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5514d977
编写于
11月 05, 2021
作者:
L
linxinfa
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
新增新手引导遮罩
上级
d3961d1b
变更
33
隐藏空白更改
内联
并排
Showing
33 changed file
with
798 addition
and
11 deletion
+798
-11
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+4
-0
Assets/GameRes/Config/resources.bytes
Assets/GameRes/Config/resources.bytes
+1
-0
Assets/GameRes/UIPrefabs/Common/GuideMask.prefab
Assets/GameRes/UIPrefabs/Common/GuideMask.prefab
+197
-0
Assets/GameRes/UIPrefabs/Common/GuideMask.prefab.meta
Assets/GameRes/UIPrefabs/Common/GuideMask.prefab.meta
+7
-0
Assets/GameRes/UIPrefabs/Login/LoginPanel.prefab
Assets/GameRes/UIPrefabs/Login/LoginPanel.prefab
+2
-0
Assets/LuaFramework/Editor/CustomSettings.cs
Assets/LuaFramework/Editor/CustomSettings.cs
+1
-0
Assets/LuaFramework/Lua/Logic/Login/LoginLogic.lua
Assets/LuaFramework/Lua/Logic/Login/LoginLogic.lua
+2
-2
Assets/LuaFramework/Lua/LuaFileList.lua
Assets/LuaFramework/Lua/LuaFileList.lua
+2
-0
Assets/LuaFramework/Lua/View/Common/FlyTips.lua
Assets/LuaFramework/Lua/View/Common/FlyTips.lua
+1
-1
Assets/LuaFramework/Lua/View/Common/GuideMask.lua
Assets/LuaFramework/Lua/View/Common/GuideMask.lua
+21
-0
Assets/LuaFramework/Lua/View/Common/GuideMask.lua.meta
Assets/LuaFramework/Lua/View/Common/GuideMask.lua.meta
+7
-0
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
+2
-0
Assets/LuaFramework/ToLua/Source/Generate/GlobalObjsWrap.cs
Assets/LuaFramework/ToLua/Source/Generate/GlobalObjsWrap.cs
+30
-0
Assets/LuaFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs
...ts/LuaFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs
+90
-0
Assets/LuaFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs.meta
...aFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs.meta
+11
-0
Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs
Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs
+1
-0
Assets/RawAssets/GuideMask.meta
Assets/RawAssets/GuideMask.meta
+8
-0
Assets/RawAssets/GuideMask/Material.meta
Assets/RawAssets/GuideMask/Material.meta
+8
-0
Assets/RawAssets/GuideMask/Material/GuideMask.mat
Assets/RawAssets/GuideMask/Material/GuideMask.mat
+88
-0
Assets/RawAssets/GuideMask/Material/GuideMask.mat.meta
Assets/RawAssets/GuideMask/Material/GuideMask.mat.meta
+8
-0
Assets/RawAssets/GuideMask/Shader.meta
Assets/RawAssets/GuideMask/Shader.meta
+8
-0
Assets/RawAssets/GuideMask/Shader/GuideMask.shader
Assets/RawAssets/GuideMask/Shader/GuideMask.shader
+126
-0
Assets/RawAssets/GuideMask/Shader/GuideMask.shader.meta
Assets/RawAssets/GuideMask/Shader/GuideMask.shader.meta
+10
-0
Assets/Scripts/Framework/Common/Global/GlobalObjs.cs
Assets/Scripts/Framework/Common/Global/GlobalObjs.cs
+1
-1
Assets/Scripts/Framework/Panel/PanelMgr.cs
Assets/Scripts/Framework/Panel/PanelMgr.cs
+1
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask.meta
Assets/Scripts/Framework/UGUIExpand/GuideMask.meta
+8
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask/EventPermeate.cs
...s/Scripts/Framework/UGUIExpand/GuideMask/EventPermeate.cs
+47
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask/EventPermeate.cs.meta
...ipts/Framework/UGUIExpand/GuideMask/EventPermeate.cs.meta
+11
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
...ts/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
+67
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs.meta
...ripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs.meta
+11
-0
Assets/Scripts/Framework/UGUIExpand/UGUITool.cs
Assets/Scripts/Framework/UGUIExpand/UGUITool.cs
+1
-1
ProjectSettings/EditorSettings.asset
ProjectSettings/EditorSettings.asset
+16
-6
obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
+0
-0
未找到文件。
Assembly-CSharp.csproj
浏览文件 @
5514d977
...
...
@@ -293,6 +293,10 @@
<Compile
Include=
"Assets\Scripts\Framework\HotUpdate\HotUpdater.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\BaseType\UnityEngine_LightWrap.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Reflection\LuaField.cs"
/>
<Compile
Include=
"Assets\Scripts\Framework\UGUIExpand\GuideMask\EventPermeate.cs"
/>
<Compile
Include=
"Assets\Scripts\Framework\UGUIExpand\GuideMask\GuideMaskBhv.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Source\Generate\GuideMaskBhvWrap.cs"
/>
<None
Include=
"Assets\RawAssets\GuideMask\Shader\GuideMask.shader"
/>
<None
Include=
"Assets\output_log.txt"
/>
<None
Include=
"Assets\Scripts\代码目录说明.txt"
/>
<None
Include=
"Assets\LuaFramework\ToLua\readme.txt"
/>
...
...
Assets/GameRes/Config/resources.bytes
浏览文件 @
5514d977
...
...
@@ -9,4 +9,5 @@
<item
id=
"8"
editorPath=
"BaseRes/TestPanel.prefab"
version=
"2021/10/15"
desc=
"测试界面"
/>
<item
id=
"9"
editorPath=
"UIPrefabs/Common/FlyTips.prefab"
version=
"2021/11/4"
desc=
"冒提示语"
/>
<item
id=
"10"
editorPath=
"UIPrefabs/GameHall/GameHallPanel.prefab"
version=
"2021/11/4"
desc=
"大厅界面"
/>
<item
id=
"11"
editorPath=
"UIPrefabs/Common/GuideMask.prefab"
version=
"2021/11/5"
desc=
"新手引导遮罩"
/>
</items>
\ No newline at end of file
Assets/GameRes/UIPrefabs/Common/GuideMask.prefab
0 → 100644
浏览文件 @
5514d977
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Assets/GameRes/UIPrefabs/Common/GuideMask.prefab.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: f56033bbcd9254343b7abbc36f8aaf13
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/GameRes/UIPrefabs/Login/LoginPanel.prefab
浏览文件 @
5514d977
...
...
@@ -2439,6 +2439,8 @@ MonoBehaviour:
obj
:
{
fileID
:
1379999617935055205
}
-
name
:
languageDropdown
obj
:
{
fileID
:
8064066043860710197
}
-
name
:
guideMask
obj
:
{
fileID
:
0
}
---
!u!1
&8384778433073756124
GameObject
:
m_ObjectHideFlags
:
0
...
...
Assets/LuaFramework/Editor/CustomSettings.cs
浏览文件 @
5514d977
...
...
@@ -182,6 +182,7 @@ namespace LuaFramework
_GT
(
typeof
(
AnimationEventTrigger
)),
_GT
(
typeof
(
I18N
)),
_GT
(
typeof
(
LanguageMgr
)),
_GT
(
typeof
(
GuideMaskBhv
)),
};
private
static
Type
NonEdtType
(
string
className
)
...
...
Assets/LuaFramework/Lua/Logic/Login/LoginLogic.lua
浏览文件 @
5514d977
...
...
@@ -34,7 +34,7 @@ end
function
LoginLogic
.
CheckAccount
(
account
)
if
LuaUtil
.
IsStrNullOrEmpty
(
account
)
then
-- 请输入账号
FlyTips
.
Show
(
I18N
.
GetStr
(
2
))
FlyTips
.
Create
(
I18N
.
GetStr
(
2
))
return
false
end
return
true
...
...
@@ -44,7 +44,7 @@ end
function
LoginLogic
.
CheckPwd
(
pwd
)
if
LuaUtil
.
IsStrNullOrEmpty
(
pwd
)
then
-- 请输入账号
FlyTips
.
Show
(
I18N
.
GetStr
(
3
))
FlyTips
.
Create
(
I18N
.
GetStr
(
3
))
return
false
end
return
true
...
...
Assets/LuaFramework/Lua/LuaFileList.lua
浏览文件 @
5514d977
...
...
@@ -16,6 +16,8 @@ Network/Network.lua
-- 冒提示语
View
/
Common
/
FlyTips
.
lua
-- 新手引导遮罩
View
/
Common
/
GuideMask
.
lua
-- 登录
Logic
/
Login
/
LoginLogic
.
lua
...
...
Assets/LuaFramework/Lua/View/Common/FlyTips.lua
浏览文件 @
5514d977
...
...
@@ -3,7 +3,7 @@
FlyTips
=
FlyTips
or
{}
FlyTips
.
__index
=
FlyTips
function
FlyTips
.
Show
(
contentText
)
function
FlyTips
.
Create
(
contentText
)
local
self
=
{}
self
.
gameObject
=
UITool
.
Instantiate
(
GlobalObjs
.
s_topPanel
,
9
)
setmetatable
(
self
,
FlyTips
)
...
...
Assets/LuaFramework/Lua/View/Common/GuideMask.lua
0 → 100644
浏览文件 @
5514d977
GuideMask
=
GuideMask
or
{}
GuideMask
.
__index
=
GuideMask
function
GuideMask
.
Create
(
target
)
if
LuaUtil
.
IsNilOrNull
(
target
)
then
logError
(
"GuideMask Error, null == target"
)
return
nil
end
local
self
=
{}
self
.
gameObject
=
UITool
.
Instantiate
(
GlobalObjs
.
s_topPanel
,
11
)
setmetatable
(
self
,
GuideMask
)
local
binder
=
self
.
gameObject
:
GetComponent
(
"PrefabBinder"
)
self
.
mask
=
binder
:
GetObj
(
"mask"
)
self
.
mask
:
DoGuide
(
target
.
gameObject
)
return
self
end
function
GuideMask
:
Destroy
()
LuaUtil
.
SafeDestroyObj
(
self
.
gameObject
)
end
Assets/LuaFramework/Lua/View/Common/GuideMask.lua.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: 123228e04c588494a992383aba5d859f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
浏览文件 @
5514d977
...
...
@@ -59,6 +59,8 @@ function LoginPanel:SetUi(binder)
LanguageMgr
:
ChangeLanguageType
(
v
)
end
)
language
.
value
=
LanguageMgr
.
languageIndex
end
function
LoginPanel
:
OnHide
()
...
...
Assets/LuaFramework/ToLua/Source/Generate/GlobalObjsWrap.cs
浏览文件 @
5514d977
...
...
@@ -9,6 +9,7 @@ public class GlobalObjsWrap
L
.
BeginClass
(
typeof
(
GlobalObjs
),
typeof
(
System
.
Object
));
L
.
RegFunction
(
"New"
,
_CreateGlobalObjs
);
L
.
RegFunction
(
"__tostring"
,
ToLua
.
op_ToString
);
L
.
RegVar
(
"s_canvas"
,
get_s_canvas
,
set_s_canvas
);
L
.
RegVar
(
"s_topPanel"
,
get_s_topPanel
,
set_s_topPanel
);
L
.
RegVar
(
"s_windowPanel"
,
get_s_windowPanel
,
set_s_windowPanel
);
L
.
RegVar
(
"s_gamePanel"
,
get_s_gamePanel
,
set_s_gamePanel
);
...
...
@@ -40,6 +41,20 @@ public class GlobalObjsWrap
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
get_s_canvas
(
IntPtr
L
)
{
try
{
ToLua
.
Push
(
L
,
GlobalObjs
.
s_canvas
);
return
1
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
);
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
get_s_topPanel
(
IntPtr
L
)
{
...
...
@@ -96,6 +111,21 @@ public class GlobalObjsWrap
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
set_s_canvas
(
IntPtr
L
)
{
try
{
UnityEngine
.
Canvas
arg0
=
(
UnityEngine
.
Canvas
)
ToLua
.
CheckUnityObject
(
L
,
2
,
typeof
(
UnityEngine
.
Canvas
));
GlobalObjs
.
s_canvas
=
arg0
;
return
0
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
);
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
set_s_topPanel
(
IntPtr
L
)
{
...
...
Assets/LuaFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs
0 → 100644
浏览文件 @
5514d977
//this source code was auto-generated by tolua#, do not modify it
using
System
;
using
LuaInterface
;
public
class
GuideMaskBhvWrap
{
public
static
void
Register
(
LuaState
L
)
{
L
.
BeginClass
(
typeof
(
GuideMaskBhv
),
typeof
(
UnityEngine
.
MonoBehaviour
));
L
.
RegFunction
(
"DoGuide"
,
DoGuide
);
L
.
RegFunction
(
"__eq"
,
op_Equality
);
L
.
RegFunction
(
"__tostring"
,
ToLua
.
op_ToString
);
L
.
RegVar
(
"target"
,
get_target
,
set_target
);
L
.
EndClass
();
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
DoGuide
(
IntPtr
L
)
{
try
{
ToLua
.
CheckArgsCount
(
L
,
2
);
GuideMaskBhv
obj
=
(
GuideMaskBhv
)
ToLua
.
CheckObject
(
L
,
1
,
typeof
(
GuideMaskBhv
));
UnityEngine
.
GameObject
arg0
=
(
UnityEngine
.
GameObject
)
ToLua
.
CheckUnityObject
(
L
,
2
,
typeof
(
UnityEngine
.
GameObject
));
obj
.
DoGuide
(
arg0
);
return
0
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
);
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
op_Equality
(
IntPtr
L
)
{
try
{
ToLua
.
CheckArgsCount
(
L
,
2
);
UnityEngine
.
Object
arg0
=
(
UnityEngine
.
Object
)
ToLua
.
ToObject
(
L
,
1
);
UnityEngine
.
Object
arg1
=
(
UnityEngine
.
Object
)
ToLua
.
ToObject
(
L
,
2
);
bool
o
=
arg0
==
arg1
;
LuaDLL
.
lua_pushboolean
(
L
,
o
);
return
1
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
);
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
get_target
(
IntPtr
L
)
{
object
o
=
null
;
try
{
o
=
ToLua
.
ToObject
(
L
,
1
);
GuideMaskBhv
obj
=
(
GuideMaskBhv
)
o
;
UnityEngine
.
GameObject
ret
=
obj
.
target
;
ToLua
.
Push
(
L
,
ret
);
return
1
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
,
o
==
null
?
"attempt to index target on a nil value"
:
e
.
Message
);
}
}
[
MonoPInvokeCallbackAttribute
(
typeof
(
LuaCSFunction
))]
static
int
set_target
(
IntPtr
L
)
{
object
o
=
null
;
try
{
o
=
ToLua
.
ToObject
(
L
,
1
);
GuideMaskBhv
obj
=
(
GuideMaskBhv
)
o
;
UnityEngine
.
GameObject
arg0
=
(
UnityEngine
.
GameObject
)
ToLua
.
CheckUnityObject
(
L
,
2
,
typeof
(
UnityEngine
.
GameObject
));
obj
.
target
=
arg0
;
return
0
;
}
catch
(
Exception
e
)
{
return
LuaDLL
.
toluaL_exception
(
L
,
e
,
o
==
null
?
"attempt to index target on a nil value"
:
e
.
Message
);
}
}
}
Assets/LuaFramework/ToLua/Source/Generate/GuideMaskBhvWrap.cs.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: 6ded397f61bfcad49944d6e3018753ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs
浏览文件 @
5514d977
...
...
@@ -24,6 +24,7 @@ public static class LuaBinder
AnimationEventTriggerWrap
.
Register
(
L
);
I18NWrap
.
Register
(
L
);
LanguageMgrWrap
.
Register
(
L
);
GuideMaskBhvWrap
.
Register
(
L
);
L
.
RegFunction
(
"MyEventHandler"
,
MyEventHandler
);
L
.
BeginModule
(
"UnityEngine"
);
UnityEngine_ComponentWrap
.
Register
(
L
);
...
...
Assets/RawAssets/GuideMask.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: 34632e2a83f7d7441a2487bc6cb4596c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/RawAssets/GuideMask/Material.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: b6dc4d1cd3b46eb44b4691ab7eb26807
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/RawAssets/GuideMask/Material/GuideMask.mat
0 → 100644
浏览文件 @
5514d977
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
GuideMask
m_Shader
:
{
fileID
:
4800000
,
guid
:
c0210e2ac51aa804ebdb0a9143f732b8
,
type
:
3
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Ints
:
[]
m_Floats
:
-
_BumpScale
:
1
-
_ColorMask
:
15
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_Silder
:
83.81709
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_Stencil
:
0
-
_StencilComp
:
8
-
_StencilOp
:
0
-
_StencilReadMask
:
255
-
_StencilWriteMask
:
255
-
_UVSec
:
0
-
_UseUIAlphaClip
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Center
:
{
r
:
508.19995
,
g
:
277.80994
,
b
:
0
,
a
:
0
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
m_BuildTextureStacks
:
[]
Assets/RawAssets/GuideMask/Material/GuideMask.mat.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: e133bcb22461d4946bddc6ea7aaae46c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Assets/RawAssets/GuideMask/Shader.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: d208c851370b3274489ed63f52e974ac
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/RawAssets/GuideMask/Shader/GuideMask.shader
0 → 100644
浏览文件 @
5514d977
Shader
"UI/GuideMask"
{
Properties
{
[
PerRendererData
]
_MainTex
(
"Sprite Texture"
,
2
D
)
=
"white"
{}
_Color
(
"Tint"
,
Color
)
=
(
1
,
1
,
1
,
1
)
_StencilComp
(
"Stencil Comparison"
,
Float
)
=
8
_Stencil
(
"Stencil ID"
,
Float
)
=
0
_StencilOp
(
"Stencil Operation"
,
Float
)
=
0
_StencilWriteMask
(
"Stencil Write Mask"
,
Float
)
=
255
_StencilReadMask
(
"Stencil Read Mask"
,
Float
)
=
255
_ColorMask
(
"Color Mask"
,
Float
)
=
15
[
Toggle
(
UNITY_UI_ALPHACLIP
)]
_UseUIAlphaClip
(
"Use Alpha Clip"
,
Float
)
=
0
//-------------------add----------------------
_Center
(
"Center"
,
vector
)
=
(
0
,
0
,
0
,
0
)
_Silder
(
"_Silder"
,
Range
(
0
,
1000
))
=
1000
// sliders
//-------------------add----------------------
}
SubShader
{
Tags
{
"Queue"
=
"Transparent"
"IgnoreProjector"
=
"True"
"RenderType"
=
"Transparent"
"PreviewType"
=
"Plane"
"CanUseSpriteAtlas"
=
"True"
}
Stencil
{
Ref
[
_Stencil
]
Comp
[
_StencilComp
]
Pass
[
_StencilOp
]
ReadMask
[
_StencilReadMask
]
WriteMask
[
_StencilWriteMask
]
}
Cull
Off
Lighting
Off
ZWrite
Off
ZTest
[
unity_GUIZTestMode
]
Blend
SrcAlpha
OneMinusSrcAlpha
ColorMask
[
_ColorMask
]
Pass
{
Name
"Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_ALPHACLIP
struct
appdata_t
{
float4
vertex
:
POSITION
;
float4
color
:
COLOR
;
float2
texcoord
:
TEXCOORD0
;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct
v2f
{
float4
vertex
:
SV_POSITION
;
fixed4
color
:
COLOR
;
float2
texcoord
:
TEXCOORD0
;
float4
worldPosition
:
TEXCOORD1
;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4
_Color
;
fixed4
_TextureSampleAdd
;
float4
_ClipRect
;
//-------------------add----------------------
float
_Silder
;
float2
_Center
;
//-------------------add----------------------
v2f
vert
(
appdata_t
IN
)
{
v2f
OUT
;
UNITY_SETUP_INSTANCE_ID
(
IN
);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO
(
OUT
);
OUT
.
worldPosition
=
IN
.
vertex
;
OUT
.
vertex
=
UnityObjectToClipPos
(
OUT
.
worldPosition
);
OUT
.
texcoord
=
IN
.
texcoord
;
OUT
.
color
=
IN
.
color
*
_Color
;
return
OUT
;
}
sampler2D
_MainTex
;
fixed4
frag
(
v2f
IN
)
:
SV_Target
{
half4
color
=
(
tex2D
(
_MainTex
,
IN
.
texcoord
)
+
_TextureSampleAdd
)
*
IN
.
color
;
color
.
a
*=
UnityGet2DClipping
(
IN
.
worldPosition
.
xy
,
_ClipRect
);
#ifdef UNITY_UI_ALPHACLIP
clip
(
color
.
a
-
0
.
001
);
#endif
//-------------------add----------------------
color
.
a
*=
(
distance
(
IN
.
worldPosition
.
xy
,
_Center
.
xy
)
>
_Silder
);
color
.
rgb
*=
color
.
a
;
//-------------------add----------------------
return
color
;
}
ENDCG
}
}
}
Assets/RawAssets/GuideMask/Shader/GuideMask.shader.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: c0210e2ac51aa804ebdb0a9143f732b8
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Framework/Common/Global/GlobalObjs.cs
浏览文件 @
5514d977
...
...
@@ -5,7 +5,7 @@
/// </summary>
public
class
GlobalObjs
{
public
static
Canvas
s_canvas
;
public
static
Transform
s_topPanel
;
public
static
Transform
s_windowPanel
;
public
static
Transform
s_gamePanel
;
...
...
Assets/Scripts/Framework/Panel/PanelMgr.cs
浏览文件 @
5514d977
...
...
@@ -8,6 +8,7 @@ public class PanelMgr
{
public
void
Init
()
{
GlobalObjs
.
s_canvas
=
GameObject
.
Find
(
"Canvas"
).
GetComponent
<
Canvas
>();
GlobalObjs
.
s_topPanel
=
GameObject
.
Find
(
"TopPanel"
).
transform
;
GlobalObjs
.
s_windowPanel
=
GameObject
.
Find
(
"WindowPanel"
).
transform
;
GlobalObjs
.
s_gamePanel
=
GameObject
.
Find
(
"GamePanel"
).
transform
;
...
...
Assets/Scripts/Framework/UGUIExpand/GuideMask.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: afbdbde398b58f348b24d0d8ffe61551
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Framework/UGUIExpand/GuideMask/EventPermeate.cs
0 → 100644
浏览文件 @
5514d977
using
UnityEngine
;
using
UnityEngine.EventSystems
;
using
System.Collections.Generic
;
public
class
EventPermeate
:
MonoBehaviour
,
IPointerClickHandler
,
IPointerDownHandler
,
IPointerUpHandler
{
// 事件穿透对象
[
HideInInspector
]
public
GameObject
target
;
// 监听按下
public
void
OnPointerDown
(
PointerEventData
eventData
)
{
PassEvent
(
eventData
,
ExecuteEvents
.
pointerDownHandler
);
}
// 监听抬起
public
void
OnPointerUp
(
PointerEventData
eventData
)
{
PassEvent
(
eventData
,
ExecuteEvents
.
pointerUpHandler
);
}
// 监听点击
public
void
OnPointerClick
(
PointerEventData
eventData
)
{
PassEvent
(
eventData
,
ExecuteEvents
.
submitHandler
);
PassEvent
(
eventData
,
ExecuteEvents
.
pointerClickHandler
);
}
// 把事件透下去
public
void
PassEvent
<
T
>(
PointerEventData
data
,
ExecuteEvents
.
EventFunction
<
T
>
function
)
where
T
:
IEventSystemHandler
{
List
<
RaycastResult
>
results
=
new
List
<
RaycastResult
>();
EventSystem
.
current
.
RaycastAll
(
data
,
results
);
GameObject
current
=
data
.
pointerCurrentRaycast
.
gameObject
;
for
(
int
i
=
0
;
i
<
results
.
Count
;
i
++)
{
if
(
target
==
results
[
i
].
gameObject
)
{
// 如果是目标物体,则把事件透传下去,然后break
ExecuteEvents
.
Execute
(
results
[
i
].
gameObject
,
data
,
function
);
break
;
}
}
}
}
Assets/Scripts/Framework/UGUIExpand/GuideMask/EventPermeate.cs.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: 04618d7046ac3b94490d49c69ba54838
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
0 → 100644
浏览文件 @
5514d977
using
UnityEngine
;
using
UnityEngine.UI
;
/// <summary>
/// 新手引导动画
/// </summary>
[
RequireComponent
(
typeof
(
EventPermeate
))]
public
class
GuideMaskBhv
:
MonoBehaviour
{
public
GameObject
target
;
private
Material
material
;
private
float
diameter
;
// 直径
private
float
current
=
0f
;
Vector3
[]
corners
=
new
Vector3
[
4
];
float
yVelocity
=
0f
;
public
void
DoGuide
(
GameObject
target
)
{
if
(
null
!=
target
)
this
.
target
=
target
;
// 设置事件透传对象
gameObject
.
GetComponent
<
EventPermeate
>().
target
=
this
.
target
.
gameObject
;
var
canvas
=
GlobalObjs
.
s_canvas
;
target
.
GetComponent
<
RectTransform
>().
GetWorldCorners
(
corners
);
diameter
=
Vector2
.
Distance
(
WordToCanvasPos
(
canvas
,
corners
[
0
]),
WordToCanvasPos
(
canvas
,
corners
[
2
]))
/
2f
;
float
x
=
corners
[
0
].
x
+
((
corners
[
3
].
x
-
corners
[
0
].
x
)
/
2f
);
float
y
=
corners
[
0
].
y
+
((
corners
[
1
].
y
-
corners
[
0
].
y
)
/
2f
);
Vector3
center
=
new
Vector3
(
x
,
y
,
0f
);
Vector2
position
=
Vector2
.
zero
;
RectTransformUtility
.
ScreenPointToLocalPointInRectangle
(
canvas
.
transform
as
RectTransform
,
center
,
canvas
.
GetComponent
<
Camera
>(),
out
position
);
center
=
new
Vector4
(
position
.
x
,
position
.
y
,
0f
,
0f
);
material
=
GetComponent
<
Image
>().
material
;
material
.
SetVector
(
"_Center"
,
center
);
(
canvas
.
transform
as
RectTransform
).
GetWorldCorners
(
corners
);
for
(
int
i
=
0
;
i
<
corners
.
Length
;
i
++)
{
current
=
Mathf
.
Max
(
Vector3
.
Distance
(
WordToCanvasPos
(
canvas
,
corners
[
i
]),
center
),
current
);
}
material
.
SetFloat
(
"_Silder"
,
current
);
}
void
Update
()
{
float
value
=
Mathf
.
SmoothDamp
(
current
,
diameter
,
ref
yVelocity
,
0.3f
);
if
(!
Mathf
.
Approximately
(
value
,
current
))
{
current
=
value
;
material
.
SetFloat
(
"_Silder"
,
current
);
}
}
Vector2
WordToCanvasPos
(
Canvas
canvas
,
Vector3
world
)
{
Vector2
position
=
Vector2
.
zero
;
RectTransformUtility
.
ScreenPointToLocalPointInRectangle
(
canvas
.
transform
as
RectTransform
,
world
,
canvas
.
GetComponent
<
Camera
>(),
out
position
);
return
position
;
}
}
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs.meta
0 → 100644
浏览文件 @
5514d977
fileFormatVersion: 2
guid: 7213b8809b50755439cc1d92d3cec9f2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Framework/UGUIExpand/UGUITool.cs
浏览文件 @
5514d977
...
...
@@ -87,7 +87,7 @@ public class UGUITool
if
(
null
!=
onValueChanged
)
onValueChanged
(
v
);
});
return
dropdown
;
}
...
...
ProjectSettings/EditorSettings.asset
浏览文件 @
5514d977
...
...
@@ -4,13 +4,12 @@
EditorSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
11
m_ExternalVersionControlSupport
:
Visible Meta Files
m_SerializationMode
:
2
m_LineEndingsForNewScripts
:
0
m_DefaultBehaviorMode
:
0
m_PrefabRegularEnvironment
:
{
fileID
:
0
}
m_PrefabUIEnvironment
:
{
fileID
:
0
}
m_SpritePackerMode
:
0
m_SpritePackerMode
:
4
m_SpritePackerPaddingPower
:
1
m_EtcTextureCompressorBehavior
:
1
m_EtcTextureFastCompressor
:
1
...
...
@@ -18,13 +17,24 @@ EditorSettings:
m_EtcTextureBestCompressor
:
4
m_ProjectGenerationIncludedExtensions
:
txt;xml;fnt;cd;asmdef;rsp;asmref
m_ProjectGenerationRootNamespace
:
m_CollabEditorSettings
:
inProgressEnabled
:
1
m_EnableTextureStreamingInEditMode
:
1
m_EnableTextureStreamingInPlayMode
:
1
m_AsyncShaderCompilation
:
1
m_CachingShaderPreprocessor
:
1
m_PrefabModeAllowAutoSave
:
1
m_EnterPlayModeOptionsEnabled
:
0
m_EnterPlayModeOptions
:
3
m_ShowLightmapResolutionOverlay
:
1
m_GameObjectNamingDigits
:
1
m_GameObjectNamingScheme
:
0
m_AssetNamingUsesSpace
:
1
m_UseLegacyProbeSampleCount
:
0
m_SerializeInlineMappingsOnOneLine
:
1
\ No newline at end of file
m_SerializeInlineMappingsOnOneLine
:
1
m_DisableCookiesInLightmapper
:
0
m_AssetPipelineMode
:
1
m_CacheServerMode
:
0
m_CacheServerEndpoint
:
m_CacheServerNamespacePrefix
:
default
m_CacheServerEnableDownload
:
1
m_CacheServerEnableUpload
:
1
m_CacheServerEnableAuth
:
0
m_CacheServerEnableTls
:
0
obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
浏览文件 @
5514d977
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