Sat May 6 10:10:00 UTC 2023 inscode

上级 becd727a
print('欢迎来到 InsCode')
\ No newline at end of file
import pygame
# 初始化Pygame
pygame.init()
# 设置游戏窗口尺寸
window_size = (800, 600)
screen = pygame.display.set_mode(window_size)
# 设置游戏标题
pygame.display.set_caption('Tank Battle')
# 设置游戏帧率
clock = pygame.time.Clock()
fps = 60
# 加载游戏资源
tank_image = pygame.image.load('tank.png')
bullet_image = pygame.image.load('bullet.png')
# 定义坦克类
class Tank(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = tank_image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 5
def update(self, keys):
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
elif keys[pygame.K_RIGHT]:
self.rect.x += self.speed
elif keys[pygame.K_UP]:
self.rect.y -= self.speed
elif keys[pygame.K_DOWN]:
self.rect.y += self.speed
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 10
def update(self):
self.rect.y -= self.speed
# 创建游戏对象
player_tank = Tank(400, 300)
all_sprites = pygame.sprite.Group()
all_sprites.add(player_tank)
bullets = pygame.sprite.Group()
# 游戏循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = Bullet(player_tank.rect.x + 32, player_tank.rect.y - 16)
bullets.add(bullet)
all_sprites.add(bullet)
# 更新游戏对象
keys = pygame.key.get_pressed()
player_tank.update(keys)
bullets.update()
# 绘制游戏界面
screen.fill((255, 255, 255))
all_sprites.draw(screen)
# 更新屏幕显示
pygame.display.update()
# 限制帧数
clock.tick(fps)
tank.png

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