing o EvalExpressionNonThrowing</target>
<target state="translated">Error en la operación. El texto del error se ha impreso en la secuencia de errores. Para devolver el valor FSharpDiagnostic correspondiente, use EvalInteractionNonThrowing, EvalScriptNonThrowing o EvalExpressionNonThrowing</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">L'opération a échoué. Le texte d'erreur a été imprimé dans le flux d'erreurs. Pour retourner le FSharpDiagnostic correspondant, utiliser EvalInteractionNonThrowing, EvalScriptNonThrowing ou EvalExpressionNonThrowing</target>
<target state="translated">Échec de l'opération. Le texte d'erreur est affiché dans le flux d'erreur. Pour retourner le FSharpDiagnostic correspondant, utilisez EvalInteractionNonThrowing, EvalScriptNonThrowing ou EvalExpressionNonThrowing</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">操作に失敗しました。エラー テキストがエラー ストリームで印刷されました。対応する FSharpDiagnostic を戻すには、EvalInteractionNonThrowing、EvalScriptuNonThrowing、または EvalExpressionNonThrowing を使用します</target>
<target state="translated">操作に失敗しました。エラー テキストがエラー ストリームに出力されました。対応する FSharpDiagnostic を戻すには、EvalInteractionNonThrowing、EvalScriptNonThrowing、または EvalExpressionNonThrowing を使用します</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">작업이 실패했습니다. 오류 텍스트가 오류 스트림에 인쇄되었습니다. 해당 FSharpDiagnostic를 반환하려면 EvalInteractionNonThrowing, EvalScriptNonThrowing 또는 EvalExpressionNonThrowing를 사용하세요.</target>
<target state="translated">작업이 실패했습니다. 오류 텍스트가 오류 스트림에 출력되었습니다. 해당 FSharpDiagnostic을 반환하려면 EvalInteractionNonThrowing, EvalScriptNonThrowing 또는 EvalExpressionNonThrowing을 사용하세요.</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">İşlem başarısız oldu. Hata metni hata akışında yazdırıldı. İlgili FSharpDiagnostic bilgilerini döndürmek için EvalInteractionNonThrowing, EvalScriptNonThrowing veya EvalExpressionNonThrowing kullanın</target>
<target state="translated">İşlem başarısız oldu. Hata metni hata akışında yazdırıldı. İlgili FSharpDiagnostic'i döndürmek için EvalInteractionNonThrowing, EvalScriptNonThrowing veya EvalExpressionNonThrowing kullanın</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">操作失败。错误文本已在错误流中打印。要返回相应的 FSharpDiagnostic,请使用 EvalInteractionNonThrowing、EvalScriptNonThrowing 或 EvalExpressionNonThrowing</target>
<target state="translated">操作失败。错误文本已在错误流中打印。要返回相应的 FSharpDiagnostic,请使用 EvalInteractionNonThrowing、EvalScriptNonThrowing 或 EvalExpressionNonThrowing</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -14,7 +14,7 @@
</trans-unit>
<trans-unit id="fsiOperationFailed">
<source>Operation failed. The error text has been printed in the error stream. To return the corresponding FSharpDiagnostic use the EvalInteractionNonThrowing, EvalScriptNonThrowing or EvalExpressionNonThrowing</source>
<target state="translated">作業失敗。錯誤文字已列印在錯誤資料流中。若要傳回相對應的 FSharpDiagnostic,請使用 EvalInteractionNonThrowing、EvalScriptNonThrowing 或 EvalExpressionNonThrowing</target>
<target state="translated">作業失敗。錯誤文字已列印在錯誤流中。若要傳回相對應的 FSharpDiagnostic,請使用 EvalInteractionNonThrowing、EvalScriptNonThrowing 或 EvalExpressionNonThrowing</target>
<note />
</trans-unit>
<trans-unit id="stoppedDueToError">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Sadu .NET SDK pro tento skript nešlo určit. Pokud se skript nachází v adresáři používajícím global.json, zkontrolujte, jestli je nainstalovaná odpovídající sada .NET SDK. Výstup ze zadání {0} --version v adresáři {1} byl {2} a ukončovací kód byl {3}.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Das .NET SDK für dieses Skript konnte nicht ermittelt werden. Wenn sich das Skript in einem Verzeichnis mit "global.json" befindet, stellen Sie sicher, dass das entsprechende .NET SDK installiert ist. Ausgabe von "{0} --version" im Verzeichnis "{1}": {2}. Exitcode: {3}.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">No se pudo determinar el SDK de .NET para este script. Si el script está en un directorio que usa una instancia de "global.json", asegúrese de que el SDK de .NET pertinente esté instalado. La salida de "{0} --version" en el directorio "{1}" era "{2}", con el código de salida "{3}".</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Le kit SDK .NET de ce script n'a pas pu être déterminé. Si le script se trouve dans un répertoire utilisant un fichier 'global.json', vérifiez que le kit SDK .NET approprié est installé. La sortie de '{0} --version' dans le répertoire '{1}' était '{2}', et le code de sortie était '{3}'.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Non è stato possibile determinare la versione di .NET SDK per questo script. Se lo script si trova in una directory che usa un file 'global.json', assicurarsi che sia installata la versione pertinente di .NET SDK. L'output di '{0} --version' nella directory '{1}' è '{2}' e il codice di uscita è '{3}'.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">このスクリプトの .NET SDK を特定できませんでした。このスクリプトが、'global.json' が使用されているディレクトリにある場合は、関連する .NET SDK がインストールされていることを確認してください。ディレクトリ '{1}' の '{0} --version' からの出力は '{2}' で、終了コードは '{3}' でした。</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......@@ -627,11 +627,6 @@
<target state="translated">'--pdb' オプションでは '--debug' オプションを使用する必要があります</target>
<note />
</trans-unit>
<trans-unit id="buildInvalidHashloadDirective">
<source>Invalid directive. Expected '#load \"&lt;file&gt;\" ... \"&lt;file&gt;\"'.</source>
<target state="new">Invalid directive. Expected '#load \"&lt;file&gt;\" ... \"&lt;file&gt;\"'.</target>
<note />
</trans-unit>
<trans-unit id="buildInvalidSearchDirectory">
<source>The search directory '{0}' is invalid</source>
<target state="translated">検索ディレクトリ '{0}' が無効です</target>
......@@ -732,6 +727,11 @@
<target state="translated">ディレクティブが無効です。'#r \"&lt;file-or-assembly&gt;\"' という形式で指定する必要があります。</target>
<note />
</trans-unit>
<trans-unit id="buildInvalidHashloadDirective">
<source>Invalid directive. Expected '#load \"&lt;file&gt;\" ... \"&lt;file&gt;\"'.</source>
<target state="translated">ディレクティブが無効です。'#load \"&lt;file&gt;\" ... \"&lt;file&gt;\"' が必要でした。</target>
<note />
</trans-unit>
<trans-unit id="buildInvalidHashtimeDirective">
<source>Invalid directive. Expected '#time', '#time \"on\"' or '#time \"off\"'.</source>
<target state="translated">ディレクティブが無効です。'#time'、'#time \"on\"'、または '#time \"off\"' という形式で指定する必要があります。</target>
......@@ -3502,11 +3502,6 @@
<target state="translated">継承された型はオブジェクト モデル型ではありません</target>
<note />
</trans-unit>
<trans-unit id="optsFullpaths">
<source>Output messages with fully qualified paths</source>
<target state="new">Output messages with fully qualified paths</target>
<note />
</trans-unit>
<trans-unit id="tcObjectConstructionExpressionCanOnlyImplementConstructorsInObjectModelTypes">
<source>Object construction expressions (i.e. record expressions with inheritance specifications) may only be used to implement constructors in object model types. Use 'new ObjectType(args)' to construct instances of object model types outside of constructors</source>
<target state="translated">オブジェクト構築式 (つまり、継承の指定があるレコード式) は、オブジェクト モデル型のコンストラクターを実装する場合にのみ使用できます。コンストラクターの外側でオブジェクト モデル型のインスタンスを構築するには、'new ObjectType(args)' を使用してください。</target>
......@@ -3557,11 +3552,6 @@
<target state="translated">シーケンス式で、複数の結果は 'yield!' を使用して生成されます</target>
<note />
</trans-unit>
<trans-unit id="optsInternalNoDescription">
<source>The command-line option '{0}' is for test purposes only</source>
<target state="new">The command-line option '{0}' is for test purposes only</target>
<note />
</trans-unit>
<trans-unit id="tcInvalidAssignment">
<source>Invalid assignment</source>
<target state="translated">割り当てが無効です</target>
......@@ -4737,6 +4727,11 @@
<target state="translated">UTF-8 エンコードでメッセージを出力します</target>
<note />
</trans-unit>
<trans-unit id="optsFullpaths">
<source>Output messages with fully qualified paths</source>
<target state="translated">完全修飾パスを含むメッセージを出力します</target>
<note />
</trans-unit>
<trans-unit id="optsLib">
<source>Specify a directory for the include path which is used to resolve source files and assemblies (Short form: -I)</source>
<target state="translated">ソース ファイルおよびアセンブリの解決に使用する include パスのディレクトリを指定します (短い形式: -I)</target>
......@@ -4857,6 +4852,11 @@
<target state="translated">認識されないプラットフォーム '{0}'。有効な値は 'x86'、'x64'、'Itanium'、'anycpu32bitpreferred'、および 'anycpu' です。</target>
<note />
</trans-unit>
<trans-unit id="optsInternalNoDescription">
<source>The command-line option '{0}' is for test purposes only</source>
<target state="translated">コマンド ライン オプション '{0}' はテスト目的でのみ使用できます</target>
<note />
</trans-unit>
<trans-unit id="optsDCLONoDescription">
<source>The command-line option '{0}' has been deprecated</source>
<target state="translated">コマンド ライン オプション '{0}' は使用されなくなりました</target>
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">이 스크립트에 대한 .NET SDK를 확인할 수 없습니다. 스크립트가 'global.json'을 사용하는 디렉터리에 있는 경우 관련 .NET SDK가 설치되어 있는지 확인하세요. '{1}' 디렉터리에 있는 '{0} --version'의 출력은 '{2}'이고 종료 코드는 '{3}'입니다.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Nie można określić zestawu .NET SDK dla tego skryptu. Jeśli skrypt znajduje się w katalogu korzystającym z pliku „global.json”, upewnij się, że zainstalowano odpowiedni zestaw .NET SDK. Dane wyjściowe polecenia „{0} --version” w katalogu „{1}” to „{2}”, a kod zakończenia to „{3}”.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Não foi possível determinar o SDK do .NET para esse script. Se o script estiver em um diretório usando um 'global.json', verifique se o SDK relevante do .NET está instalado. A saída de '{0} --version' no diretório '{1}' foi: '{2}' e o código de saída foi '{3}'.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Не удалось определить пакет SDK .NET для этого сценария. Если сценарий находится в каталоге с использованием "global.json", убедитесь, что установлен соответствующий пакет SDK .NET. Выходные данные команды "{0} --version" в каталоге "{1}" — "{2}", а код выхода — "{3}".</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">Bu betik için .NET SDK belirlenemedi. Betik 'global.json' kullanan bir dizindeyse, ilgili .NET SDK'nın yüklü olduğundan emin olun. '{1}' dizinindeki '{0} --version' çıkışı: '{2}' ve çıkış kodu: '{3}'.</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">无法确定此脚本的 .NET SDK。如果脚本在使用 "global.json" 的目录中,请确保已安装相关的 .NET SDK。目录“{1}”中 "{0} --version" 的输出为“{2}”,退出代码为“{3}”。</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -314,7 +314,7 @@
</trans-unit>
<trans-unit id="scriptSdkNotDetermined">
<source>The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</source>
<target state="new">The .NET SDK for this script could not be determined. If the script is in a directory using a 'global.json' then ensure the relevant .NET SDK is installed. The output from '{0} --version' in the directory '{1}' was: '{2}' and the exit code was '{3}'.</target>
<target state="translated">無法判斷這個指令碼的 .NET SDK。如果指令碼位於使用 'global.json' 的目錄中,請確認已安裝相關的 .NET SDK。目錄 '{1}' 中 '{0} --version' 的輸出為: '{2}',結束代碼為 '{3}'。</target>
<note />
</trans-unit>
<trans-unit id="tcAndBangNotSupported">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Přidat chybějící klíčové slovo fun</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Nastavit {0} jako rekurzivní</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Odebrat return</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Odebrat return!</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Odebrat yield</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Odebrat yield!</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Použít syntaxi lambda jazyka F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">"{0}" als rekursiv festlegen</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,17 +79,17 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">"return" entfernen</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">"return!" entfernen</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">"yield" entfernen</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">F#-Lambdasyntax verwenden</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Agregar la palabra clave "fun" que falta</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Convertir el elemento "{0}" en recursivo</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Quitar "return"</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Quitar "return!"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Quitar "yield"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Quitar "yield!"</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Usar la sintaxis lambda de F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Rendre '{0}' récursif</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,17 +79,17 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Supprimer 'return'</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Supprimer 'return!'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Supprimer 'yield'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Utiliser la syntaxe lambda F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Aggiungi la parola chiave mancante 'fun'</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Imposta '{0}' come ricorsivo</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Rimuovi 'return'</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Rimuovi 'return!'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Rimuovi 'yield'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Rimuovi 'yield!'</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Usa la sintassi lambda di F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">不足している 'fun' キーワードを追加する</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">'{0}' を再帰的にする</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">'return' の削除</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">'return!' の削除</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">'yield' の削除</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">'yield!' の削除</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">F# のラムダ構文を使用する</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">누락된 'fun' 키워드 추가</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">'{0}'을(를) 재귀적으로 만들기</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">'return' 제거</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">'return!' 제거</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">'yield' 제거</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">'yield!' 제거</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">F# 람다 구문 사용</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Dodaj brakujące słowo kluczowe „fun”</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Zmień element „{0}” w cykliczny</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Usuń element „return”</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Usuń element „return!”</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Usuń element „yield”</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Usuń element „yield!”</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Użyj składni wyrażenia lambda języka F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Adicionar palavra-chave 'fun' ausente</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Tornar '{0}' recursiva</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Remover 'return'</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Remover 'return!'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Remover 'yield'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Remover 'yield!'</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Usar a sintaxe lambda F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Добавить отсутствующее ключевое слово "fun"</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">Сделать "{0}" рекурсивным</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">Удалить "return"</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">Удалить "return!"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">Удалить "yield"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">Удалить "yield!"</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">Использовать синтаксис лямбда F#</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">Eksik 'fun' anahtar sözcüğünü ekle</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">'{0}' bağlamasını özyinelemeli yap</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">'return' öğesini kaldır</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">'return!' öğesini kaldır</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">'yield' öğesini kaldır</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">'yield!' ifadesini kaldır</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">F# lambda söz dizimini kullan</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">添加缺少的 "fun" 关键字</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">使 "{0}" 递归</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">删除 "return"</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">删除 "return!"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">删除 "yield"</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">删除 "yield!"</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">使用 F# lambda 语法</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -9,7 +9,7 @@
</trans-unit>
<trans-unit id="AddMissingFunKeyword">
<source>Add missing 'fun' keyword</source>
<target state="new">Add missing 'fun' keyword</target>
<target state="translated">新增缺少的 'fun' 關鍵字</target>
<note />
</trans-unit>
<trans-unit id="AddNewKeyword">
......@@ -69,7 +69,7 @@
</trans-unit>
<trans-unit id="MakeOuterBindingRecursive">
<source>Make '{0}' recursive</source>
<target state="new">Make '{0}' recursive</target>
<target state="translated">將 '{0}' 設為遞迴</target>
<note />
</trans-unit>
<trans-unit id="PrefixValueNameWithUnderscore">
......@@ -79,22 +79,22 @@
</trans-unit>
<trans-unit id="RemoveReturn">
<source>Remove 'return'</source>
<target state="new">Remove 'return'</target>
<target state="translated">移除 'return'</target>
<note />
</trans-unit>
<trans-unit id="RemoveReturnBang">
<source>Remove 'return!'</source>
<target state="new">Remove 'return!'</target>
<target state="translated">移除 'return!'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYield">
<source>Remove 'yield'</source>
<target state="new">Remove 'yield'</target>
<target state="translated">移除 'yield'</target>
<note />
</trans-unit>
<trans-unit id="RemoveYieldBang">
<source>Remove 'yield!'</source>
<target state="new">Remove 'yield!'</target>
<target state="translated">移除 'yield!'</target>
<note />
</trans-unit>
<trans-unit id="RenameValueToUnderscore">
......@@ -229,7 +229,7 @@
</trans-unit>
<trans-unit id="UseFSharpLambda">
<source>Use F# lambda syntax</source>
<target state="new">Use F# lambda syntax</target>
<target state="translated">使用 F# lambda 語法</target>
<note />
</trans-unit>
<trans-unit id="UseMutationWhenValueIsMutable">
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Ukončit proces F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">F# Interactive-Prozess beenden</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Salir del proceso de F# interactivo</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Quitter le processus F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Chiudi il processo di F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">F# インタラクティブ プロセスの終了</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">F# 대화형 프로세스 종료</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Zakończ proces narzędzia F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Encerrar processo de F# Interativo</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">Выйти из процесса F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">F# Etkileşimli İşleminden Çık</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">退出 F# 交互进程</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -249,12 +249,12 @@
</trans-unit>
<trans-unit id="cmdidQuitProcess|ButtonText">
<source>Quit F# Interactive Process</source>
<target state="new">Quit F# Interactive Process</target>
<target state="translated">結束 F# 互動處理序</target>
<note />
</trans-unit>
<trans-unit id="cmdidQuitProcess|CommandName">
<source>FSharp.Interactive.QuitProcess</source>
<target state="new">FSharp.Interactive.QuitProcess</target>
<target state="translated">FSharp.Interactive.QuitProcess</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64bitový F# Interactive</target>
<target state="translated">64bitový F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">V případě nastavení na true a za předpokladu, že aktuální počítač je 64bitový, se F# Interactive spustí jako 64bitový proces. (V opačném případě je F# Interactive 32bitový proces.)</target>
<target state="translated">V případě nastavení na true a za předpokladu, že aktuální počítač je 64bitový, se F# Interactive spustí jako 64bitový proces. (V opačném případě je F# Interactive 32bitový proces.)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Různé</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Povolit vyvíjené funkce jazyka ve verzi Preview v jazyce F# Interactive</target>
<target state="translated">Povolit vyvíjené funkce jazyka ve verzi Preview v jazyce F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Znemožňuje zamknutí odkazovaných sestavení procesem F# Interactive.</target>
<target state="translated">Znemožňuje zamknutí odkazovaných sestavení procesem F# Interactive.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Povolit ladění skriptů F# (může ovlivnit výkon skriptů, vyžaduje restartování F# Interactive)</target>
<target state="translated">Povolit ladění skriptů F# (může ovlivnit výkon skriptů, vyžaduje restartování F# Interactive)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Použít skriptování .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Povolit úpravy a provádění skriptů .NET Core pro všechny skripty F # a okno F# Interactive</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64-Bit-Version von F# Interactive</target>
<target state="translated">64-Bit-Version von F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Wenn diese Einstellung auf "True" gesetzt ist und der aktuelle Computer eine 64-Bit-Version ist, müssen Sie F# Interactive als einen 64-Bit-Prozess ausführen (Andernfalls ist F# Interactive ein 32-Bit-Prozess).</target>
<target state="translated">Wenn diese Einstellung auf "True" gesetzt ist und der aktuelle Computer eine 64-Bit-Version ist, müssen Sie F# Interactive als einen 64-Bit-Prozess ausführen (Andernfalls ist F# Interactive ein 32-Bit-Prozess).</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Verschiedene</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Vorschau der in Entwicklung befindlichen Sprachfeatures in F# Interactive aktivieren</target>
<target state="translated">Vorschau der in Entwicklung befindlichen Sprachfeatures in F# Interactive aktivieren</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Verhindert, dass referenzierte Assemblys vom F# Interactive-Prozess gesperrt werden.</target>
<target state="translated">Verhindert, dass referenzierte Assemblys vom F# Interactive-Prozess gesperrt werden.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Debuggen von F#-Skripts aktivieren (kann die Skriptleistung beeinträchtigen, erfordert das Zurücksetzen von F# Interactive)</target>
<target state="translated">Debuggen von F#-Skripts aktivieren (kann die Skriptleistung beeinträchtigen, erfordert das Zurücksetzen von F# Interactive)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">.NET Core-Skripts verwenden</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">.NET Core-Skriptbearbeitung und -ausführung für alle F#-Skripts und das F# Interactive-Fenster aktivieren</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">F# interactivo de 64 bits</target>
<target state="translated">F# interactivo de 64 bits</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Si se establece en True y la máquina actual es de 64 bits, F# interactivo se ejecuta como proceso de 64 bits; de lo contrario, se ejecuta como proceso de 32 bits.</target>
<target state="translated">Si se establece en True y la máquina actual es de 64 bits, F# interactivo se ejecuta como proceso de 64 bits; de lo contrario, se ejecuta como proceso de 32 bits.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Varios</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Habilita la versión preliminar de las características del lenguaje en desarrollo de F# interactivo.</target>
<target state="translated">Habilita la versión preliminar de las características del lenguaje en desarrollo de F# interactivo.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Impide que el proceso de F# interactivo bloquee los ensamblados a los que se hace referencia.</target>
<target state="translated">Impide que el proceso de F# interactivo bloquee los ensamblados a los que se hace referencia.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Habilitar depuración de scripts F# (puede afectar al rendimiento de los scripts y requiere restablecer F# interactivo)</target>
<target state="translated">Habilitar depuración de scripts F# (puede afectar al rendimiento de los scripts y requiere restablecer F# interactivo)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Usar scripting de .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Habilita la ejecución y la edición de scripts de .NET Core para todos los scripts de F # y la ventana de F# interactivo.</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">F# Interactive 64 bits</target>
<target state="translated">F# Interactive 64 bits</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Si la valeur est true et que l'ordinateur actuel est de type 64 bits, exécutez F# Interactive en tant que processus 64 bits. (Sinon, F# Interactive est un processus 32 bits.)</target>
<target state="translated">Si la valeur est true et que l'ordinateur actuel est de type 64 bits, exécutez F# Interactive en tant que processus 64 bits. (Sinon, F# Interactive est un processus 32 bits.)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Divers</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Activer la préversion des fonctionnalités de langage en développement dans F# Interactive</target>
<target state="translated">Activer la préversion des fonctionnalités de langage en développement dans F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Empêche le blocage des assemblys référencés par le processus de F# Interactive.</target>
<target state="translated">Empêche le blocage des assemblys référencés par le processus de F# Interactive.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Activer le débogage des scripts F# (peut avoir un impact sur la performance des scripts, requiert une réinitialisation de F# Interactive)</target>
<target state="translated">Activer le débogage des scripts F# (peut avoir un impact sur la performance des scripts, requiert une réinitialisation de F# Interactive)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Utiliser les scripts .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Activer l'édition et l'exécution de scripts .NET Core pour tous les scripts F# et la fenêtre F# Interactive</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">F# Interactive a 64 bit</target>
<target state="translated">F# Interactive a 64 bit</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Se impostato su true, e il computer corrente è a 64 bit, eseguire F# Interactive come processo a 64 bit. In caso contrario, F# Interactive è un processo a 32 bit.</target>
<target state="translated">Se impostato su true, e il computer corrente è a 64 bit, eseguire F# Interactive come processo a 64 bit. In caso contrario, F# Interactive è un processo a 32 bit.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Varie</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Abilita l'anteprima delle funzionalità del linguaggio in fase di sviluppo in F# Interactive</target>
<target state="translated">Abilita l'anteprima delle funzionalità del linguaggio in fase di sviluppo in F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Impedisce che assembly di riferimento vengano bloccati dal processo F# Interactive.</target>
<target state="translated">Impedisce che assembly di riferimento vengano bloccati dal processo F# Interactive.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Abilita il debug di script F#. Può influire sulle prestazioni degli script e richiede la reimpostazione di F# Interactive.</target>
<target state="translated">Abilita il debug di script F#. Può influire sulle prestazioni degli script e richiede la reimpostazione di F# Interactive.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Usa script di .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Abilita la modifica e l'esecuzione di script .NET Core per tutti gli script F# e la finestra F# Interactive</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64 ビット F# インタラクティブ</target>
<target state="translated">64 ビット F# インタラクティブ</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">true に設定されていて、現在のコンピューターが 64 ビットである場合は、F# インタラクティブを 64 ビット プロセスで実行してください (そうしないと、F# インタラクティブは 32 ビット プロセスになります)。</target>
<target state="translated">true に設定されていて、現在のコンピューターが 64 ビットである場合は、F# インタラクティブを 64 ビット プロセスで実行してください (そうしないと、F# インタラクティブは 32 ビット プロセスになります)。</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">その他</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">F# インタラクティブの開発中の言語機能についてプレビューを有効にします</target>
<target state="translated">F# インタラクティブの開発中の言語機能についてプレビューを有効にします</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">参照アセンブリを F# インタラクティブ プロセスによってロックされないようにします。</target>
<target state="translated">参照アセンブリを F# インタラクティブ プロセスによってロックされないようにします。</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">F# スクリプトのデバッグを有効にする (スクリプトのパフォーマンスに影響を与える可能性があります。F# インタラクティブのリセットが必要です)</target>
<target state="translated">F# スクリプトのデバッグを有効にする (スクリプトのパフォーマンスに影響を与える可能性があります。F# インタラクティブのリセットが必要です)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">.Net Core スクリプトの使用</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">すべての F# スクリプトと F# インタラクティブ ウィンドウで、.NET Core スクリプトの編集と実行を有効にします</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64비트 F# 대화형</target>
<target state="translated">64비트 F# 대화형</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">true로 설정하는 경우 현재 컴퓨터가 64비트이면 F# 대화형을 64비트 프로세스로 실행하고, 그렇지 않으면 F# 대화형이 32비트 프로세스로 실행됩니다.</target>
<target state="translated">true로 설정하는 경우 현재 컴퓨터가 64비트이면 F# 대화형을 64비트 프로세스로 실행하고, 그렇지 않으면 F# 대화형이 32비트 프로세스로 실행됩니다.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">기타</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">F# Interactive에서 개발 중인 언어 기능의 미리 보기를 사용하도록 설정합니다.</target>
<target state="translated">F# Interactive에서 개발 중인 언어 기능의 미리 보기를 사용하도록 설정합니다.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">참조된 어셈블리가 F# 대화형 프로세스에 의해 잠기지 않도록 합니다.</target>
<target state="translated">참조된 어셈블리가 F# 대화형 프로세스에 의해 잠기지 않도록 합니다.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">F# 스크립트 디버깅 사용(스크립트 성능에 영향을 주고, F# 대화형을 다시 설정해야 할 수 있음)</target>
<target state="translated">F# 스크립트 디버깅 사용(스크립트 성능에 영향을 주고, F# 대화형을 다시 설정해야 할 수 있음)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">.NET Core 스크립팅 사용</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">모든 F# 스크립트 및 F# 대화형 창에 대해 .NET Core 스크립트 편집 및 실행을 사용하도록 설정합니다.</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64-bitowe narzędzie F# Interactive</target>
<target state="translated">64-bitowe narzędzie F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Jeśli ustawiono wartość true i obecnie jest używany komputer 64-bitowy, należy uruchomić narzędzie F# Interactive jako proces 64-bitowy. W przeciwnym razie narzędzie F# Interactive zostanie uruchomione jako proces 32-bitowy.</target>
<target state="translated">Jeśli ustawiono wartość true i obecnie jest używany komputer 64-bitowy, należy uruchomić narzędzie F# Interactive jako proces 64-bitowy. W przeciwnym razie narzędzie F# Interactive zostanie uruchomione jako proces 32-bitowy.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Różne</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Włącz wersje zapoznawcze funkcji języka w trakcie opracowywania w oknie F# Interactive</target>
<target state="translated">Włącz wersje zapoznawcze funkcji języka w trakcie opracowywania w oknie F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Uniemożliwia blokowanie zestawów występujących w odwołaniach przez proces narzędzia F# Interactive.</target>
<target state="translated">Uniemożliwia blokowanie zestawów występujących w odwołaniach przez proces narzędzia F# Interactive.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Włącz debugowanie skryptów w języku F# (może to mieć wpływ na wydajność skryptów, wymaga zresetowania narzędzia F# Interactive)</target>
<target state="translated">Włącz debugowanie skryptów w języku F# (może to mieć wpływ na wydajność skryptów, wymaga zresetowania narzędzia F# Interactive)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Użyj wykonywania skryptów .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Włącz edycję i wykonywanie skryptów .NET Core dla wszystkich skryptów języka F# i okna narzędzia F# Interactive</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">F# Interativo de 64 bits</target>
<target state="translated">F# Interativo de 64 bits</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Se estiver definido como true, e o computador atual for 64 bits, execute o F# Interativo como um processo de 64 bits. (Caso contrário, o F# Interactive será um processo de 32 bits.)</target>
<target state="translated">Se estiver definido como true, e o computador atual for 64 bits, execute o F# Interativo como um processo de 64 bits. (Caso contrário, o F# Interactive será um processo de 32 bits.)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Diversos</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Habilitar as versões prévias de recursos de linguagem em desenvolvimento no F# Interativo</target>
<target state="translated">Habilitar as versões prévias de recursos de linguagem em desenvolvimento no F# Interativo</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Impede que os assemblies referenciados sejam bloqueados pelo processo do F# Interativo.</target>
<target state="translated">Impede que os assemblies referenciados sejam bloqueados pelo processo do F# Interativo.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Habilitar depuração de scripts do F# (pode impactar o desempenho do script; requer reinicialização do F# Interativo)</target>
<target state="translated">Habilitar depuração de scripts do F# (pode impactar o desempenho do script; requer reinicialização do F# Interativo)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Usar o script do .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Habilitar a edição e a execução de scripts do .NET Core para todos os scripts F# e a janela do F# Interativo</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">F# Interactive, 64-разрядная версия</target>
<target state="translated">F# Interactive, 64-разрядная версия</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">Если задано значение true и текущий компьютер является 64-разрядным, F# Interactive запускается как 64-разрядный процесс. (В остальных случая F# Interactive является 32-разрядным процессом.)</target>
<target state="translated">Если задано значение true и текущий компьютер является 64-разрядным, F# Interactive запускается как 64-разрядный процесс. (В остальных случая F# Interactive является 32-разрядным процессом.)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Прочее</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">Включить предварительный просмотр функций языка, находящихся в разработке, в F# Interactive</target>
<target state="translated">Включить предварительный просмотр функций языка, находящихся в разработке, в F# Interactive</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Предотвращает блокировку сборок, на которые указаны ссылки, интерактивным процессом F#.</target>
<target state="translated">Предотвращает блокировку сборок, на которые указаны ссылки, интерактивным процессом F#.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">Включение отладки скриптов F# (может повлиять на их производительность, необходим сброс F# Interactive).</target>
<target state="translated">Включение отладки скриптов F# (может повлиять на их производительность, необходим сброс F# Interactive).</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">Использовать сценарии .NET Core</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Включить редактирование и выполнение скриптов в .NET Core для всех скриптов F# и окна F# Interactive</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64 bit F# Etkileşimli</target>
<target state="translated">64 bit F# Etkileşimli</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">True olarak ayarlanırsa ve geçerli makine 64 bit ise F# Etkileşimli'yi 64 bit işlem olarak çalıştırın. (Aksi takdirde F# Etkileşimli 32 bit işlemdir.)</target>
<target state="translated">True olarak ayarlanırsa ve geçerli makine 64 bit ise F# Etkileşimli'yi 64 bit işlem olarak çalıştırın. (Aksi takdirde F# Etkileşimli 32 bit işlemdir.)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">Çeşitli</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">F# Interactive'deki geliştirme aşamasında olan dil özelliklerinin önizlemesini etkinleştir</target>
<target state="translated">F# Interactive'deki geliştirme aşamasında olan dil özelliklerinin önizlemesini etkinleştir</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">Başvurulan bütünleştirilmiş kodların F# Etkileşimli işlemi tarafından kilitlenmesini engeller.</target>
<target state="translated">Başvurulan bütünleştirilmiş kodların F# Etkileşimli işlemi tarafından kilitlenmesini engeller.</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">F# betiklerinde hata ayıklamayı etkinleştir (betik performansını etkileyebilir, F# Etkileşimli'nin sıfırlanmasını gerektirir)</target>
<target state="translated">F# betiklerinde hata ayıklamayı etkinleştir (betik performansını etkileyebilir, F# Etkileşimli'nin sıfırlanmasını gerektirir)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">.NET Core Betiği Kullan</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">Tüm F# betikleri ile F# Etkileşimli penceresi için .NET Core betik düzenlemeyi ve yürütmeyi etkinleştirin</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64 位 F# 交互窗口</target>
<target state="translated">64 位 F# 交互窗口</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">如果设为 true,且当前计算机是 64 位的,则将 F# 交互窗口作为 64 位进程运行。(否则,F# 交互为 32 位进程。)</target>
<target state="translated">如果设为 true,且当前计算机是 64 位的,则将 F# 交互窗口作为 64 位进程运行。(否则,F# 交互为 32 位进程。)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">杂项</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">在 F# 交互中启用开发中语言功能的预览</target>
<target state="translated">在 F# 交互中启用开发中语言功能的预览</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">防止被引用的程序集被 F# 交互窗口进程锁定。</target>
<target state="translated">防止被引用的程序集被 F# 交互窗口进程锁定。</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">启用 F# 脚本的调试(可能会影响脚本性能,需要重置 F# 交互窗口)</target>
<target state="translated">启用 F# 脚本的调试(可能会影响脚本性能,需要重置 F# 交互窗口)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">使用 .NET Core 脚本</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">对所有 F# 脚本和 F# 交互窗口启用 .NET Core 脚本编辑和执行</target>
<note />
</trans-unit>
</body>
......
......@@ -4,17 +4,17 @@
<body>
<trans-unit id="FSharpInteractive64Bit">
<source>64-bit F# Interactive</source>
<target state="needs-review-translation">64 位元 F# 互動</target>
<target state="translated">64 位元 F# 互動</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractive64BitDescr">
<source>If set to true, and the current machine is 64-bit, then run F# Interactive as a 64-bit process. (Otherwise, F# Interactive is a 32-bit process.)</source>
<target state="needs-review-translation">如果設為 true,並且目前電腦為 64 位元,則 F# 互動會當做 64 位元處理序來執行 (反之,F# 互動則為 32 位元處理序)。</target>
<target state="translated">如果設為 true,並且目前電腦為 64 位元,則 F# 互動會當做 64 位元處理序來執行 (反之,F# 互動則為 32 位元處理序)。</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveMisc">
<source>Misc</source>
<target state="new">Misc</target>
<target state="translated">其他</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveOptions">
......@@ -39,7 +39,7 @@
</trans-unit>
<trans-unit id="FSharpInteractivePreviewModeDescr">
<source>Enable preview of in-development language features in F# Interactive</source>
<target state="needs-review-translation">在 F# Interactive 中啟用開發中語言功能的預覽</target>
<target state="translated">在 F# Interactive 中啟用開發中語言功能的預覽</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopy">
......@@ -49,7 +49,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveShadowCopyDescr">
<source>Prevents referenced assemblies from being locked by the F# Interactive process.</source>
<target state="needs-review-translation">避免參考的組件遭 F# 互動處理序封鎖。</target>
<target state="translated">避免參考的組件遭 F# 互動處理序封鎖。</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugMode">
......@@ -59,7 +59,7 @@
</trans-unit>
<trans-unit id="FSharpInteractiveDebugModeDescr">
<source>Enable debugging of F# scripts (may impact script performance, requires reset of F# Interactive)</source>
<target state="needs-review-translation">啟用 F# 指令碼偵錯 (可能會影響指令碼效能,必須重設 F# 互動)</target>
<target state="translated">啟用 F# 指令碼偵錯 (可能會影響指令碼效能,必須重設 F# 互動)</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveDebugging">
......@@ -69,12 +69,12 @@
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCore">
<source>Use .NET Core Scripting</source>
<target state="new">Use .NET Core Scripting</target>
<target state="translated">使用 .NET Core 指令碼</target>
<note />
</trans-unit>
<trans-unit id="FSharpInteractiveUseNetCoreDescr">
<source>Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</source>
<target state="new">Enable .NET Core script editing and execution for all F# scripts and the F# Interactive window</target>
<target state="translated">為所有 F# 指令碼及 F# 互動視窗啟用 .NET Core 指令碼編輯與執行</target>
<note />
</trans-unit>
</body>
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Vítá vás F# Interactive pro .NET Core v sadě Visual Studio. Kód spustíte těmito způsoby:\n 1. Ve skriptu F # použijte možnost Odeslat do interaktivního okna (Alt-Enter nebo kliknutí pravým tlačítkem).\n Proces F# Interactive použije případné nastavení global.js přidružené k tomuto skriptu.\n 2. Začněte tím, že stisknete Enter. Proces F# Interactive použije výchozí nastavení.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Zjistilo se ukončení relace. Pokračovat můžete stisknutím klávesy Enter.</target>
<target state="translated">Zjistilo se ukončení relace.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Willkommen bei F# Interactive für .NET Core in Visual Studio. Führen Sie einen der folgenden Schritte durch, um Code auszuführen:\n 1. Verwenden Sie in einem F#-Skript "An Interactive senden" (ALT-EINGABETASTE oder Klick mit der rechten Maustaste). Der F# Interactive-Prozess\n verwendet keine global.json-Einstellungen, die diesem Skript zugeordnet sind.\n 2. Drücken Sie zum Starten die EINGABETASTE. Der F# Interactive-Prozess verwendet Standardeinstellungen.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Es wurde eine Beendigung der Sitzung erkannt. Drücken Sie die EINGABETASTE, um neu zu starten.</target>
<target state="translated">Es wurde eine Beendigung der Sitzung erkannt.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Esto es F# interactivo para .NET Core en Visual Studio. Para ejecutar el código, puede realizar una de las acciones siguientes:\n 1. Use "Enviar a interactivo" (Alt-Entrar o hacer clic con el botón derecho) desde un script de F #. El proceso de F# interactivo\n usará cualquier configuración de global.json asociada a ese script.\n 2. Presione "Entrar" para empezar. El proceso de F# interactivo usará la configuración predeterminada.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Se detectó una terminación de sesión. Presione Entrar para reiniciar.</target>
<target state="translated">Se detectó una terminación de sesión.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Bienvenue dans F# Interactive pour .NET Core dans Visual Studio. Pour exécuter du code, vous disposez de plusieurs possibilités\n 1. Utilisez 'Envoyer vers Interactive' (Alt-Entrée ou clic droit) à partir d'un script F#. Le processus F# Interactive va\n utiliser les paramètres global.json associés au script.\n 2. Appuyez sur 'Entrée' pour démarrer. Le processus F# Interactive va utiliser les paramètres par défaut.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Fin de session détectée. Appuyez sur Entrée pour redémarrer.</target>
<target state="translated">Arrêt de session détectée.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Benvenuti in F# Interactive per .NET Core in Visual Studio. Per eseguire il codice:\n 1. Usare 'Invia a Interactive' (ALT-INVIO o clic con il pulsante destro del mouse) da uno script F#. Il processo di F# Interactive\n userà le eventuali impostazioni di global.json associate allo script.\n 2. Premere 'INVIO' per iniziare. Il processo di F# Interactive userà le impostazioni predefinite.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Rilevata terminazione di sessione. Premere INVIO per riavviare.</target>
<target state="translated">È stata rilevata la terminazione della sessione.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Visual Studio の .NET Core の F# インタラクティブへようこそ。コードを実行するには、\n 1. F# スクリプトから [Interactive に送信] (Alt+Enter または右クリック) を使用します。F# インタラクティブ プロセスでは、\n そのスクリプトに関連付けられている任意の global.json 設定が使用されます。\n 2. 開始するには、Enter キーを押します。F# インタラクティブ プロセスでは、既定の設定が使用されます。</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">セッションの終了が検出されました。再開する場合は Enter キーを押してください</target>
<target state="translated">セッションの終了が検出されました</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Visual Studio의 .NET Core용 F# 대화형을 시작합니다. 코드를 실행하려면 다음 중 한 가지를 수행합니다.\n 1. F# 스크립트에서 '대화형으로 보내기'(Alt-Enter 또는 마우스 오른쪽 단추 클릭)를 사용합니다. F# 대화형 프로세스에서\n 해당 스크립트와 연결된 모든 global.json 설정을 사용합니다.\n 2. 'Enter' 키를 눌러 시작합니다. F# 대화형 프로세스에서 기본 설정을 사용합니다.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">세션 종료가 검색되었습니다. 다시 시작하려면 &lt;Enter&gt; 키를 누르세요.</target>
<target state="translated">세션 종료가 감지되었습니다.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">F# Interactive dla platformy .NET Core w programie Visual Studio — Zapraszamy! Aby wykonać kod, wykonaj jedną z następujących akcji:\n 1. Użyj polecenia „Wyślij do interaktywnego” (Alt+Enter lub kliknij prawym przyciskiem myszy) z poziomu skryptu języka F#. Proces narzędzia F# Interactive\n użyje dowolnych ustawień global.json skojarzonych z tym skryptem.\n 2. Naciśnij klawisz „Enter”, aby rozpocząć. Proces narzędzia F# Interactive użyje ustawień domyślnych.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Wykryto zakończenie sesji. Naciśnij klawisz Enter, aby uruchomić ją ponownie.</target>
<target state="translated">Wykryto zakończenie sesji.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Bem-vindo(a) ao F# Interativo para .NET Core no Visual Studio. Para executar o código, ou\n 1. Use 'Enviar para Interativo' (Alt-Enter ou clique com o botão direito do mouse) de um script F#. O processo de F# Interativo\n usará quaisquer configurações global.json associadas a esse script.\n 2. Pressione 'Enter' para começar. O processo de F# Interativo usará as configurações padrão.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Encerramento da sessão detectado. Pressione a tecla Enter para reiniciar.</target>
<target state="translated">Encerramento da sessão detectado.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Добро пожаловать в F# Interactive для .NET Core в Visual Studio. Для выполнения кода используйте любой из двух следующих вариантов: \n 1. Используйте команду "Отправить в Interactive" для сценария F# (чтобы получить доступ к этой команде, нажмите ALT+ВВОД или правую кнопку мыши). Процесс F# Interactive \n будет использовать все параметры global.json, связанные с этим сценарием.\n 2. Нажмите клавишу ВВОД для запуска сценария. Процесс F# Interactive будет использовать параметры по умолчанию.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Обнаружено прекращение сеанса. Нажмите клавишу ВВОД для перезапуска.</target>
<target state="translated">Обнаружено прекращение сеанса.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">Visual Studio'daki .NET Core için F# Etkileşimli'ye hoş geldiniz. Kodu yürütmek için şunlardan birini yapın:\n 1. Bir F# betiğinden 'Etkileşimliye Gönder' (Alt+Enter veya sağ tıklama) seçeneğini kullanın. F# Etkileşimli işlemi\n bu betikle ilişkili tüm global.json ayarlarını kullanır.\n 2. Başlatmak için 'Enter' tuşuna basın. F# Etkileşimli işlemi varsayılan ayarları kullanır.</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">Oturum sonlandırma algılandı. Yeniden başlatmak için Enter'a basın.</target>
<target state="translated">Oturumun sonlandırıldığı algılandı.</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">欢迎使用 Visual Studio 中 .NET Core 的 F# 交互窗口。若要执行代码,请\n 1. 从 F# 脚本中使用“发送到交互”(Alt-Enter 或右键单击)。F# 交互进程将\n 使用与该脚本关联的任何 global.json 设置。\n 2. 按 "Enter" 开始。F# 交互进程将使用默认设置。</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">检测到会话已终止。请按 Enter 重新启动会话</target>
<target state="translated">检测到会话已终止</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
......@@ -24,12 +24,12 @@
</trans-unit>
<trans-unit id="sessionInitialMessageNetCore">
<source>Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</source>
<target state="new">Welcome to F# Interactive for .NET Core in Visual Studio. To execute code, either\n 1. Use 'Send to Interactive' (Alt-Enter or right-click) from an F# script. The F# Interactive process will\n use any global.json settings associated with that script.\n 2. Press 'Enter' to start. The F# Interactive process will use default settings.</target>
<target state="translated">歡迎使用 Visual Studio 中 .NET Core 的 F# 互動。若要執行程式碼,請選用其中一種方式:\n 1. 從 F# 指令碼使用 [傳送到互動] (按 Alt-Enter 鍵或滑鼠右鍵)。F# 互動處理序將會\n 使用任何與該指令碼相關的 global.json 設定。\n 2. 按下 'Enter' 鍵即可開始。F# 互動處理序將使用預設設定。</target>
<note />
</trans-unit>
<trans-unit id="sessionTerminationDetected">
<source>Session termination detected.</source>
<target state="needs-review-translation">偵測到工作階段終止。請按 Enter 重新啟動</target>
<target state="translated">偵測到工作階段終止</target>
<note />
</trans-unit>
<trans-unit id="fsharpInteractive">
......
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