提交 16ae7d43 编写于 作者: H hdx

doodle: 调整为 createCanvasContextAsync

上级 a162a1bf
<template>
<canvas class="drawing" id="tablet" @touchstart="touchStart" @touchmove="touchMove" @touchend="touchEnd"></canvas>
<button @click="doClear()">清空</button>
<view>
<canvas class="drawing" id="tablet" @touchstart="touchStart" @touchmove="touchMove" @touchend="touchEnd"></canvas>
<button @click="doClear()">清空</button>
</view>
</template>
<script>
......@@ -14,18 +16,32 @@
return {
lastPointX: 0,
lastPointY: 0,
canvasElement: null as UniCanvasElement | null,
offsetX: 0,
offsetY: 0,
renderingContext: null as CanvasRenderingContext2D | null,
}
},
onReady() {
this.canvasElement = uni.getElementById('tablet') as UniCanvasElement
this.renderingContext = this.canvasElement!.getContext("2d")!
uni.createCanvasContextAsync({
id: 'tablet',
// component: this,
success: (context : CanvasContext) => {
console.log('success');
this.renderingContext = context.getContext('2d')!;
const canvas = this.renderingContext!.canvas;
const dpr = uni.getDeviceInfo().devicePixelRatio ?? 1;
this.canvasElement!.width = this.canvasElement!.offsetWidth * dpr
this.canvasElement!.height = this.canvasElement!.offsetHeight * dpr
this.renderingContext!.scale(dpr, dpr)
const dpr = uni.getDeviceInfo().devicePixelRatio ?? 1;
canvas.width = canvas.offsetWidth * dpr
canvas.height = canvas.offsetHeight * dpr
this.renderingContext!.scale(dpr, dpr)
// #ifndef MP
const elRect = canvas.getBoundingClientRect()
this.offsetX = elRect.left
this.offsetY = elRect.top
// #endif
}
})
},
methods: {
touchStart(event : TouchEvent) {
......@@ -54,16 +70,24 @@
},
doClear() {
if (this.renderingContext != null) {
this.renderingContext!.clearRect(0, 0, this.canvasElement!.width, this.canvasElement!.height)
this.renderingContext!.clearRect(0, 0, this.renderingContext!.canvas.width, this.renderingContext!.canvas.height)
}
},
getPosition(event : TouchEvent) : Point {
const elRect = this.canvasElement!.getBoundingClientRect()
const touch = event.touches[0]
// #ifndef MP-WEIXIN
return {
x: touch.clientX - this.offsetX,
y: touch.clientY - this.offsetY
} as Point
// #endif
// #ifdef MP-WEIXIN
return {
x: touch.clientX - elRect.left,
y: touch.clientY - elRect.top
x: touch.x,
y: touch.y
} as Point
// #endif
}
}
}
......
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