1. 23 2月, 2018 2 次提交
  2. 13 2月, 2018 5 次提交
  3. 08 2月, 2018 2 次提交
  4. 06 2月, 2018 2 次提交
  5. 04 2月, 2018 2 次提交
  6. 03 2月, 2018 1 次提交
  7. 02 2月, 2018 1 次提交
  8. 01 2月, 2018 2 次提交
  9. 30 1月, 2018 1 次提交
    • K
      Added "ServiceFabricBackup/" · 415d7322
      komaflash // ec8or 提交于
      The latest update of Visual Studio 17 (15.5.5) introduces a new backup folder called "ServiceFabricBackup" before upgrading service fabric applications.
      415d7322
  10. 26 1月, 2018 1 次提交
  11. 18 1月, 2018 1 次提交
  12. 16 1月, 2018 1 次提交
  13. 12 1月, 2018 2 次提交
  14. 04 1月, 2018 2 次提交
  15. 02 1月, 2018 4 次提交
  16. 26 12月, 2017 3 次提交
    • R
      Update Eclipse.gitignore (#2556) · ade08bae
      Rafi Wiener 提交于
      * Update Eclipse.gitignore
      
      * Update Eclipse.gitignore
      ade08bae
    • T
      Add *.snk strong name key files (#2483) · 7d42effd
      toby 提交于
      * Add *.snk strong name key files
      
      Strong name key files shouldn't be included in a repository AFAIK. they are intended to sign build output to verify that it comes from the correct publisher. having an *.snk in a repository would allow anyone to produce build as if they were the original publisher.
      
      I guess some OSS projects might like to have *.snk files in their repos but that would be an exception to the rule.
      
      * Make use of *.snk optional
      
      Add note explaining use.
      
      * Reduce explanation
      
      Just use a link instead
      7d42effd
    • P
      Added a few common CAM file extensions (#2555) · de2539a7
      PTS93 提交于
      de2539a7
  17. 21 12月, 2017 1 次提交
  18. 18 12月, 2017 1 次提交
  19. 15 12月, 2017 3 次提交
  20. 14 12月, 2017 1 次提交
  21. 06 12月, 2017 1 次提交
  22. 30 11月, 2017 1 次提交
    • M
      Fixing .gitignore (#2531) · dc0ca6d8
      Matthew Wallace 提交于
      * Update Unity.gitignore
      
      Prevents directories: `Library`
      `Temp`
      `Obj`
      `Build`
      `Builds`
      `Assets/AssetStoreTools`
      from being included in the remote if the project sits in the `Assets` folder.
      
      * removed wildcards from Unity's .gitignore
      dc0ca6d8