Properties.es.xlf 5.5 KB
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<?xml version="1.0" encoding="utf-8"?>
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<xliff xmlns="urn:oasis:names:tc:xliff:document:1.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.2" xsi:schemaLocation="urn:oasis:names:tc:xliff:document:1.2 xliff-core-1.2-transitional.xsd">
  <file datatype="xml" source-language="en" target-language="es" original="../Properties.resx">
    <body>
      <trans-unit id="FSharpInteractive64Bit">
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        <source>64-bit for .NET Framework</source>
        <target state="needs-review-translation">F# interactivo de 64 bits</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractive64BitDescr">
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        <source>If set to true, then run F# Interactive as a 64-bit process when using .NET Framework scripting on a 64-bit machine, otherwise, use a 32-bit process. If .NET Core scripting is enabled, F# Interactive is always a 64-bit process.</source>
        <target state="needs-review-translation">Si se establece en True y la máquina actual es de 64 bits, F# interactivo se ejecuta como proceso de 64 bits; de lo contrario, se ejecuta como proceso de 32 bits.</target>
        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveDotNetFramework">
        <source>.NET Framework Options</source>
        <target state="new">.NET Framework Options</target>
        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveExe">
        <source>F# Interactive executable</source>
        <target state="new">F# Interactive executable</target>
        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveExeDescr">
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        <source>Select F# Interactive executable to use for script execution</source>
        <target state="new">Select F# Interactive executable to use for script execution</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveOptions">
        <source>F# Interactive options</source>
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        <target state="translated">Opciones de F# interactivo</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveOptionsDescr">
        <source>Additional command line arguments passed to the F# Interactive executable by Visual Studio. (optimization and debug flags are ignored if script debugging is enabled)</source>
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        <target state="translated">Argumentos de la línea de comandos adicional pasados al archivo ejecutable de F# interactivo por Visual Studio. (se prescinde de las marcas de optimización y depuración si la depuración de scripts está habilitada)</target>
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        <note />
      </trans-unit>
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      <trans-unit id="FSharpInteractivePreview">
        <source>FSI Preview</source>
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        <target state="translated">Versión preliminar de FSI</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractivePreviewMode">
        <source>Enable preview language features</source>
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        <target state="translated">Habilitar las características del lenguaje de versión preliminar</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractivePreviewModeDescr">
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        <source>Enable preview of in-development language features in F# Interactive script execution</source>
        <target state="needs-review-translation">Habilita la versión preliminar de las características del lenguaje en desarrollo de F# interactivo.</target>
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        <note />
      </trans-unit>
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      <trans-unit id="FSharpInteractiveShadowCopy">
        <source>Shadow copy assemblies</source>
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        <target state="translated">Ensamblados de instantánea</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveShadowCopyDescr">
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        <source>Prevents referenced assemblies from being locked by the F# Interactive process (.NET Framework only).</source>
        <target state="needs-review-translation">Impide que el proceso de F# interactivo bloquee los ensamblados a los que se hace referencia.</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveDebugMode">
        <source>Enable script debugging</source>
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        <target state="translated">Habilitar depuración de scripts</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveDebugModeDescr">
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        <source>Enable debugging of F# scripts (.NET Framework only, may impact script performance, requires reset of F# Interactive)</source>
        <target state="needs-review-translation">Habilitar depuración de scripts F# (puede afectar al rendimiento de los scripts y requiere restablecer F# interactivo)</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveDebugging">
        <source>Debugging</source>
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        <target state="translated">Depuración</target>
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        <note />
      </trans-unit>
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      <trans-unit id="FSharpInteractiveStartup">
        <source>Startup</source>
        <target state="new">Startup</target>
        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveUseNetCore">
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        <source>Use .NET Core Scripting</source>
        <target state="new">Use .NET Core Scripting</target>
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        <note />
      </trans-unit>
      <trans-unit id="FSharpInteractiveUseNetCoreDescr">
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        <source>Use F# Interactive for .NET Core for script execution. When editing assume scripts target .NET Core if no explicit #targetfx "netfx" is given</source>
        <target state="new">Use F# Interactive for .NET Core for script execution. When editing assume scripts target .NET Core if no explicit #targetfx "netfx" is given</target>
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        <note />
      </trans-unit>
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    </body>
  </file>
</xliff>