提交 6f44d4fd 编写于 作者: fxy060608's avatar fxy060608

wip(uts): compiler

上级 8480de6e
......@@ -38,7 +38,6 @@ class CustomAnimListener extends Animator.AnimatorListener {
//原生提供以下属性或方法的实现
export default {
name: "animation-view",
/**
* 当播放到末尾时触发 ended 事件(自然播放结束会触发回调,循环播放结束及手动停止动画不会触发)
*/
......
{"version":3,"sources":["uni_modules/test-component/utssdk/app-android/index.vue"],"sourcesContent":["\n\n\n\n\n\nimport Animator from 'android.animation.Animator'\nimport TextUtils from 'android.text.TextUtils'\nimport View from 'android.view.View'\nimport LottieAnimationView from 'com.airbnb.lottie.LottieAnimationView'\nimport LottieDrawable from 'com.airbnb.lottie.LottieDrawable'\n\n\nclass CustomAnimListener extends Animator.AnimatorListener {\n\n comp: UTSComponent<LottieAnimationView>\n constructor(com: UTSComponent<LottieAnimationView>) {\n super();\n this.comp = com\n }\n\n override onAnimationStart(animation: Animator | null) {\n }\n\n override onAnimationEnd(animation: Animator | null, isReverse: Boolean) {\n this.comp.emit(\"bindended\")\n }\n\n override onAnimationEnd(animation: Animator | null) {\n }\n\n override onAnimationCancel(animation: Animator | null) {\n }\n\n override onAnimationRepeat(animation: Animator | null) {\n }\n}\n\n//原生提供以下属性或方法的实现 \nexport default {\n name: \"animation-view\",\n /**\n * 当播放到末尾时触发 ended 事件(自然播放结束会触发回调,循环播放结束及手动停止动画不会触发)\n */\n emits: ['bindended'],\n props: {\n /**\n * 动画资源地址,目前只支持绝对路径\n */\n \"path\": {\n type: String,\n\t\t\tdefault:\"\"\n },\n /**\n * 动画是否循环播放\n */\n \"autoplay\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 动画是否自动播放\n */\n \"loop\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 是否隐藏动画\n */\n \"hidden\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 动画操作,可取值 play、pause、stop\n */\n \"action\": {\n type: String,\n\t\t\tdefault:\"stop\"\n }\n\n },\n data() {\n return {\n\n }\n },\n watch: {\n \"path\": {\n handler(newPath: string, oldPath: string) {\n\n let lottieAnimationView = this.$el\n\n if (lottieAnimationView != null && !TextUtils.isEmpty(newPath)) {\n if (newPath.startsWith(\"http://\") || newPath.startsWith(\"https://\")) {\n lottieAnimationView.setAnimationFromUrl(newPath)\n } else {\n // 默认是asset了\n lottieAnimationView.setAnimation(newPath)\n }\n }\n if (this.autoplay) {\n lottieAnimationView.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n \"loop\": {\n handler(newLoop: Boolean, oldLoop: Boolean) {\n\n if (newLoop) {\n this.$el.repeatCount = Int.MAX_VALUE\n } else {\n // 不循环则设置成1次\n this.$el.repeatCount = 0\n }\n\n if (this.autoplay) {\n this.$el.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"autoplay\": {\n handler(newValue: boolean, oldValue: boolean) {\n\n if (newValue) {\n this.$el.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"action\": {\n handler(newAction: string, oldAction: string) {\n\n if (newAction == \"play\" || newAction == \"pause\" || newAction == \"stop\") {\n\n\n if (this.action == \"play\") {\n this.$el.playAnimation()\n } else if (this.action == \"play\") {\n this.$el.pauseAnimation()\n } else if (this.action == \"stop\") {\n this.$el.cancelAnimation()\n this.$el.clearAnimation()\n }\n\n } else {\n // 非法入参,不管\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"hidden\": {\n handler(newValue: boolean, oldValue: boolean) {\n\n if (newValue) {\n this.$el.visibility = View.GONE\n } else {\n this.$el.visibility = View.VISIBLE\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n },\n methods: {\n setRepeatMode(repeat: string) {\n if (\"RESTART\" == repeat) {\n this.$el.repeatMode = LottieDrawable.RESTART\n } else if (\"REVERSE\" == repeat) {\n this.$el.repeatMode = LottieDrawable.RESTART\n }\n },\n privateMethod() {\t//如何定义不对外暴露的API? 暂不支持,需在export外写 \n }\n },\n created() {\t\t\t//创建组件,替换created \n\n },\n NVBeforeLoad() {\t\t//组件将要创建,对应前端beforeMount \n //可选实现,这里可以提前做一些操作 \n },\n NVLoad(): LottieAnimationView { //创建原生View,必须定义返回值类型(Android需要明确知道View类型,需特殊校验) \n //必须实现 \n let lottieAnimationView = new LottieAnimationView(getContext())\n return lottieAnimationView\n },\n NVLoaded() {\t\t\t//原生View已创建 \n //可选实现,这里可以做后续操作 \n this.$el.repeatMode = LottieDrawable.RESTART;\n this.$el.visibility = View.GONE\n this.$el.repeatCount = 0\n this.$el.addAnimatorListener(new CustomAnimListener(this))\n\n },\n NVLayouted() {\t//原生View布局完成 \n //可选实现,这里可以做布局后续操作 \n },\n NVBeforeUnload() {\t\t//原生View将释放 \n //可选实现,这里可以做释放View之前的操作 \n },\n NVUnloaded() {\t\t\t//原生View已释放 \n //可选实现,这里可以做释放View之后的操作 \n },\n unmounted() {\t//组件销毁 \n //可选实现 \n }\n}\n\n\n\n\n\n\n\n\n"],"names":[],"mappings":";;;;;;AAMA,OAAqB,0BAA4B,CAAA;AACjD,OAAsB,sBAAwB,CAAA;AAC9C,OAAiB,iBAAmB,CAAA;AACpC,OAAgC,qCAAuC,CAAA;AACvE,OAA2B,gCAAkC,CAAA;;;;;;;AAG7D,WAAM,qBAA2B,SAAS,gBAAgB;IAEtD,SAAA,MAAM,aAAa,qBAAoB;IACvC,YAAY,KAAK,aAAa,oBAAoB,IAC9C,KAAK,GAD2C;QAEhD,IAAI,CAAC,IAAI,GAAG;IAChB;IAEA,aAAS,iBAAiB,WAAW,SAAe,EAAE,CACtD;IAEA,aAAS,eAAe,WAAW,SAAe,EAAE,WAAW,OAAO,EAAE;QACpE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IACnB;IAEA,aAAS,eAAe,WAAW,SAAe,EAAE,CACpD;IAEA,aAAS,kBAAkB,WAAW,SAAe,EAAE,CACvD;IAEA,aAAS,kBAAkB,WAAW,SAAe,EAAE,CACvD;AACJ;iDAuJc;;mBAzII,SACP;uBAMO,UACP,KAAK;mBAME,UACP,KAAK;qBAME,UACP,KAAK;qBAME,SACP;2BAsGG,CAEV;gCACe,CAEf;2BACU,oBAAoB;QAE1B,IAAI,sBAAsB,AAAI,oBAAoB;QAClD,OAAO;IACX;4BACW;QAEP,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;QAC5C,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,IAAI;QAC/B,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,CAAC;QACxB,IAAI,CAAC,KAAG,CAAC,mBAAmB,CAAC,AAAI,mBAAmB,IAAI;IAE5D;8BACa,CAEb;kCACiB,CAEjB;8BACa,CAEb;6BACY,CAEZ;;2BAxCkB,QAAQ,MAAM,EAAE;QAC1B,IAAI,aAAa,QACb,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;aACzC,IAAI,aAAa,QACpB,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;IAEpD;;6BACgB,CAChB;;sBAzFsC,MAAM,cAAhC,SAAiB,QAAiB;YAEtC,IAAI,sBAAsB,IAAI,CAAC,KAAG;YAElC,IAAI,uBAAuB,IAAI,IAAI,CAAC,UAAU,OAAO,CAAC;gBAClD,IAAI,QAAQ,UAAU,CAAC,cAAc,QAAQ,UAAU,CAAC,aACpD,oBAAoB,mBAAmB,CAAC;qBAGxC,oBAAoB,YAAY,CAAC;;YAGzC,IAAI,IAAI,CAAC,QAAQ,EACb,oBAAoB,aAAa;QAEzC;;sBAImC,qBAA3B,SAAkB,QAAkB;YAExC,IAAI,SACA,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,IAAI,SAAS;iBAGpC,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,CAAC;YAG5B,IAAI,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,KAAG,CAAC,aAAa;QAE9B;;sBAKqC,OAAO,kBAApC,UAAmB,SAAmB;YAE1C,IAAI,UACA,IAAI,CAAC,KAAG,CAAC,aAAa;QAE9B;;sBAKsC,MAAM,gBAApC,WAAmB,UAAmB;YAE1C,IAAI,aAAa,UAAU,aAAa,WAAW,aAAa,QAAQ;gBAGpE,IAAI,IAAI,CAAC,MAAM,IAAI,QACf,IAAI,CAAC,KAAG,CAAC,aAAa;qBACnB,IAAI,IAAI,CAAC,MAAM,IAAI,QACtB,IAAI,CAAC,KAAG,CAAC,cAAc;qBACpB,IAAI,IAAI,CAAC,MAAM,IAAI,QAAQ;oBAC9B,IAAI,CAAC,KAAG,CAAC,eAAe;oBACxB,IAAI,CAAC,KAAG,CAAC,cAAc;gBAC3B;YAEJ;QAGJ;;sBAKqC,OAAO,gBAApC,UAAmB,SAAmB;YAE1C,IAAI,UACA,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,IAAI;iBAE/B,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,OAAO;QAE1C;;;;qCAnHM;;;;;yCAOA;;;;;qCAOA;;;;;uCAOA;;;;;uCAOA"}
\ No newline at end of file
{"version":3,"sources":["uni_modules/test-component/utssdk/app-android/index.vue"],"sourcesContent":["\n\n\n\n\n\nimport Animator from 'android.animation.Animator'\nimport TextUtils from 'android.text.TextUtils'\nimport View from 'android.view.View'\nimport LottieAnimationView from 'com.airbnb.lottie.LottieAnimationView'\nimport LottieDrawable from 'com.airbnb.lottie.LottieDrawable'\n\n\nclass CustomAnimListener extends Animator.AnimatorListener {\n\n comp: UTSComponent<LottieAnimationView>\n constructor(com: UTSComponent<LottieAnimationView>) {\n super();\n this.comp = com\n }\n\n override onAnimationStart(animation: Animator | null) {\n }\n\n override onAnimationEnd(animation: Animator | null, isReverse: Boolean) {\n this.comp.emit(\"bindended\")\n }\n\n override onAnimationEnd(animation: Animator | null) {\n }\n\n override onAnimationCancel(animation: Animator | null) {\n }\n\n override onAnimationRepeat(animation: Animator | null) {\n }\n}\n\n//原生提供以下属性或方法的实现 \nexport default {\n /**\n * 当播放到末尾时触发 ended 事件(自然播放结束会触发回调,循环播放结束及手动停止动画不会触发)\n */\n emits: ['bindended'],\n props: {\n /**\n * 动画资源地址,目前只支持绝对路径\n */\n \"path\": {\n type: String,\n\t\t\tdefault:\"\"\n },\n /**\n * 动画是否循环播放\n */\n \"autoplay\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 动画是否自动播放\n */\n \"loop\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 是否隐藏动画\n */\n \"hidden\": {\n type: Boolean,\n\t\t\tdefault:false\n },\n /**\n * 动画操作,可取值 play、pause、stop\n */\n \"action\": {\n type: String,\n\t\t\tdefault:\"stop\"\n }\n\n },\n data() {\n return {\n\n }\n },\n watch: {\n \"path\": {\n handler(newPath: string, oldPath: string) {\n\n let lottieAnimationView = this.$el\n\n if (lottieAnimationView != null && !TextUtils.isEmpty(newPath)) {\n if (newPath.startsWith(\"http://\") || newPath.startsWith(\"https://\")) {\n lottieAnimationView.setAnimationFromUrl(newPath)\n } else {\n // 默认是asset了\n lottieAnimationView.setAnimation(newPath)\n }\n }\n if (this.autoplay) {\n lottieAnimationView.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n \"loop\": {\n handler(newLoop: Boolean, oldLoop: Boolean) {\n\n if (newLoop) {\n this.$el.repeatCount = Int.MAX_VALUE\n } else {\n // 不循环则设置成1次\n this.$el.repeatCount = 0\n }\n\n if (this.autoplay) {\n this.$el.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"autoplay\": {\n handler(newValue: boolean, oldValue: boolean) {\n\n if (newValue) {\n this.$el.playAnimation()\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"action\": {\n handler(newAction: string, oldAction: string) {\n\n if (newAction == \"play\" || newAction == \"pause\" || newAction == \"stop\") {\n\n\n if (this.action == \"play\") {\n this.$el.playAnimation()\n } else if (this.action == \"play\") {\n this.$el.pauseAnimation()\n } else if (this.action == \"stop\") {\n this.$el.cancelAnimation()\n this.$el.clearAnimation()\n }\n\n } else {\n // 非法入参,不管\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n \"hidden\": {\n handler(newValue: boolean, oldValue: boolean) {\n\n if (newValue) {\n this.$el.visibility = View.GONE\n } else {\n this.$el.visibility = View.VISIBLE\n }\n },\n immediate: false //创建时是否通过此方法更新属性,默认值为false \n },\n\n },\n methods: {\n setRepeatMode(repeat: string) {\n if (\"RESTART\" == repeat) {\n this.$el.repeatMode = LottieDrawable.RESTART\n } else if (\"REVERSE\" == repeat) {\n this.$el.repeatMode = LottieDrawable.RESTART\n }\n },\n privateMethod() {\t//如何定义不对外暴露的API? 暂不支持,需在export外写 \n }\n },\n created() {\t\t\t//创建组件,替换created \n\n },\n NVBeforeLoad() {\t\t//组件将要创建,对应前端beforeMount \n //可选实现,这里可以提前做一些操作 \n },\n NVLoad(): LottieAnimationView { //创建原生View,必须定义返回值类型(Android需要明确知道View类型,需特殊校验) \n //必须实现 \n let lottieAnimationView = new LottieAnimationView(getContext())\n return lottieAnimationView\n },\n NVLoaded() {\t\t\t//原生View已创建 \n //可选实现,这里可以做后续操作 \n this.$el.repeatMode = LottieDrawable.RESTART;\n this.$el.visibility = View.GONE\n this.$el.repeatCount = 0\n this.$el.addAnimatorListener(new CustomAnimListener(this))\n\n },\n NVLayouted() {\t//原生View布局完成 \n //可选实现,这里可以做布局后续操作 \n },\n NVBeforeUnload() {\t\t//原生View将释放 \n //可选实现,这里可以做释放View之前的操作 \n },\n NVUnloaded() {\t\t\t//原生View已释放 \n //可选实现,这里可以做释放View之后的操作 \n },\n unmounted() {\t//组件销毁 \n //可选实现 \n }\n}\n\n\n\n\n\n\n\n\n"],"names":[],"mappings":";;;;;;AAMA,OAAqB,0BAA4B,CAAA;AACjD,OAAsB,sBAAwB,CAAA;AAC9C,OAAiB,iBAAmB,CAAA;AACpC,OAAgC,qCAAuC,CAAA;AACvE,OAA2B,gCAAkC,CAAA;;;;;;;AAG7D,WAAM,qBAA2B,SAAS,gBAAgB;IAEtD,SAAA,MAAM,aAAa,qBAAoB;IACvC,YAAY,KAAK,aAAa,oBAAoB,IAC9C,KAAK,GAD2C;QAEhD,IAAI,CAAC,IAAI,GAAG;IAChB;IAEA,aAAS,iBAAiB,WAAW,SAAe,EAAE,CACtD;IAEA,aAAS,eAAe,WAAW,SAAe,EAAE,WAAW,OAAO,EAAE;QACpE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IACnB;IAEA,aAAS,eAAe,WAAW,SAAe,EAAE,CACpD;IAEA,aAAS,kBAAkB,WAAW,SAAe,EAAE,CACvD;IAEA,aAAS,kBAAkB,WAAW,SAAe,EAAE,CACvD;AACJ;iDAsJc;;mBAzII,SACP;uBAMO,UACP,KAAK;mBAME,UACP,KAAK;qBAME,UACP,KAAK;qBAME,SACP;2BAsGG,CAEV;gCACe,CAEf;2BACU,oBAAoB;QAE1B,IAAI,sBAAsB,AAAI,oBAAoB;QAClD,OAAO;IACX;4BACW;QAEP,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;QAC5C,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,IAAI;QAC/B,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,CAAC;QACxB,IAAI,CAAC,KAAG,CAAC,mBAAmB,CAAC,AAAI,mBAAmB,IAAI;IAE5D;8BACa,CAEb;kCACiB,CAEjB;8BACa,CAEb;6BACY,CAEZ;;2BAxCkB,QAAQ,MAAM,EAAE;QAC1B,IAAI,aAAa,QACb,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;aACzC,IAAI,aAAa,QACpB,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,eAAe,OAAO;IAEpD;;6BACgB,CAChB;;sBAzFsC,MAAM,cAAhC,SAAiB,QAAiB;YAEtC,IAAI,sBAAsB,IAAI,CAAC,KAAG;YAElC,IAAI,uBAAuB,IAAI,IAAI,CAAC,UAAU,OAAO,CAAC;gBAClD,IAAI,QAAQ,UAAU,CAAC,cAAc,QAAQ,UAAU,CAAC,aACpD,oBAAoB,mBAAmB,CAAC;qBAGxC,oBAAoB,YAAY,CAAC;;YAGzC,IAAI,IAAI,CAAC,QAAQ,EACb,oBAAoB,aAAa;QAEzC;;sBAImC,qBAA3B,SAAkB,QAAkB;YAExC,IAAI,SACA,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,IAAI,SAAS;iBAGpC,IAAI,CAAC,KAAG,CAAC,WAAW,GAAG,CAAC;YAG5B,IAAI,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,KAAG,CAAC,aAAa;QAE9B;;sBAKqC,OAAO,kBAApC,UAAmB,SAAmB;YAE1C,IAAI,UACA,IAAI,CAAC,KAAG,CAAC,aAAa;QAE9B;;sBAKsC,MAAM,gBAApC,WAAmB,UAAmB;YAE1C,IAAI,aAAa,UAAU,aAAa,WAAW,aAAa,QAAQ;gBAGpE,IAAI,IAAI,CAAC,MAAM,IAAI,QACf,IAAI,CAAC,KAAG,CAAC,aAAa;qBACnB,IAAI,IAAI,CAAC,MAAM,IAAI,QACtB,IAAI,CAAC,KAAG,CAAC,cAAc;qBACpB,IAAI,IAAI,CAAC,MAAM,IAAI,QAAQ;oBAC9B,IAAI,CAAC,KAAG,CAAC,eAAe;oBACxB,IAAI,CAAC,KAAG,CAAC,cAAc;gBAC3B;YAEJ;QAGJ;;sBAKqC,OAAO,gBAApC,UAAmB,SAAmB;YAE1C,IAAI,UACA,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,IAAI;iBAE/B,IAAI,CAAC,KAAG,CAAC,UAAU,GAAG,KAAK,OAAO;QAE1C;;;;qCAnHM;;;;;yCAOA;;;;;qCAOA;;;;;uCAOA;;;;;uCAOA"}
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......@@ -55,9 +55,10 @@ export function createKotlinResolveTypeReferenceName(
function parseKotlinPackage(filename: string) {
const res = resolvePackage(filename)
if (!res) {
return { package: '' }
return { id: '', package: '' }
}
return {
id: res.id,
package: parseKotlinPackageWithPluginId(res.name, res.is_uni_modules),
}
}
......@@ -311,9 +312,11 @@ export async function compile(
imports.push(rClass)
}
const componentsCode = genComponentsCode(filename, components)
const { package: pluginPackage, id: pluginId } = parseKotlinPackage(filename)
const input: Parameters<typeof bundle>[1]['input'] = {
root: inputDir,
filename,
pluginId,
}
const isUTSFileExists = fs.existsSync(filename)
if (componentsCode) {
......@@ -329,12 +332,13 @@ export async function compile(
return
}
}
const result = await bundle(UtsTarget.KOTLIN, {
input,
output: {
isPlugin: true,
outDir: outputDir,
package: parseKotlinPackage(filename).package,
package: pluginPackage,
sourceMap: sourceMap ? resolveUTSSourceMapPath() : false,
extname: 'kt',
imports,
......
......@@ -20,11 +20,13 @@ function parseSwiftPackage(filename: string) {
const res = resolvePackage(filename)
if (!res) {
return {
id: '',
namespace: '',
}
}
const namespace = parseSwiftPackageWithPluginId(res.name, res.is_uni_modules)
return {
id: res.id,
namespace,
}
}
......@@ -161,9 +163,11 @@ export async function compile(
const { bundle, UtsTarget } = getUtsCompiler()
// let time = Date.now()
const componentsCode = genComponentsCode(filename, components)
const { namespace, id: pluginId } = parseSwiftPackage(filename)
const input: Parameters<typeof bundle>[1]['input'] = {
root: inputDir,
filename,
pluginId,
}
const isUTSFileExists = fs.existsSync(filename)
if (componentsCode) {
......@@ -184,7 +188,7 @@ export async function compile(
output: {
isPlugin: true,
outDir: outputDir,
package: parseSwiftPackage(filename).namespace,
package: namespace,
sourceMap: sourceMap ? resolveUTSSourceMapPath() : false,
extname: 'swift',
imports: ['DCloudUTSFoundation'],
......
......@@ -17,6 +17,7 @@ export type UtsParseOptions = UtsParserConfig & {
export type UtsInputOptions = UtsParseOptions & {
root: string
pluginId: string
filename: string
fileContent?: string
fileAppendContent?: string
......
......@@ -89,6 +89,7 @@ async function testKotlinComponent() {
await bundle(UtsTarget.KOTLIN, {
input: {
root: projectDir,
pluginId: 'animation-view',
filename: path.resolve(
projectDir,
'uni_modules/test-component/utssdk/app-android/index.uts'
......
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