提交 4d294cf9 编写于 作者: G Gabriele Cirulli

remove space to restart game, refactor code slightly

上级 08c50df9
......@@ -22,7 +22,7 @@
<div class="best-container">0</div>
</div>
</div>
<p class="game-intro">Join the numbers and get to the <strong>2048 tile!</strong></p>
<p class="game-intro">Join the numbers and get the <strong>2048 tile!</strong></p>
<a class="restart-button">New Game</a>
<div class="game-container">
<div class="game-message">
......
......@@ -39,16 +39,17 @@ KeyboardInputManager.prototype.listen = function () {
39: 1, // Right
40: 2, // Down
37: 3, // Left
75: 0, // vim keybindings
76: 1,
74: 2,
72: 3,
75: 0, // Vim up
76: 1, // Vim right
74: 2, // Vim down
72: 3, // Vim left
87: 0, // W
68: 1, // D
83: 2, // S
65: 3 // A
};
// Respond to direction keys
document.addEventListener("keydown", function (event) {
var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
event.shiftKey;
......@@ -59,38 +60,32 @@ KeyboardInputManager.prototype.listen = function () {
event.preventDefault();
self.emit("move", mapped);
}
if (event.which === 32) self.restart.bind(self)(event);
}
});
var retry = document.querySelector(".retry-button");
retry.addEventListener("click", this.restart.bind(this));
retry.addEventListener(this.eventTouchend, this.restart.bind(this));
var restart = document.querySelector(".restart-button");
restart.addEventListener("click", this.restart.bind(this));
restart.addEventListener("touchend", this.restart.bind(this));
var keepPlaying = document.querySelector(".keep-playing-button");
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
// Respond to button presses
this.bindButtonPress(".retry-button", this.restart);
this.bindButtonPress(".restart-button", this.restart);
this.bindButtonPress(".keep-playing-button", this.keepPlaying);
// Listen to swipe events
// Respond to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
gameContainer.addEventListener(this.eventTouchstart, function (event) {
if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return;
if(window.navigator.msPointerEnabled){
touchStartClientX = event.pageX;
touchStartClientY = event.pageY;
if ((!window.navigator.msPointerEnabled && event.touches.length > 1) ||
event.targetTouches > 1) {
return; // Ignore if touching with more than 1 finger
}
if (window.navigator.msPointerEnabled) {
touchStartClientX = event.pageX;
touchStartClientY = event.pageY;
} else {
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
}
event.preventDefault();
});
......@@ -99,15 +94,19 @@ KeyboardInputManager.prototype.listen = function () {
});
gameContainer.addEventListener(this.eventTouchend, function (event) {
if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return;
if ((!window.navigator.msPointerEnabled && event.touches.length > 0) ||
event.targetTouches > 0) {
return; // Ignore if still touching with one or more fingers
}
var touchEndClientX, touchEndClientY;
if(window.navigator.msPointerEnabled){
touchEndClientX = event.pageX;
touchEndClientY = event.pageY;
if (window.navigator.msPointerEnabled) {
touchEndClientX = event.pageX;
touchEndClientY = event.pageY;
} else {
touchEndClientX = event.changedTouches[0].clientX;
touchEndClientY = event.changedTouches[0].clientY;
touchEndClientX = event.changedTouches[0].clientX;
touchEndClientY = event.changedTouches[0].clientY;
}
var dx = touchEndClientX - touchStartClientX;
......@@ -132,3 +131,9 @@ KeyboardInputManager.prototype.keepPlaying = function (event) {
event.preventDefault();
this.emit("keepPlaying");
};
KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) {
var button = document.querySelector(selector);
button.addEventListener("click", fn.bind(this));
button.addEventListener(this.eventTouchend, fn.bind(this));
};
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