- 26 12月, 2017 2 次提交
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由 toby 提交于
* Add *.snk strong name key files Strong name key files shouldn't be included in a repository AFAIK. they are intended to sign build output to verify that it comes from the correct publisher. having an *.snk in a repository would allow anyone to produce build as if they were the original publisher. I guess some OSS projects might like to have *.snk files in their repos but that would be an exception to the rule. * Make use of *.snk optional Add note explaining use. * Reduce explanation Just use a link instead
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由 PTS93 提交于
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- 21 12月, 2017 1 次提交
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- 18 12月, 2017 1 次提交
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由 baijifeilong 提交于
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- 15 12月, 2017 3 次提交
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由 Sam Roberts 提交于
Added extensions for prepackaged app and toolbox file, pregenerated helpsearch folders.
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由 Stefan 提交于
Rails 5 uses npm to handle javascript dependancies, node_modules should not be checked in to git.
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由 Richard Thompson 提交于
The out of date models flag is automatically generated by the system, we don't want this in Git
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- 14 12月, 2017 1 次提交
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由 Enrico Sada 提交于
ref http://msbuildlog.com/
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- 06 12月, 2017 1 次提交
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由 Augusto Daniele 提交于
Add .jekyll-cache/ as per envygeeks/jekyll-assets
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- 30 11月, 2017 1 次提交
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由 Matthew Wallace 提交于
* Update Unity.gitignore Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder. * removed wildcards from Unity's .gitignore
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- 29 11月, 2017 13 次提交
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由 Tuomas-Matti Soikkeli 提交于
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由 Ryan Scott 提交于
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由 James Reed 提交于
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由 Matthew Wallace 提交于
Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder.
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由 Thi Minh Nhựt 提交于
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由 Sadhan Sarma 提交于
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由 Caio Proiete 提交于
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由 Chris Mower 提交于
* without . the auto directory is still considered for commits * small addition that ensures all Emacs-Lisp files (.el files) are ignored
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由 Denis Peshkov 提交于
* Update VisualStudio.gitignore
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由 Brendan Forster 提交于
Revert "Remove Composer's file and directory."
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由 Brendan Forster 提交于
Remove .glide/ ignore
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由 Brendan Forster 提交于
Ignore Visual Studio 2017 C++ app generated files.
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由 Brendan Forster 提交于
UnrealEngine - Include Plugins folder
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- 24 11月, 2017 1 次提交
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由 Pavel Halbich 提交于
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- 20 11月, 2017 1 次提交
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由 Brendan Forster 提交于
Update comment
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- 18 11月, 2017 2 次提交
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由 Brendan Forster 提交于
Update VisualStudio.gitignore
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由 Aayush Kapoor 提交于
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- 16 11月, 2017 1 次提交
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由 Noctis- 提交于
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- 15 11月, 2017 1 次提交
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由 Dean Butcher 提交于
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- 09 11月, 2017 1 次提交
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由 Chris Lush 提交于
This reverts commit 5b836814.
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- 08 11月, 2017 3 次提交
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由 Brendan Forster 提交于
Spelling
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由 Josh Soref 提交于
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由 Josh Soref 提交于
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- 30 10月, 2017 3 次提交
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由 Brendan Forster 提交于
Update Terraform.gitignore
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由 Brendan Forster 提交于
Fix link to go to current anchor
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由 Han Tuzun 提交于
Improvements: * `.terraform` directories could be created in any subdirectory when user runs `terraform init`. * Quite an interesting variations of`.tfstate` files are created by Terraform such as `.*.tfstate.d` or `.*.tfstate.lock.info`. It's best not to name any file with `*.tfstate.*` pattern. * `*.tfvars` files often contain private data and not supposed to be committed.
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- 28 10月, 2017 1 次提交
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由 Clifford 提交于
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- 24 10月, 2017 1 次提交
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由 bndw 提交于
This was a workaround for https://github.com/Masterminds/glide/issues/736Signed-off-by: Nbndw <benjamindwoodward@gmail.com>
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- 23 10月, 2017 2 次提交
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由 Brendan Forster 提交于
Windows.gitignore - Change desktop.ini to [Dd]esktop.ini
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由 Yousha Aleayoub 提交于
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