lod_tensor.h 3.8 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License. */

#pragma once

#include <memory>
18
#ifdef PADDLE_WITH_CUDA
19 20
#include <thrust/device_vector.h>
#include <thrust/host_vector.h>
21
#include <thrust/system/cuda/experimental/pinned_allocator.h>
22 23
#endif

24
#include <glog/logging.h>
25 26 27 28 29 30 31
#include "paddle/framework/ddim.h"
#include "paddle/framework/tensor.h"
#include "paddle/platform/enforce.h"

namespace paddle {
namespace framework {

32
#ifndef PADDLE_WITH_CUDA
Q
qijun 已提交
33 34 35 36
template <typename T>
using Vector = std::vector<T>;
#else
template <typename T>
37 38
using Vector = thrust::host_vector<
    T, thrust::system::cuda::experimental::pinned_allocator<T>>;
Q
qijun 已提交
39 40
#endif

41
/*
42
 * LoD is short for Level of Details.
43
 *
44
 * - in a level, each element indicates relative offset of the lower level
45 46 47
 * - the first element should be 0 and that indicates that this sequence start
 * from 0
 * - each sequence's begin and end(no-inclusive) is level[id, id+1]
48 49 50 51 52 53 54
 *
 * For example:
 *    3-level LoD stores
 *
 *    0 2 3
 *    0 2 4 7
 *    0 2 5 7 10 12 15 20
55
 */
56
using LoD = std::vector<Vector<size_t>>;
Q
qijun 已提交
57

58 59 60 61 62 63
/*
 * Slice levels from a LoD.
 * NOTE the lowest level should always be the absolute offsets of the underlying
 * tensor instances. So if higher layers are sliced without the lowest level,
 * the lower level of the sliced LoD will be transformed to the absolute offset.
 */
64
LoD SliceLevels(const LoD& in, size_t level_begin, size_t level_end);
Q
qijun 已提交
65

66
LoD SliceInLevel(const LoD& in, size_t level, size_t elem_begin,
Q
qijun 已提交
67
                 size_t elem_end);
68 69 70 71
/*
 * Transform an LoD from relative offsets to absolute offsets.
 */
LoD ToAbsOffset(const LoD& in);
Q
qijun 已提交
72

73
bool operator==(const LoD& a, const LoD& b);
Q
qijun 已提交
74

75
/*
76
 * LoDTensor (Level of details Tensor)
77 78
 * see https://en.wikipedia.org/wiki/Level_of_details for reference.
 */
79
class LoDTensor : public Tensor {
80
 public:
81
  LoDTensor() {}
82

83
  explicit LoDTensor(const LoD& lod) : lod_(lod) {}
Q
qijun 已提交
84

85
  void set_lod(const LoD& lod) { lod_ = lod; }
Q
qijun 已提交
86

87
  LoD lod() const { return lod_; }
Q
qijun 已提交
88

89
  /*
W
wanghaoshuang 已提交
90
   * Get the start offset and end offset of an  element from LoD.
91
   */
W
wanghaoshuang 已提交
92
  std::pair<size_t, size_t> lod_element(size_t level, size_t elem) const {
93
    PADDLE_ENFORCE_LT(level, NumLevels());
W
wanghaoshuang 已提交
94 95
    PADDLE_ENFORCE_LT(elem, NumElements(level));
    return std::make_pair((lod_)[level][elem], (lod_)[level][elem + 1]);
96 97 98
  }

  /*
99
   * Number of LoDTensor's levels, each level has units of data, for example,
100 101
   * in the sentence's view, article, paragraph, sentence are 3 levels.
   */
102
  size_t NumLevels() const { return lod_.size(); }
103 104 105 106
  /*
   * Number of elements in a level.
   */
  size_t NumElements(size_t level = 0) const {
107
    PADDLE_ENFORCE_LT(level, NumLevels());
108
    // the last offset is the end of last element
Q
qijun 已提交
109
    return (lod_)[level].size() - 1;
110 111
  }

112 113 114 115 116 117 118 119 120 121 122 123
  /*
   * Number of lower-level elements.
   * For example, a 2-level lod-tensor
   *
   * 0-th level   |   |
   * 1-th level   ||  |||
   *
   * NumElements(0, 0) get 2
   * NumElements(0, 1) get 3
   */
  size_t NumElements(size_t level, size_t idx) const;

124
  /*
125
   * Shrink levels[level_begin:level_end]
126
   */
127
  void ShrinkLevels(size_t level_begin, size_t level_end);
128 129

  /*
130
   * Shrink elements of a level, [elem_begin: elem_end]
131
   * @note: low performance in slice lod_.
132
   */
133
  void ShrinkInLevel(size_t level, size_t elem_begin, size_t elem_end);
134

Q
qijun 已提交
135
 private:
136
  LoD lod_;
137 138 139
};
}  // namespace framework
}  // namespace paddle