提交 8a9ae272 编写于 作者: X xty

完善canvas 中一些不清晰的示例

上级 1190d92a
......@@ -24,7 +24,7 @@
data() {
const API_PATH = ["arc", "arcTo", "bezierCurveTo", "quadraticCurve", "moveTo", "lineTo", "rect", "clip", "pattern"]
const API_DRAW = ["stroke", "strokeRect", "strokeText", "fill", "fillRect", "fillText", "drawImage", "drawImageLocal", "clearRect"]
const API_STATE = ["beginPath", "closePath", "restore", "reset", "setTransform", "transform", "rotate", "resetTransform", "save", "scale", "translate"]
const API_STATE = ["beginPath", "closePath", "reset", "transform", "rotate", "resetTransform", "save", "restore", "scale", "translate"]
const API_PROPERTIES = ["setLineCap", "setLineJoin", "setLineWidth", "setMiterLimit", "setFillStyle", "setStrokeStyle", "setGlobalAlpha", "lineDash", "linearGradient", "radialGradient", "textAlign"]
return {
title: 'Context2D',
......@@ -124,9 +124,6 @@
case "scale":
this.scale();
break;
case "setTransform":
this.setTransform();
break;
case "stroke":
this.stroke();
break;
......@@ -362,7 +359,7 @@
const context = this.canvasContext!
this.image = new Image(100, 100)
this.image!.src = 'https://web-ext-storage.dcloud.net.cn/uni-app-x/hello-uniappx-qrcode.png';
this.image!.src = '../../../static/api.png';
// this.image!.src = 'https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern/canvas_createpattern.png';
// Only use the image after it's loaded
this.image!.onload = () => {
......@@ -370,7 +367,7 @@
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
const pattern = context.createPattern(this.image!, "repeat")
context.fillStyle = pattern
context.fillRect(0, 0, 64, 64)
context.fillRect(0, 0, 100, 100)
context.restore()
};
},
......@@ -530,8 +527,6 @@
context.restore()
},
setTransform() {
},
rotate() {
const context = this.canvasContext!
......@@ -623,7 +618,7 @@
},
save() {
const context = this.canvasContext!
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
context.save()
context.beginPath()
context.strokeStyle = '#00ff00'
......@@ -640,7 +635,8 @@
context.restore()
},
restore() {
const context = this.canvasContext!;
const context = this.canvasContext!;
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
[3, 2, 1].forEach((item) => {
context.save()
context.beginPath()
......@@ -652,21 +648,21 @@
},
drawImageLocal() {
const context = this.canvasContext!
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
let image = new Image(100, 100)
image.src = '../../static/1.jpg'
image.src = '../../../static/uni.png'
image.onload = () => {
context.drawImage(image, 0, 0, 100, 100)
}
},
drawImage() {
const context = this.canvasContext!
context.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
let image = new Image(100, 100);
image.src = 'https://web-ext-storage.dcloud.net.cn/uni-app-x/hello-uniappx-qrcode.png'
image.onload = () => {
context.drawImage(image, 0, 0, 100, 100)
uni.getElementById("page-canvas")?.appendChild(image)
// uni.getElementById("page-canvas")?.appendChild(image)
}
},
rect() {
......
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