提交 3399bba2 编写于 作者: M Mark VanderVoord

- merged in changes by TheGreenDroid to reduce Lint and Compiler warnings

上级 72c55e02
......@@ -13,40 +13,40 @@
#include "unity_fixture_malloc_overrides.h"
#include "unity_fixture_internals.h"
int UnityMain(int argc, char* argv[], void (*runAllTests)());
int UnityMain(int argc, char* argv[], void (*runAllTests)(void));
#define TEST_GROUP(group)\
int TEST_GROUP_##group = 0
static const char* TEST_GROUP_##group = #group
#define TEST_SETUP(group) void TEST_##group##_SETUP()
#define TEST_SETUP(group) void TEST_##group##_SETUP(void)
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN()
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void)
#define TEST(group, name) \
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
void TEST_##group##_##name##_(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityTestRunner(TEST_##group##_SETUP,\
TEST_##group##_##name##_,\
TEST_##group##_##name##_,\
TEST_##group##_TEAR_DOWN,\
"TEST(" #group ", " #name ")",\
#group, #name,\
TEST_GROUP_##group, #name,\
__FILE__, __LINE__);\
}\
void TEST_##group##_##name##_()
void TEST_##group##_##name##_(void)
#define IGNORE_TEST(group, name) \
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
void TEST_##group##_##name##_(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
}\
void TEST_##group##_##name##_()
void TEST_##group##_##name##_(void)
#define DECLARE_TEST_CASE(group, name) \
void TEST_##group##_##name##_run()
void TEST_##group##_##name##_run(void)
#define RUN_TEST_CASE(group, name) \
{ DECLARE_TEST_CASE(group, name);\
......@@ -54,8 +54,9 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)());
//This goes at the bottom of each test file or in a separate c file
#define TEST_GROUP_RUNNER(group)\
void TEST_##group##_GROUP_RUNNER_runAll();\
void TEST_##group##_GROUP_RUNNER()\
void TEST_##group##_GROUP_RUNNER_runAll(void);\
void TEST_##group##_GROUP_RUNNER(void);\
void TEST_##group##_GROUP_RUNNER(void)\
{\
TEST_##group##_GROUP_RUNNER_runAll();\
}\
......@@ -63,7 +64,7 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)());
//Call this from main
#define RUN_TEST_GROUP(group)\
{ void TEST_##group##_GROUP_RUNNER();\
{ void TEST_##group##_GROUP_RUNNER(void);\
TEST_##group##_GROUP_RUNNER(); }
//CppUTest Compatibility Macros
......
......@@ -42,7 +42,7 @@ static const _UD d_zero = 0.0;
#endif
// compiler-generic print formatting masks
const _U_UINT UnitySizeMask[] =
const _U_UINT UnitySizeMask[] =
{
255u, // 0xFF
65535u, // 0xFFFF
......@@ -308,7 +308,7 @@ void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual
}
else
{
UnityPrint(UnityStrNull);
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
......@@ -319,7 +319,7 @@ void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual
}
else
{
UnityPrint(UnityStrNull);
UnityPrint(UnityStrNull);
}
}
......@@ -332,7 +332,7 @@ int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
if (expected == NULL)
{
......@@ -350,7 +350,7 @@ int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
return 0;
}
......@@ -366,7 +366,7 @@ void UnityAssertBits(const _U_SINT mask,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
......@@ -401,8 +401,8 @@ void UnityAssertEqualNumber(const _U_SINT expected,
}
//-----------------------------------------------
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const _U_SINT* expected,
UNITY_PTR_ATTRIBUTE const _U_SINT* actual,
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
......@@ -413,7 +413,7 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const _U_SINT* expected,
UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE _US8*)actual;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
......@@ -421,7 +421,7 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const _U_SINT* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
......@@ -531,7 +531,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
_UF diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
......@@ -539,7 +539,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
......@@ -551,7 +551,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0f)
tol = 0.0f - tol;
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0f != 0.0f) || (diff > tol))
{
......@@ -585,7 +585,7 @@ void UnityAssertFloatsWithin(const _UF delta,
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0f)
{
diff = 0.0f - diff;
......@@ -703,7 +703,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
_UD diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
......@@ -711,7 +711,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
......@@ -723,7 +723,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0 != 0.0) || (diff > tol))
{
......@@ -757,7 +757,7 @@ void UnityAssertDoublesWithin(const _UD delta,
_UD pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0)
{
diff = 0.0 - diff;
......@@ -866,7 +866,7 @@ void UnityAssertNumbersWithin( const _U_SINT delta,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
......@@ -905,7 +905,7 @@ void UnityAssertEqualString(const char* expected,
_UU32 i;
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
if (expected && actual)
{
......@@ -943,9 +943,9 @@ void UnityAssertEqualStringArray( const char** expected,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
if (num_elements == 0)
{
......@@ -957,7 +957,7 @@ void UnityAssertEqualStringArray( const char** expected,
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
do
{
// if both pointers not null compare the strings
......@@ -991,7 +991,7 @@ void UnityAssertEqualStringArray( const char** expected,
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
} while (++j < num_elements);
}
......@@ -1009,7 +1009,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
_UU32 bytes;
UNITY_SKIP_EXECUTION;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
......@@ -1020,7 +1020,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
/////////////////////////////////////
......@@ -1049,7 +1049,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
ptr_act += 1;
}
/////////////////////////////////////
}
}
......@@ -1068,7 +1068,7 @@ void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
UNITY_OUTPUT_CHAR(':');
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
......@@ -1098,7 +1098,7 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
......
......@@ -181,7 +181,7 @@ typedef _US64 _U_SINT;
// Float Support
//-------------------------------------------------------
#ifdef UNITY_EXCLUDE_FLOAT
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
#undef UNITY_FLOAT_PRECISION
......@@ -198,7 +198,7 @@ typedef _US64 _U_SINT;
#define UNITY_FLOAT_TYPE float
#endif
typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
......@@ -212,7 +212,7 @@ typedef UNITY_FLOAT_TYPE _UF;
#endif
#endif
#ifdef UNITY_EXCLUDE_DOUBLE
#ifdef UNITY_EXCLUDE_DOUBLE
//No Floating Point Support
#undef UNITY_DOUBLE_PRECISION
......@@ -223,13 +223,13 @@ typedef UNITY_FLOAT_TYPE _UF;
//Floating Point Support
#ifndef UNITY_DOUBLE_PRECISION
#define UNITY_DOUBLE_PRECISION (1e-12f)
#define UNITY_DOUBLE_PRECISION (1e-12f)
#endif
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_DOUBLE_TYPE _UD;
#endif
//-------------------------------------------------------
......@@ -358,8 +358,8 @@ void UnityAssertEqualNumber(const _U_SINT expected,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const _U_SINT* expected,
UNITY_PTR_ATTRIBUTE const _U_SINT* actual,
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
......@@ -490,18 +490,18 @@ void UnityAssertDoubleIsNaN(const _UD actual,
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(_UP*)(expected), (const _U_SINT*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
......
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