提交 ebdc887c 编写于 作者: L linxinfa

修复同名资源加载的问题

上级 0d5bff3b
......@@ -1870,6 +1870,81 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
--- !u!1 &6569529159534405866
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4113119798938260497}
- component: {fileID: 3478275598723888864}
- component: {fileID: 7509089638952109046}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4113119798938260497
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6569529159534405866}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8156526501221630152}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3478275598723888864
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6569529159534405866}
m_CullTransparentMesh: 1
--- !u!114 &7509089638952109046
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6569529159534405866}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6918157007815233559
GameObject:
m_ObjectHideFlags: 0
......@@ -2372,6 +2447,7 @@ RectTransform:
- {fileID: 9202289682548026999}
- {fileID: 3917598517821617153}
- {fileID: 5272273222015305815}
- {fileID: 4113119798938260497}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......
......@@ -49,9 +49,7 @@ public class AssetBundleMgr
}
if (null != ab)
{
var assetName = fname.Substring(0, fname.IndexOf("."));
obj = ab.LoadAsset<Object>(assetName);
GameLogger.LogGreen("Load Asset From AssetBundle: assetName: " + assetName);
obj = ab.LoadAsset<Object>("Assets/GameRes/" + uri);
}
#endif
......
fileFormatVersion: 2
guid: 659d8d4d3b8b1694b851a28a79baae38
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: eb289fa176a70814d87d908cda424a2c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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