提交 f9fa860b 编写于 作者: 魔术师Dix's avatar 魔术师Dix

【Feature】添加包更新信息的功能;

上级 98b40635
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/*
*Copyright(C) 2023 by Cocklebur All rights reserved.
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2023-01-17
*模块说明:UI控件部分
*版本: 1.0
*/
using Sirenix.OdinInspector;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace UpmGitTool.UI
{
/// <summary>
/// 包更新控件
/// </summary>
public class UICtrl_UpdatePackage : MonoBehaviour
{
[LabelText("当前选择包")]
[ShowInInspector, DisplayAsString]
[HideInEditorMode]
public string CurrenVersion
{
get
{
if (AppState.SelectedPackageVersion == null)
return "未选择任何包";
return AppState.SelectedPackageVersion.DisplayName;
}
}
[LabelText("更新按键")]
public Button BtnUpdate;
[LabelText("同步图片")]
public GameObject SyncImg;
private void Start()
{
BtnUpdate.onClick.AddListener(UpdatePackage);
GYEventsCenter.RegisterEventMsg(Lib.ON_SELECT_UPACKAGE_VERSION, OnSelectUPackage);
GYEventsCenter.RegisterEventMsg(Lib.ON_PACKAGE_DATA_REFRESH, OnUPackageUpdate);
ResetView();
}
private void OnDestroy()
{
GYEventsCenter.RemoveEventMsg(Lib.ON_SELECT_UPACKAGE_VERSION, OnSelectUPackage);
GYEventsCenter.RemoveEventMsg(Lib.ON_PACKAGE_DATA_REFRESH, OnUPackageUpdate);
}
private void UpdatePackage()
{
//更新包
var curSelectVersion = AppState.SelectedPackageVersion;
if (curSelectVersion == null) return;
var pkg = AppState.FindPackage(curSelectVersion.Name);
pkg.StartFetchGitUrl();
ResetView();
}
private void OnSelectUPackage(string msg, object data) { ResetView(); }
private void OnUPackageUpdate(string msg, object data)
{
if (data == AppState.SelectedPackageVersion)
ResetView();
}
private void ResetView()
{
//获取当前选择的包;
var curSelectVersion = AppState.SelectedPackageVersion;
if (curSelectVersion == null)
{
BtnUpdate.gameObject.SetActive(false);
SyncImg.gameObject.SetActive(false);
return;
}
//如果在拉取中,则不重复拉取
bool IsFetching = curSelectVersion.IsFetching();
BtnUpdate.gameObject.SetActive(!IsFetching);
SyncImg.gameObject.SetActive(IsFetching);
}
}
}
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