- 12 12月, 2018 1 次提交
-
-
由 Kyle Smith 提交于
-
- 02 12月, 2018 1 次提交
-
-
由 David C. Drake 提交于
-
- 07 11月, 2018 1 次提交
-
-
由 1nfinite9 提交于
Add ignore for Crashlytics generated file
-
- 18 10月, 2018 1 次提交
-
-
由 Clemens Scharfen 提交于
Added *.VC.db to Unity.gitignore, which is an auto generated IntelliSense file from VS2015 Update 2 (replacing the .sdf file).
-
- 28 4月, 2018 1 次提交
-
-
由 Owen Blacker 提交于
-
- 16 4月, 2018 1 次提交
-
-
由 kilian442 提交于
/.vs/ do not catch the visual studio cache folder but .vs/ do
-
- 15 3月, 2018 1 次提交
-
-
由 Popa Marius Adrian 提交于
-
- 30 11月, 2017 1 次提交
-
-
由 Matthew Wallace 提交于
* Update Unity.gitignore Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder. * removed wildcards from Unity's .gitignore
-
- 29 11月, 2017 2 次提交
-
-
由 James Reed 提交于
-
由 Matthew Wallace 提交于
Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder.
-
- 11 3月, 2017 1 次提交
-
-
由 Ben Bodenmiller 提交于
-
- 31 1月, 2017 1 次提交
-
-
由 Taemin Hong 提交于
Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows. This change may be helpful for Unity developers who use the recent version of Unity in Windows.
-
- 11 1月, 2017 1 次提交
-
-
由 Roger 提交于
-
- 21 6月, 2016 1 次提交
-
-
由 Ricardo Pistorello 提交于
-
- 10 12月, 2015 1 次提交
-
-
由 tim 提交于
Unity.gitignore modyfying, add `/[Bb]uilds/ /Assets/AssetStoreTools*` dictionaries and `*.svd` svd files to be ignored modified: Unity.gitignore
-
- 26 8月, 2015 2 次提交
-
-
由 Ahmed Baracat 提交于
-
由 Ahmed Baracat 提交于
Ignore build, MacOSX and Windows files
-
- 19 4月, 2015 1 次提交
-
-
由 Tandoori 提交于
With the current setup these folders are ignored in the whole repo, but they're only automatically generated in the project root so it makes sense to only ignore the ones in the root. I made this change because one of the assets in my project uses a folder called 'Library', and I was wondering why it never uploaded that folder.
-
- 05 1月, 2015 2 次提交
-
-
由 Matthias Viranyi 提交于
And removes the last new line.
-
由 Matthias Viranyi 提交于
Removes queried extensions.
-
- 12 12月, 2014 3 次提交
-
-
由 Matthias Viranyi 提交于
-
由 Matthias Viranyi 提交于
Adds several annoying files to Unity3D ignore file, like platform cache files (Mac + Windows), the famous Unity3D pidb.meta
-
由 Clarke Plumo 提交于
-
- 05 12月, 2014 1 次提交
-
-
由 Joel Kuntz 提交于
By having the leading `/` infront of the `*` makes these types of files relative to the directory the gitignore is in. If you create a Unity project inside of a git directory Unity forces you to create a new directory, thus not picking up these files.
-
- 26 7月, 2014 1 次提交
-
-
由 ChemiKhazi 提交于
Ignore the build directory in case a Unity build is initiated in the project.
-
- 18 6月, 2014 1 次提交
-
-
由 ahmyi 提交于
Sysinfo.txt is generated by unity if occurs any crashes. The content consist of users system information, running process etc. I don't think that should be shared with others.
-
- 05 2月, 2014 1 次提交
-
-
由 ahmyi 提交于
-
- 17 1月, 2014 1 次提交
-
-
由 Borders, Casey 提交于
-
- 23 11月, 2013 1 次提交
-
-
由 Borders, Casey 提交于
-
- 12 11月, 2013 1 次提交
-
-
由 Jephir 提交于
Unity only generates project files in the top-level directory. However, the current .gitignore will ignore all project files even if they were not generated by Unity. It is sometimes necessary to include non-Unity project files for level editors or other utility projects that have been added to the repository.
-
- 08 11月, 2013 1 次提交
-
-
由 Álison Fernandes 提交于
*.suo files are binary, user specific files generated by Visual Studio with some user configuration information, thus, don't need to be versioned.
-
- 24 3月, 2012 1 次提交
-
-
由 Jakub Stasiak 提交于
-