- 01 2月, 2018 2 次提交
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由 Brendan Forster 提交于
Add `.dart_tool/`
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- 18 1月, 2018 1 次提交
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由 Brendan Forster 提交于
Update TeX.gitignore
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- 16 1月, 2018 1 次提交
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由 Felipe Meneguzzi 提交于
Added a temporary file used in MacTeX
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- 12 1月, 2018 2 次提交
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由 Brendan Forster 提交于
Update Android.gitignore
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由 Ruttanachai Auitragool 提交于
Add fastlane in Android gitignore
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- 04 1月, 2018 2 次提交
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由 Brendan Forster 提交于
Fixed the unignore of folder 'packages'
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由 mbukejlovic 提交于
Considering the VisualStudio gitignore file contains a line "**/[Pp]ackages/*", these 2 lines from Umbraco gitignore never get applied properly to the desired files, even though Umbraco lines were added after the VS lines. I guess the VS's line is more specific, so it gets a priority of some sort.
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- 02 1月, 2018 4 次提交
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由 Brendan Forster 提交于
Update Node.gitignore
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由 Kyle Kelley 提交于
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由 Brendan Forster 提交于
Go: Add '*.exe~' to .gitignore
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由 Max Schmitt 提交于
When you build a Go executable, which does already exists and is in use on Windows (e.g. running) then the output binary name will be extended by a '~' prefix. https://github.com/golang/go/blob/558eeb2d850d064b0b02b65a7bf3af6c108c248d/src/cmd/go/internal/work/exec.go#L1165-L1170
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- 26 12月, 2017 3 次提交
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由 Rafi Wiener 提交于
* Update Eclipse.gitignore * Update Eclipse.gitignore
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由 toby 提交于
* Add *.snk strong name key files Strong name key files shouldn't be included in a repository AFAIK. they are intended to sign build output to verify that it comes from the correct publisher. having an *.snk in a repository would allow anyone to produce build as if they were the original publisher. I guess some OSS projects might like to have *.snk files in their repos but that would be an exception to the rule. * Make use of *.snk optional Add note explaining use. * Reduce explanation Just use a link instead
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由 PTS93 提交于
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- 21 12月, 2017 1 次提交
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- 18 12月, 2017 1 次提交
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由 baijifeilong 提交于
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- 15 12月, 2017 3 次提交
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由 Sam Roberts 提交于
Added extensions for prepackaged app and toolbox file, pregenerated helpsearch folders.
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由 Stefan 提交于
Rails 5 uses npm to handle javascript dependancies, node_modules should not be checked in to git.
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由 Richard Thompson 提交于
The out of date models flag is automatically generated by the system, we don't want this in Git
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- 14 12月, 2017 1 次提交
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由 Enrico Sada 提交于
ref http://msbuildlog.com/
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- 06 12月, 2017 1 次提交
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由 Augusto Daniele 提交于
Add .jekyll-cache/ as per envygeeks/jekyll-assets
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- 30 11月, 2017 1 次提交
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由 Matthew Wallace 提交于
* Update Unity.gitignore Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder. * removed wildcards from Unity's .gitignore
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- 29 11月, 2017 13 次提交
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由 Tuomas-Matti Soikkeli 提交于
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由 Ryan Scott 提交于
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由 James Reed 提交于
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由 Matthew Wallace 提交于
Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder.
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由 Thi Minh Nhựt 提交于
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由 Sadhan Sarma 提交于
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由 Caio Proiete 提交于
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由 Chris Mower 提交于
* without . the auto directory is still considered for commits * small addition that ensures all Emacs-Lisp files (.el files) are ignored
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由 Denis Peshkov 提交于
* Update VisualStudio.gitignore
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由 Brendan Forster 提交于
Revert "Remove Composer's file and directory."
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由 Brendan Forster 提交于
Remove .glide/ ignore
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由 Brendan Forster 提交于
Ignore Visual Studio 2017 C++ app generated files.
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由 Brendan Forster 提交于
UnrealEngine - Include Plugins folder
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- 24 11月, 2017 1 次提交
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由 Pavel Halbich 提交于
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- 20 11月, 2017 1 次提交
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由 Brendan Forster 提交于
Update comment
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- 18 11月, 2017 2 次提交
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由 Brendan Forster 提交于
Update VisualStudio.gitignore
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由 Aayush Kapoor 提交于
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