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魔术师Dix
Unity脚本自动生成工具:红丝线
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9763540f
Unity脚本自动生成工具:红丝线
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Unity脚本自动生成工具:红丝线
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体验新版 GitCode,发现更多精彩内容 >>
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9763540f
编写于
12月 06, 2022
作者:
魔术师Dix
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
调整配置路径,修改本地设置;
上级
bc010228
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
106 addition
and
56 deletion
+106
-56
Editor/CreateScriptByTemplate.cs
Editor/CreateScriptByTemplate.cs
+6
-6
Editor/LycianthesConfig.cs
Editor/LycianthesConfig.cs
+22
-0
Editor/LycianthesConfigWindow.cs
Editor/LycianthesConfigWindow.cs
+16
-16
Editor/LycianthesScriptCreator.cs
Editor/LycianthesScriptCreator.cs
+6
-9
Editor/LycianthesScriptWindow.cs
Editor/LycianthesScriptWindow.cs
+56
-25
未找到文件。
Editor/CreateScriptByTemplate.cs
浏览文件 @
9763540f
...
@@ -20,9 +20,8 @@ namespace Lycianthes
...
@@ -20,9 +20,8 @@ namespace Lycianthes
public
class
CreateScriptByTemplate
public
class
CreateScriptByTemplate
{
{
public
static
string
Version
=
"0.0.1"
;
public
static
string
Version
=
"0.0.1"
;
public
static
string
Author
=
"Chief"
;
public
static
string
Company
=
"RedPanda"
;
public
static
string
NameSpace
=
"RedPanda"
;
public
static
string
NameSpace
=
"RedPanda"
;
public
static
string
MoudleInfo
=
"模块说明"
;
public
static
void
CreateSript
(
string
resourceFile
,
string
fileName
=
"/Scripts/"
,
string
className
=
"New_CS_Script"
)
public
static
void
CreateSript
(
string
resourceFile
,
string
fileName
=
"/Scripts/"
,
string
className
=
"New_CS_Script"
)
{
{
...
@@ -111,11 +110,12 @@ namespace Lycianthes
...
@@ -111,11 +110,12 @@ namespace Lycianthes
{
{
StringBuilder
summary
=
new
StringBuilder
();
StringBuilder
summary
=
new
StringBuilder
();
summary
.
Append
(
"/*\n"
);
summary
.
Append
(
"/*\n"
);
summary
.
Append
(
$" *Copyright(C) 2023 by
{
Company
}
All rights reserved.\n"
);
summary
.
Append
(
$" *Copyright(C) 2023 by
{
LycianthesConfig
.
GetInstance
().
CompanyName
}
All rights reserved.\n"
);
summary
.
Append
(
$" *Unity版本:
{
Application
.
unityVersion
}
\n"
);
summary
.
Append
(
$" *Unity版本:
{
Application
.
unityVersion
}
\n"
);
summary
.
Append
(
$" *作者:
{
Author
}
\n"
);
summary
.
Append
(
$" *作者:
{
LycianthesConfig
.
GetInstance
().
AuthorName
}
\n"
);
summary
.
Append
(
$" *创建日期:
{
System
.
DateTime
.
Now
.
ToString
(
"yyyy-MM-dd"
)}
\n"
);
summary
.
Append
(
$" *创建日期:
{
System
.
DateTime
.
Now
.
ToString
(
"yyyy-MM-dd"
)}
\n"
);
summary
.
Append
(
" *模块说明:\n"
);
if
(
LycianthesConfig
.
GetInstance
().
UseModuleInfo
)
summary
.
Append
(
$" *模块说明:
{
MoudleInfo
}
\n"
);
summary
.
Append
(
$" *版本:
{
Version
}
\n"
);
summary
.
Append
(
$" *版本:
{
Version
}
\n"
);
summary
.
Append
(
"*/"
);
summary
.
Append
(
"*/"
);
text
=
Regex
.
Replace
(
text
,
"#SUMMARY#"
,
summary
.
ToString
());
text
=
Regex
.
Replace
(
text
,
"#SUMMARY#"
,
summary
.
ToString
());
...
@@ -123,4 +123,4 @@ namespace Lycianthes
...
@@ -123,4 +123,4 @@ namespace Lycianthes
}
}
}
}
}
}
\ No newline at end of file
Editor/LycianthesConfig.cs
浏览文件 @
9763540f
...
@@ -24,6 +24,28 @@ namespace Lycianthes
...
@@ -24,6 +24,28 @@ namespace Lycianthes
public
static
LycianthesConfig
FromJson
(
string
json
)
{
return
JsonUtility
.
FromJson
<
LycianthesConfig
>(
json
);
}
public
static
LycianthesConfig
FromJson
(
string
json
)
{
return
JsonUtility
.
FromJson
<
LycianthesConfig
>(
json
);
}
/// <summary>
/// 本地配置;
/// </summary>
public
const
string
KEY_LYCIANTHES_CONFIG
=
"KEY_LYCIANTHES_CONFIG"
;
private
static
LycianthesConfig
instance
;
public
static
LycianthesConfig
GetInstance
()
{
if
(
instance
!=
null
)
return
instance
;
if
(!
PlayerPrefs
.
HasKey
(
KEY_LYCIANTHES_CONFIG
))
{
instance
=
new
LycianthesConfig
();
;
return
instance
;
}
var
jsonStr
=
PlayerPrefs
.
GetString
(
KEY_LYCIANTHES_CONFIG
);
instance
=
FromJson
(
jsonStr
);
return
instance
;
}
[
LabelText
(
"作者"
),
LabelWidth
(
60
)]
[
LabelText
(
"作者"
),
LabelWidth
(
60
)]
public
string
AuthorName
;
public
string
AuthorName
;
...
...
Editor/LycianthesConfigWindow.cs
浏览文件 @
9763540f
...
@@ -21,12 +21,6 @@ namespace Lycianthes
...
@@ -21,12 +21,6 @@ namespace Lycianthes
/// </summary>
/// </summary>
public
class
LycianthesConfigWindow
:
OdinEditorWindow
public
class
LycianthesConfigWindow
:
OdinEditorWindow
{
{
/// <summary>
/// 本地配置;
/// </summary>
public
const
string
KEY_LYCIANTHES_CONFIG
=
"KEY_LYCIANTHES_CONFIG"
;
/// <summary>
/// <summary>
/// 上次选择的默认脚本模板文件夹
/// 上次选择的默认脚本模板文件夹
/// </summary>
/// </summary>
...
@@ -39,13 +33,7 @@ namespace Lycianthes
...
@@ -39,13 +33,7 @@ namespace Lycianthes
window
.
position
=
GUIHelper
.
GetEditorWindowRect
().
AlignCenter
(
500
,
375
);
window
.
position
=
GUIHelper
.
GetEditorWindowRect
().
AlignCenter
(
500
,
375
);
window
.
titleContent
=
new
GUIContent
(
"本地配置"
);
window
.
titleContent
=
new
GUIContent
(
"本地配置"
);
if
(
PlayerPrefs
.
HasKey
(
KEY_LYCIANTHES_CONFIG
))
window
.
LocalConfig
=
LycianthesConfig
.
GetInstance
();
{
var
jsonStr
=
PlayerPrefs
.
GetString
(
KEY_LYCIANTHES_CONFIG
);
window
.
LocalConfig
=
LycianthesConfig
.
FromJson
(
jsonStr
);
}
else
window
.
LocalConfig
=
new
LycianthesConfig
();
if
(
PlayerPrefs
.
HasKey
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
))
if
(
PlayerPrefs
.
HasKey
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
))
window
.
ScriptTemplateFolder
=
PlayerPrefs
.
GetString
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
);
window
.
ScriptTemplateFolder
=
PlayerPrefs
.
GetString
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
);
...
@@ -62,7 +50,7 @@ namespace Lycianthes
...
@@ -62,7 +50,7 @@ namespace Lycianthes
public
void
Save
()
public
void
Save
()
{
{
if
(
LocalConfig
==
null
)
return
;
if
(
LocalConfig
==
null
)
return
;
PlayerPrefs
.
SetString
(
KEY_LYCIANTHES_CONFIG
,
LocalConfig
.
GetJsonString
());
PlayerPrefs
.
SetString
(
LycianthesConfig
.
KEY_LYCIANTHES_CONFIG
,
LocalConfig
.
GetJsonString
());
}
}
[
Title
(
"脚本模板创建"
)]
[
Title
(
"脚本模板创建"
)]
...
@@ -75,7 +63,7 @@ namespace Lycianthes
...
@@ -75,7 +63,7 @@ namespace Lycianthes
/// <summary>
/// <summary>
/// 是否有合法的脚本模板文件夹
/// 是否有合法的脚本模板文件夹
/// </summary>
/// </summary>
private
bool
HasScriptTemplateFolder
{
get
{
return
!
string
.
IsNullOrEmpty
(
ScriptTemplateFolder
);
}
}
private
bool
HasScriptTemplateFolder
{
get
{
return
!
string
.
IsNullOrEmpty
(
ScriptTemplateFolder
);
}
}
[
LabelText
(
"脚本模板文件名"
)]
[
LabelText
(
"脚本模板文件名"
)]
[
PropertyOrder
(
30
)]
[
PropertyOrder
(
30
)]
...
@@ -98,8 +86,20 @@ namespace Lycianthes
...
@@ -98,8 +86,20 @@ namespace Lycianthes
return
;
return
;
}
}
PlayerPrefs
.
SetString
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
,
ScriptTemplateFolder
);
string
path
=
$"
{
ScriptTemplateFolder
}
/
{
ScriptTemplateAssetName
}
.asset"
;
//先加载一下是否有当前文件;
var
template
=
AssetDatabase
.
LoadAssetAtPath
<
LycianthesTemplateGroup
>(
path
);
if
(
template
!=
null
)
{
EditorUtility
.
DisplayDialog
(
"Lycianthes配置"
,
$"已经有此模板:
{
ScriptTemplateAssetName
}
\n不能重复创建!"
,
"确定"
);
return
;
}
template
=
CreateInstance
<
LycianthesTemplateGroup
>();
AssetDatabase
.
CreateAsset
(
template
,
path
);
Debug
.
Log
(
$"已生成模板:
{
path
}
:
{
template
.
name
}
"
);
//缓存本次保存的文件夹
PlayerPrefs
.
SetString
(
KEY_LYCIANTHES_LAST_TEMPLATE_FOLDER
,
ScriptTemplateFolder
);
}
}
}
}
...
...
Editor/LycianthesScriptCreator.cs
浏览文件 @
9763540f
...
@@ -61,15 +61,14 @@ namespace Lycianthes
...
@@ -61,15 +61,14 @@ namespace Lycianthes
#
endregion
#
endregion
[
LabelText
(
"公司名"
)]
public
string
Company
=
"RedPanda"
;
[
LabelText
(
"版本"
)]
[
LabelText
(
"版本"
)]
public
string
Version
=
"1.0.0"
;
public
string
Version
=
"1.0.0"
;
[
LabelText
(
"用户名"
)]
[
LabelText
(
"用户名"
)]
public
string
AuthorName
=
"Chief"
;
[
ShowIf
(
"ShowMoudleInfo"
)]
public
string
MoudleInfo
=
"模块说明"
;
private
bool
ShowMoudleInfo
=>
LycianthesConfig
.
GetInstance
().
UseModuleInfo
;
[
LabelText
(
"命名空间"
)]
[
LabelText
(
"命名空间"
)]
public
string
NameSpace
=
"RedPanda"
;
public
string
NameSpace
=
"RedPanda"
;
...
@@ -98,8 +97,7 @@ namespace Lycianthes
...
@@ -98,8 +97,7 @@ namespace Lycianthes
string
path
=
AssetDatabase
.
GetAssetPath
(
temp
.
Template
);
string
path
=
AssetDatabase
.
GetAssetPath
(
temp
.
Template
);
//创建脚本
//创建脚本
CreateScriptByTemplate
.
Version
=
Version
;
CreateScriptByTemplate
.
Version
=
Version
;
CreateScriptByTemplate
.
Author
=
AuthorName
;
CreateScriptByTemplate
.
MoudleInfo
=
MoudleInfo
;
CreateScriptByTemplate
.
Company
=
Company
;
CreateScriptByTemplate
.
NameSpace
=
NameSpace
;
CreateScriptByTemplate
.
NameSpace
=
NameSpace
;
//删除前面的/Asset
//删除前面的/Asset
string
curPath
=
temp
.
DefaultFolder
.
Substring
(
6
);
string
curPath
=
temp
.
DefaultFolder
.
Substring
(
6
);
...
@@ -130,8 +128,7 @@ namespace Lycianthes
...
@@ -130,8 +128,7 @@ namespace Lycianthes
string
path
=
AssetDatabase
.
GetAssetPath
(
temp
.
Template
);
string
path
=
AssetDatabase
.
GetAssetPath
(
temp
.
Template
);
//创建脚本
//创建脚本
CreateScriptByTemplate
.
Version
=
Version
;
CreateScriptByTemplate
.
Version
=
Version
;
CreateScriptByTemplate
.
Author
=
AuthorName
;
CreateScriptByTemplate
.
MoudleInfo
=
MoudleInfo
;
CreateScriptByTemplate
.
Company
=
Company
;
CreateScriptByTemplate
.
NameSpace
=
NameSpace
;
CreateScriptByTemplate
.
NameSpace
=
NameSpace
;
//删除前面的/Asset
//删除前面的/Asset
CreateScriptByTemplate
.
CreateScriptNoChosse
(
path
,
curPath
,
name
);
CreateScriptByTemplate
.
CreateScriptNoChosse
(
path
,
curPath
,
name
);
...
...
Editor/LycianthesScriptWindow.cs
浏览文件 @
9763540f
...
@@ -23,8 +23,8 @@ namespace Lycianthes
...
@@ -23,8 +23,8 @@ namespace Lycianthes
/// </summary>
/// </summary>
public
class
LycianthesScriptWindow
:
OdinEditorWindow
public
class
LycianthesScriptWindow
:
OdinEditorWindow
{
{
public
const
string
KEY_USER_NAME
=
"KEY_SCRIPTCREATOR_USER_NAME"
;
public
const
string
KEY_USER_NAMESPACE
=
"KEY_SCRIPTCREATOR_USER_NAMESPACE"
;
public
const
string
KEY_USER_NAMESPACE
=
"KEY_SCRIPTCREATOR_USER_NAMESPACE"
;
public
const
string
KEY_USER_MOUDLE_INFO
=
"KEY_SCRIPTCREATOR_USER_MOUDLE_INFO"
;
public
const
float
LABEL_WIDTH
=
60
;
public
const
float
LABEL_WIDTH
=
60
;
[
MenuItem
(
"Assets/Create/创建.CS脚本"
,
false
,
81
)]
[
MenuItem
(
"Assets/Create/创建.CS脚本"
,
false
,
81
)]
...
@@ -36,22 +36,17 @@ namespace Lycianthes
...
@@ -36,22 +36,17 @@ namespace Lycianthes
//缓存的配置文件位置
//缓存的配置文件位置
window
.
creator
=
AssetDatabase
.
LoadAssetAtPath
<
LycianthesScriptCreator
>(
window
.
assetPath
);
window
.
creator
=
AssetDatabase
.
LoadAssetAtPath
<
LycianthesScriptCreator
>(
window
.
assetPath
);
//缓存的作者名;
if
(
PlayerPrefs
.
HasKey
(
KEY_USER_NAME
))
window
.
UserName
=
PlayerPrefs
.
GetString
(
KEY_USER_NAME
);
if
(
PlayerPrefs
.
HasKey
(
KEY_USER_NAMESPACE
))
if
(
PlayerPrefs
.
HasKey
(
KEY_USER_NAMESPACE
))
window
.
NameSpace
=
PlayerPrefs
.
GetString
(
KEY_USER_NAMESPACE
);
window
.
NameSpace
=
PlayerPrefs
.
GetString
(
KEY_USER_NAMESPACE
);
//当前的文件夹;
//当前的文件夹;
window
.
TargetPath
=
GetCurrentSelectFolderPath
();
window
.
TargetPath
=
GetCurrentSelectFolderPath
();
window
.
Version
=
PlayerSettings
.
bundleVersion
;
window
.
Version
=
PlayerSettings
.
bundleVersion
;
window
.
CompanyName
=
PlayerSettings
.
companyName
;
window
.
creator
.
ResetOtherTemplate
();
window
.
creator
.
ResetOtherTemplate
();
AutoLoadTemplateGroup
();
AutoLoadTemplateGroup
();
}
}
private
static
void
AutoLoadTemplateGroup
()
private
static
void
AutoLoadTemplateGroup
()
{
{
var
guids
=
AssetDatabase
.
FindAssets
(
"t:LycianthesTemplateGroup"
);
var
guids
=
AssetDatabase
.
FindAssets
(
"t:LycianthesTemplateGroup"
);
foreach
(
var
guid
in
guids
)
foreach
(
var
guid
in
guids
)
{
{
...
@@ -91,27 +86,29 @@ namespace Lycianthes
...
@@ -91,27 +86,29 @@ namespace Lycianthes
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
Title
(
"配置信息"
)]
[
Title
(
"配置信息"
)]
[
ShowInInspector
]
[
ShowInInspector
]
private
string
assetPath
=>
AssetPath
;
[
PropertyOrder
(
0
)]
private
string
assetPath
{
get
{
return
AssetPath
;
}
set
{
}
}
/// <summary>
/// <summary>
/// 资源位置
/// 资源位置
/// </summary>
/// </summary>
[
LabelText
(
"配置目录"
),
ReadOnly
]
[
LabelText
(
"配置目录"
),
ReadOnly
]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
PropertyOrder
(
1
)]
[
HideReferenceObjectPicker
]
public
LycianthesScriptCreator
creator
;
public
LycianthesScriptCreator
creator
;
/// <summary>
/// 公司名,读取的PlayerSetting;
/// </summary>
[
LabelText
(
"公司名"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
public
string
CompanyName
=
"RedPanda"
;
/// <summary>
/// <summary>
/// 命名空间;
/// 命名空间;
/// </summary>
/// </summary>
[
Title
(
"脚本说明配置"
,
"本地配置菜单: Tools/Lycianthes/本地设置"
,
TitleAlignment
=
TitleAlignments
.
Split
)]
[
LabelText
(
"命名空间"
),
OnValueChanged
(
"OnChangeUserSetting"
)]
[
LabelText
(
"命名空间"
),
OnValueChanged
(
"OnChangeUserSetting"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
PropertyOrder
(
10
)]
public
string
NameSpace
=
"RedPanda"
;
public
string
NameSpace
=
"RedPanda"
;
/// <summary>
/// <summary>
...
@@ -119,44 +116,80 @@ namespace Lycianthes
...
@@ -119,44 +116,80 @@ namespace Lycianthes
/// </summary>
/// </summary>
[
LabelText
(
"版本号"
)]
[
LabelText
(
"版本号"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
PropertyOrder
(
10
)]
public
string
Version
=
"1.0.0"
;
public
string
Version
=
"1.0.0"
;
[
LabelText
(
"用户名"
),
OnValueChanged
(
"OnChangeUserSetting"
)]
/// <summary>
/// 公司名,读取的PlayerSetting;
/// </summary>
[
LabelText
(
"模板信息"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
ShowIf
(
"ShowMoudleInfo"
)]
[
PropertyOrder
(
10
)]
[
OnValueChanged
(
"OnChangeUserSetting"
)]
public
string
MoudelInfo
=
"模板信息"
;
private
bool
ShowMoudleInfo
=>
LycianthesConfig
.
GetInstance
().
UseModuleInfo
;
[
LabelText
(
"公司名"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
public
string
UserName
=
""
;
[
PropertyOrder
(
10
)]
[
ShowInInspector
,
DisplayAsString
]
public
string
CompanyName
{
get
{
return
LycianthesConfig
.
GetInstance
().
CompanyName
;
}
set
{
}
}
[
LabelText
(
"用户名"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
ShowInInspector
,
DisplayAsString
]
[
PropertyOrder
(
10
)]
public
string
AuthorName
{
get
{
return
LycianthesConfig
.
GetInstance
().
AuthorName
;
}
set
{
}
}
private
void
OnChangeUserSetting
()
private
void
OnChangeUserSetting
()
{
{
PlayerPrefs
.
SetString
(
KEY_USER_NAME
,
UserName
);
PlayerPrefs
.
SetString
(
KEY_USER_NAMESPACE
,
NameSpace
);
PlayerPrefs
.
SetString
(
KEY_USER_NAMESPACE
,
NameSpace
);
if
(
ShowMoudleInfo
)
PlayerPrefs
.
SetString
(
KEY_USER_MOUDLE_INFO
,
MoudelInfo
);
}
}
[
HideLabel
,
Title
(
"脚本类型"
),
OnValueChanged
(
"OnScriptTypeChanged"
)]
[
HideLabel
,
Title
(
"脚本类型"
),
OnValueChanged
(
"OnScriptTypeChanged"
)]
[
ValueDropdown
(
"GetScriptKey"
)]
[
ValueDropdown
(
"GetScriptKey"
)]
[
PropertyOrder
(
20
)]
public
string
scriptType
=
"CSharpCommon"
;
public
string
scriptType
=
"CSharpCommon"
;
private
List
<
string
>
GetScriptKey
()
{
return
creator
.
GetScriptTemplateKey
();
}
private
List
<
string
>
GetScriptKey
()
{
return
creator
.
GetScriptTemplateKey
();
}
[
Title
(
"保存位置"
),
Space
(
15
)]
[
Title
(
"保存位置"
),
Space
(
15
)]
[
PropertyOrder
(
20
)]
[
LabelWidth
(
LABEL_WIDTH
),
LabelText
(
"批量创建"
)]
[
LabelWidth
(
LABEL_WIDTH
),
LabelText
(
"批量创建"
)]
public
bool
IsList
=
false
;
public
bool
IsList
=
false
;
[
LabelText
(
"脚本名"
),
OnValueChanged
(
"OnScriptNameChagned"
)]
[
LabelText
(
"脚本名"
),
OnValueChanged
(
"OnScriptNameChagned"
)]
[
PropertyOrder
(
20
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
HideIf
(
"IsList"
)]
[
HideIf
(
"IsList"
)]
public
string
ScriptName
=
""
;
public
string
ScriptName
=
""
;
[
LabelText
(
"脚本列表"
),
LabelWidth
(
LABEL_WIDTH
),
ShowIf
(
"IsList"
)]
[
LabelText
(
"脚本列表"
),
LabelWidth
(
LABEL_WIDTH
),
ShowIf
(
"IsList"
)]
[
PropertyOrder
(
20
)]
public
List
<
string
>
ListScriptName
=
new
List
<
string
>();
public
List
<
string
>
ListScriptName
=
new
List
<
string
>();
[
TabGroup
(
"在当前文件夹创建"
)]
[
TabGroup
(
"在当前文件夹创建"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelText
(
"创建位置"
),
FolderPath
]
[
LabelText
(
"创建位置"
),
FolderPath
]
[
PropertyOrder
(
20
)]
public
string
TargetPath
=
""
;
public
string
TargetPath
=
""
;
[
TabGroup
(
"在默认文件夹创建"
)]
[
TabGroup
(
"在默认文件夹创建"
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelWidth
(
LABEL_WIDTH
)]
[
LabelText
(
"默认位置"
),
FolderPath
]
[
LabelText
(
"默认位置"
),
FolderPath
]
[
PropertyOrder
(
20
)]
public
string
DefaultPath
=
""
;
public
string
DefaultPath
=
""
;
/// <summary>
/// <summary>
...
@@ -188,11 +221,13 @@ namespace Lycianthes
...
@@ -188,11 +221,13 @@ namespace Lycianthes
[
Button
(
"开始创建"
),
HideIf
(
"IsList"
)]
[
Button
(
"开始创建"
),
HideIf
(
"IsList"
)]
[
TabGroup
(
"在当前文件夹创建"
)]
[
TabGroup
(
"在当前文件夹创建"
)]
[
PropertyOrder
(
20
)]
public
void
CreateAtTargetPath
()
public
void
CreateAtTargetPath
()
{
CreateScript
(
ScriptName
,
TargetPath
);
}
{
CreateScript
(
ScriptName
,
TargetPath
);
}
[
Button
(
"开始创建"
),
HideIf
(
"IsList"
)]
[
Button
(
"开始创建"
),
HideIf
(
"IsList"
)]
[
TabGroup
(
"在默认文件夹创建"
)]
[
TabGroup
(
"在默认文件夹创建"
)]
[
PropertyOrder
(
20
)]
public
void
CreateAtDefaultPath
()
public
void
CreateAtDefaultPath
()
{
CreateScript
(
ScriptName
,
DefaultPath
);
}
{
CreateScript
(
ScriptName
,
DefaultPath
);
}
...
@@ -204,15 +239,8 @@ namespace Lycianthes
...
@@ -204,15 +239,8 @@ namespace Lycianthes
return
;
return
;
}
}
if
(
string
.
IsNullOrEmpty
(
UserName
))
{
EditorUtility
.
DisplayDialog
(
"警告"
,
$"创建脚本
{
scriptType
}
时出错:\n没有输入用户名!"
,
"确定"
);
return
;
}
creator
.
Version
=
Version
;
creator
.
Version
=
Version
;
creator
.
AuthorName
=
UserName
;
creator
.
MoudleInfo
=
MoudelInfo
;
creator
.
Company
=
CompanyName
;
creator
.
NameSpace
=
NameSpace
;
creator
.
NameSpace
=
NameSpace
;
//删除掉前面的Asset
//删除掉前面的Asset
creator
.
CreateNewScript
(
scriptType
,
path
.
Substring
(
6
),
scriptName
);
creator
.
CreateNewScript
(
scriptType
,
path
.
Substring
(
6
),
scriptName
);
...
@@ -223,6 +251,7 @@ namespace Lycianthes
...
@@ -223,6 +251,7 @@ namespace Lycianthes
/// </summary>
/// </summary>
[
Button
(
"开始创建"
),
ShowIf
(
"IsList"
)]
[
Button
(
"开始创建"
),
ShowIf
(
"IsList"
)]
[
TabGroup
(
"在当前文件夹创建"
)]
[
TabGroup
(
"在当前文件夹创建"
)]
[
PropertyOrder
(
20
)]
public
void
CreateListScriptAtTarget
()
public
void
CreateListScriptAtTarget
()
{
{
int
length
=
ListScriptName
.
Count
;
int
length
=
ListScriptName
.
Count
;
...
@@ -235,6 +264,7 @@ namespace Lycianthes
...
@@ -235,6 +264,7 @@ namespace Lycianthes
/// </summary>
/// </summary>
[
Button
(
"开始创建"
),
ShowIf
(
"IsList"
)]
[
Button
(
"开始创建"
),
ShowIf
(
"IsList"
)]
[
TabGroup
(
"在默认文件夹创建"
)]
[
TabGroup
(
"在默认文件夹创建"
)]
[
PropertyOrder
(
20
)]
public
void
CreateListAtDefault
()
public
void
CreateListAtDefault
()
{
{
int
length
=
ListScriptName
.
Count
;
int
length
=
ListScriptName
.
Count
;
...
@@ -246,6 +276,7 @@ namespace Lycianthes
...
@@ -246,6 +276,7 @@ namespace Lycianthes
/// 刷新编辑器;
/// 刷新编辑器;
/// </summary>
/// </summary>
[
PropertySpace
(
15
),
Button
(
"刷新"
)]
[
PropertySpace
(
15
),
Button
(
"刷新"
)]
[
PropertyOrder
(
30
)]
public
void
Refresh
()
{
AssetDatabase
.
Refresh
();
}
public
void
Refresh
()
{
AssetDatabase
.
Refresh
();
}
}
}
...
...
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