1. 23 1月, 2016 4 次提交
  2. 15 1月, 2016 1 次提交
  3. 28 12月, 2015 1 次提交
  4. 27 12月, 2015 1 次提交
  5. 22 12月, 2015 17 次提交
  6. 15 12月, 2015 6 次提交
  7. 12 12月, 2015 3 次提交
  8. 11 12月, 2015 1 次提交
    • J
      win-capture: Clear GL error flag before initializing capture · 2c8edb8a
      jp9000 提交于
      Some games don't catch GL errors via glGetError, so there's a
      possibility that an error will pass through to the capture calls,
      causing a false failure.
      
      The most simple solution is to just clear the error flag on each capture
      call.
      2c8edb8a
  9. 04 12月, 2015 2 次提交
  10. 29 11月, 2015 1 次提交
    • J
      libobs/media-io: Increase TS smooth threshold to 70ms · c32407d1
      jp9000 提交于
      With certain devices (AVerMedia C985 and LGP), audio timestamps are
      bad, and a 50ms threshold of audio data "smoothing" (making consecutive
      audio packets seamless with one another) isn't enough to handle bad
      consecutive timestamp values.  After testing, 70ms sufficiently solves
      the issue.
      c32407d1
  11. 27 11月, 2015 3 次提交