- 24 4月, 2017 1 次提交
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由 Brendan Forster 提交于
Add moc_*.h in Qt.gitignore
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- 23 4月, 2017 1 次提交
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由 Glordim 提交于
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- 20 4月, 2017 1 次提交
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由 Brendan Forster 提交于
Edit ignore for Microsoft Visio autosave files to include Office <= 2003
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- 19 4月, 2017 1 次提交
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由 Piotr Orzechowski 提交于
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- 17 4月, 2017 2 次提交
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由 Brendan Forster 提交于
Added .tgz
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由 Mayank Kakodkar 提交于
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- 15 4月, 2017 4 次提交
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由 Brendan Forster 提交于
Fixes issue excluding sub directories
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由 Brendan Forster 提交于
Allow PakBlacklist-*.txt files inside Build dir in UnrealEngine.gitignore
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由 Brendan Forster 提交于
Adding cmake-build-debug
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由 Brendan Forster 提交于
Added .spyproject to ignored paths
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- 04 4月, 2017 1 次提交
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由 Brendan Forster 提交于
[C] ignore versions of kernel module build results
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- 03 4月, 2017 2 次提交
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由 Brendan Forster 提交于
Add pdfpc files to Tex.gitignore
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由 Brendan Forster 提交于
Ignore mkdocs site directory
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- 01 4月, 2017 2 次提交
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由 Ghislain Antony Vaillant 提交于
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由 Piotr Orzechowski 提交于
The presentation software pdfpc [1] (which is handy for latex beamer slides) supports additional notes on the secondary screen provided by *.pdfpc files. These can be autogenerated from latex documents with the pdfpcnotes package [2], thus should be ignored in a latex project (but not in others where they could have been created manually). [1] https://pdfpc.github.io/ [2] https://github.com/cebe/pdfpc-latex-notes
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- 31 3月, 2017 1 次提交
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由 Ghislain Antony Vaillant 提交于
[mkdocs](http://www.mkdocs.org/) is rising as an alternative to Sphinx for project's documentation. The default build command puts the generated documentation in a `site` directory at the root of the project which should be ignored.
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- 29 3月, 2017 4 次提交
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由 Brendan Forster 提交于
Fix macOS Icon
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由 Brendan Forster 提交于
.project and .classpath should be inside VC
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由 Spencer Mathews 提交于
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由 Spencer Mathews 提交于
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- 28 3月, 2017 1 次提交
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由 Rafael Miranda 提交于
From the Eclipse Documentation: "Make sure that the .project and .classpath files are under version control. These files must be stored in the repository so that other users checking out the projects for the first time will get the correct type of project and will get the correct Java build path." - http://wiki.eclipse.org/FAQ_How_do_I_set_up_a_Java_project_to_share_in_a_repository%3F
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- 24 3月, 2017 2 次提交
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由 Brendan Forster 提交于
Rails gitignore misuses double-asterisk
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由 Connor Taffe 提交于
`**.` is invalid
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- 21 3月, 2017 1 次提交
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由 Dominik Raniszewski 提交于
Looks like Spyder 3.1 uses .spyproject folder to store workspace config
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- 20 3月, 2017 1 次提交
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由 Omar Shaikh 提交于
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- 14 3月, 2017 1 次提交
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由 Brendan Forster 提交于
Add ignore for Secondary data files
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- 13 3月, 2017 4 次提交
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由 Matt Smith 提交于
Secondary data files .ndf (https://msdn.microsoft.com/en-us/library/ms189563.aspx)
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由 Brendan Forster 提交于
Drastically simplify .gitignore for Dart
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由 Brendan Forster 提交于
Add Cursive's REPL history file
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由 Robert Richter 提交于
**Reasons for making this change:** The file `replstate.xml` contains the history of the Clojure REPL that Cursive adds to IntelliJ. Obviously that's user-specific, and not relevant to other users. **Links to documentation supporting these rule changes:** This file is not well-documented, but in cursive-ide/cursive#1325, the Cursive developers state that this is the REPL history file, and that deleting it is acceptable troubleshooting if it's causing trouble.
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- 12 3月, 2017 3 次提交
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由 Brendan Forster 提交于
remove extra line
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由 Kevin Moore 提交于
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由 Kevin Moore 提交于
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- 11 3月, 2017 2 次提交
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由 Kevin Moore 提交于
Our typical workflow has JS and related build outputs in the `build` directory. Most users are on new SDKs, so we don't have to worry about these ignores. Most users don't generate docs locally. If they do, it's easy to add the entry to their .gitignore later.
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由 Ben Bodenmiller 提交于
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- 09 3月, 2017 2 次提交
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由 gagallo7 提交于
The PakBlacklist-<BuildConfiguration>.txt is used to disallow some files to be packaged in the pak file. This can be very helpful to reduce pak file size for mobile platforms. To avoid the user-defined blueprint class Debug.uasset located in Content/Blueprints folder to be packaged in shipping build, one has to do the following steps: 1. Create the PakBlacklist-Shipping.txt file in Build/Android directory. 2. Insert the content "../../../MyGameName/Blueprints/Debug.uasset 3. Package the game Source: https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/#packageblacklist
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由 Hannes Elvemyr 提交于
This .gitignore is not correct. At least was not working for me. Ignoring /media/* and then excluding !/media/customer/.htaccess is not working. According to the Git manual, "It is not possible to re-include a file if a parent directory of that file is excluded." (https://git-scm.com/docs/gitignore). Found a solution here: http://stackoverflow.com/questions/987142/make-gitignore-ignore-everything-except-a-few-files/16318111#16318111
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- 07 3月, 2017 1 次提交
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由 Brendan Forster 提交于
Remove Composer's file and directory from Symfony.
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- 06 3月, 2017 1 次提交
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由 Yousha Aleayoub 提交于
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- 02 3月, 2017 1 次提交
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由 Markus Olsson 提交于
Added BizTalk build output files to ignore list
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