- 26 1月, 2019 1 次提交
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由 Sam Roeca 提交于
PEP-517 has resulted in some updates to the Python build process. As a result, a new directory called pip-wheel-metadata is created on fresh builds. This PR adds this directory into the Python default gitignore. See https://github.com/pypa/pip/blob/e5f4bbb7ddff87f48f2b5815513e4211ccdde83a/src/pip/_internal/req/req_install.py#L568
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- 25 1月, 2019 1 次提交
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由 Brendan Forster 提交于
Ignore CMake FetchContent directory
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- 24 1月, 2019 1 次提交
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由 João Neto 提交于
CMake's `FetchContent` module creates a `_deps` directory on the root (configurable by modifying `FETCHCONTENT_BASE_DIR`)
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- 23 1月, 2019 4 次提交
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由 Brendan Forster 提交于
Unity: Never ignore asset meta data
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由 Jannes 提交于
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由 Brendan Forster 提交于
Update Ruby.ignore to ignore .byebug_history file
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由 Patrick Boatner 提交于
The file `.byebug_history` is generated when using the popular https://github.com/deivid-rodriguez/byebug gem for debugging in Ruby. It contains a list of commands the user has run while debugging, which should not be committed to the repository. The author of the gem agrees with this here: https://github.com/deivid-rodriguez/byebug/issues/204#issuecomment-178238302 I have copied this from the Rails gitignore here: https://github.com/github/gitignore/blob/f908e51bcf38ae5ede449c55189a7b25d8c507cc/Rails.gitignore#L45
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- 09 1月, 2019 1 次提交
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由 Brendan Forster 提交于
ignore android lint temp files.
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- 08 1月, 2019 4 次提交
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由 Andreia Gaita 提交于
Unity: ignore mdbs, fix path to crashlytics file, make AssetStoreTools optional
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由 Andreia Gaita 提交于
Only people building Unity plugins will need to import the asset store tools plugin into their project, and it's a toss up whether they want to commit the tooling into their repo (they might or they might not want to, it highly depends on their workflow). The default .gitignore shouldn't be making this choice for these users.
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由 Andreia Gaita 提交于
Unity projects targeting the 2.0/3.5 runtime or built with mono < v5.0 generate `mdb` files, not `pdb` files. Looks like the `crashlytics-build.properties` gets around in more than just the `StreamingAssets` folder, looking at [examples around the internets](https://github.com/auth0/sharelock-android/blob/master/app/src/main/assets/crashlytics-build.properties), so it should probably just be ignored as a filename.
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由 jiakaiyang 提交于
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- 07 1月, 2019 2 次提交
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由 Brendan Forster 提交于
Add version control ignore
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由 Brendan Forster 提交于
google-services.json
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- 05 1月, 2019 1 次提交
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由 Nicholas 提交于
vcs.xml can be considered for gitignore as per this [stackoverflow discussion](https://stackoverflow.com/questions/16736856/what-should-be-in-my-gitignore-for-an-android-studio-project/18454251#18454251)
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- 03 1月, 2019 1 次提交
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由 Aslam Anver 提交于
google-services.json file should be commented on default if they want they will change otherwise it'll destroy the project
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- 31 12月, 2018 2 次提交
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由 Brendan Forster 提交于
Unified base folder name format
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由 johnsoncodehk 提交于
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- 24 12月, 2018 1 次提交
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由 Brendan Forster 提交于
[Unity] Ignore Logs/Packages-Update.log
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- 20 12月, 2018 2 次提交
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由 Brendan Forster 提交于
[Visual studio] Ignore health check temp database
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由 Hassan Hashemi 提交于
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- 19 12月, 2018 10 次提交
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由 Brendan Forster 提交于
IAR_EWARM
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由 Hassan Hashemi 提交于
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由 Hassan Hashemi 提交于
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由 Daniel Gullberg 提交于
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由 Daniel Gullberg 提交于
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由 Daniel Gullberg 提交于
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由 Daniel Gullberg 提交于
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由 Hassan Hashemi 提交于
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由 Brendan Forster 提交于
Unity Logs
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- 18 12月, 2018 9 次提交
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由 Clemens Scharfen 提交于
Added Logs to Unity.gitignore, which is automatically generated in Unity 2018.3 to log package updates.
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由 FutureClemens 提交于
Updating my fork with the original master
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由 Brendan Forster 提交于
feat: Add missing executables and generated
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由 Brendan Forster 提交于
Create AtmelStudio.gitignore
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由 Brendan Forster 提交于
Add ignorer to .env.test variable in NodeJS
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由 Brendan Forster 提交于
remove rsconnect folder from R.gitignore
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由 Brendan Forster 提交于
Create Magento2.gitignore
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由 Brendan Forster 提交于
[Go] Fix typo in comment
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由 Brendan Forster 提交于
Improve comment capitalization consistency
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