提交 1cc28b29 编写于 作者: 辛宝Otto's avatar 辛宝Otto 🥊

feat: 添加 canvas 同步异步测试方法

上级 20431489
let page let page
beforeAll(async () => { beforeAll(async () => {
if (!process.env.uniTestPlatformInfo.toLowerCase().startsWith('web')) { // if (!process.env.uniTestPlatformInfo.toLowerCase().startsWith('web')) {
return // return
} // }
page = await program.reLaunch('/pages/component/canvas/canvas') page = await program.reLaunch('/pages/component/canvas/canvas')
await page.waitFor(2000) await page.waitFor(500)
}) })
describe('Canvas.uvue', () => { describe('Canvas.uvue', () => {
...@@ -18,6 +18,26 @@ describe('Canvas.uvue', () => { ...@@ -18,6 +18,26 @@ describe('Canvas.uvue', () => {
expect(testToBlobResult).toBe(true) expect(testToBlobResult).toBe(true)
expect(testToDataURLResult).toBe(true) expect(testToDataURLResult).toBe(true)
} else {
// app skip
expect(true).toBe(true)
} }
}) })
it("测试异步方式", async () => {
await page.callMethod('useAsync');
const {
testCanvasContext,
testToDataURLResult
} = await page.data()
expect(testCanvasContext).toBe(true)
await page.callMethod('canvasToDataURL');
expect(testToDataURLResult).toBe(true)
})
it("测试同步方式", async () => {
await page.callMethod('useSync');
const data = await page.data()
expect(data.testCanvasContext).toBe(true)
await page.callMethod('canvasToDataURL');
expect(data.testToDataURLResult).toBe(true)
})
}) })
<template> <template>
<view class="page" id="page-canvas"> <view class="page" id="page-canvas">
<canvas id="canvas" class="canvas-element"></canvas> <canvas id="canvas" class="canvas-element"></canvas>
<scroll-view class="scroll-view"> <scroll-view class="scroll-view">
<!-- #ifdef WEB --> <button class="canvas-drawing-button" id="useAsync" @click="useAsync">使用异步方式设置(跨平台推荐)</button>
<button class="canvas-drawing-button" @click="canvasToBlob">canvasToBlob</button> <button class="canvas-drawing-button" id="useSync" @click="useSync">使用同步方式设置</button>
<!-- #endif --> <!-- #ifdef WEB -->
<button class="canvas-drawing-button" @click="canvasToDataURL">canvasToDataURL</button> <button class="canvas-drawing-button" @click="canvasToBlob">canvasToBlob</button>
<text>{{dataBase64}}</text> <view>
<text>testToBlobResult: {{testToBlobResult}}</text>
</view>
<!-- #endif -->
<button class="canvas-drawing-button" id="toDataURL" @click="canvasToDataURL">canvasToDataURL</button>
<view v-if='dataBase64.length>0' :style="{
width: canvasWidth,
height: canvasHeight,
padding:'10px',
}">
<text>canvasToDataURL 返回结果:</text>
<text>{{dataBase64.slice(0,35)}}...</text>
<view>
<text>canvasToDataURL 转图片预览:</text>
</view>
<image mode='aspectFit' :src="dataBase64"></image>
</view>
</scroll-view> </scroll-view>
</view> </view>
</template> </template>
...@@ -23,43 +39,112 @@ ...@@ -23,43 +39,112 @@
export default { export default {
data() { data() {
return { return {
title: 'Context2D', title: 'Context2D',
canvas: null as UniCanvasElement | null, // canvas: null as UniCanvasElement | null,
canvasContext: null as CanvasRenderingContext2D | null, // canvasContext: null as CanvasRenderingContext2D | null,
canvasWidth: 0, canvasWidth: 0,
canvasHeight: 0, canvasHeight: 0,
dataBase64: '', dataBase64: '',
// 仅测试 // 仅测试
testCanvasContext: false,
testToBlobResult: false, testToBlobResult: false,
testToDataURLResult: false testToDataURLResult: false
} }
}, },
onReady() { onReady() {
let canvas = uni.getElementById("canvas") as UniCanvasElement // this.useAsync()
this.canvasContext = canvas.getContext("2d"); },
hidpi(canvas); methods: {
this.canvasWidth = this.canvasContext!.canvas.width;
this.canvasHeight = this.canvasContext!.canvas.height;
// #ifdef WEB // #ifdef WEB
canvas.toBlob((blob : Blob) => { canvasToBlob() {
this.testToBlobResult = (blob.size > 0 && blob.type == 'image/jpeg') this.canvas!.toBlob((blob : Blob) => {
}, 'image/jpeg', 0.95) this.testToBlobResult = (blob.size > 0 && blob.type == 'image/jpeg')
}, 'image/jpeg', 0.95)
},
// #endif // #endif
this.testToDataURLResult = canvas.toDataURL().startsWith('data:image/png;base64') canvasToDataURL() {
this.dataBase64 = this.canvas!.toDataURL()
this.canvas = canvas; },
}, useAsync() {
methods: {
// #ifdef WEB // HBuilderX 4.25+
canvasToBlob() { // 异步调用方式, 跨平台写法
this.canvas!.toBlob((blob : Blob) => { uni.createCanvasContextAsync({
this.testToBlobResult = (blob.size > 0 && blob.type == 'image/jpeg') id: 'canvas',
}, 'image/jpeg', 0.95) component: this,
}, success: (context : CanvasContext) => {
// #endif const canvasContext = context.getContext('2d')!;
canvasToDataURL() { this.canvasContext = canvasContext
this.dataBase64 = this.canvas!.toDataURL() this.testCanvasContext = true
const canvas = canvasContext.canvas;
canvasContext.save()
hidpi(canvas);
this.canvasWidth = canvas.width;
this.canvasHeight = canvas.height;
this.drawImage()
this.testToDataURLResult = canvas.toDataURL().startsWith('data:image/png;base64')
this.canvas = canvas;
}
})
},
useSync() {
let canvas = uni.getElementById("canvas") as UniCanvasElement
this.canvasContext = canvas.getContext("2d")
this.testCanvasContext = true
this.canvasContext!.save()
hidpi(canvas);
this.canvasWidth = canvas.width;
this.canvasHeight = canvas.height;
this.arc()
// #ifdef WEB
canvas.toBlob((blob : Blob) => {
this.testToBlobResult = (blob.size > 0 && blob.type == 'image/jpeg')
}, 'image/jpeg', 0.95)
// #endif
this.testToDataURLResult = canvas.toDataURL().startsWith('data:image/png;base64')
this.canvas = canvas;
},
arc() {
const context = this.canvasContext!
this.clearCanvasRect()
context.beginPath()
context.lineWidth = 2
context.arc(75, 75, 50, 0, Math.PI * 2, true)
context.moveTo(110, 75)
context.arc(75, 75, 35, 0, Math.PI, false)
context.moveTo(65, 65)
context.arc(60, 65, 5, 0, Math.PI * 2, true)
context.moveTo(95, 65)
context.arc(90, 65, 5, 0, Math.PI * 2, true)
context.stroke()
context.restore()
},
drawImage() {
const context = this.canvasContext!
this.clearCanvasRect()
const text = "uni-app x,是下一代 uni-app,是一个跨平台应用开发引擎"
context.font = "20px 宋体"
context.fillStyle = "red"
context.fillText(text, 0, 60)
const textMetrics = context.measureText(text)
context.strokeText(text, 40, 100)
context.fillText("measure text width:" + textMetrics.width, 40, 80)
context.restore()
},
clearCanvasRect() {
this.canvasContext!.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
} }
} }
} }
......
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