1. 09 5月, 2019 1 次提交
    • J
      libobs: Fix various alpha issues · ba21fb94
      James Park 提交于
      There are cases where alpha is multiplied unnecessarily. This change
      attempts to use premultiplied alpha blending for composition.
      
      To keep this change simple, The filter chain will continue to use
      straight alpha. Otherwise, every source would need to modified to output
      premultiplied, and every filter modified for premultiplied input.
      
      "DrawAlphaDivide" shader techniques have been added to convert from
      premultiplied alpha to straight alpha for final output. "DrawMatrix"
      techniques ignore alpha, so they do not appear to need changing.
      
      One remaining issue is that scale effects are set up here to use the
      same shader logic for both scale filters (straight alpha - incorrectly),
      and output composition (premultiplied alpha - correctly). A fix could be
      made to add additional shaders for straight alpha, but the "real" fix
      may be to eliminate the straight alpha path at some point.
      
      For graphics, SrcBlendAlpha and DestBlendAlpha were both ONE, and could
      combine together to form alpha values greater than one. This is not as
      noticeable of a problem for UNORM targets because the channels are
      clamped, but it will likely become a problem in more situations if FLOAT
      targets are used.
      
      This change switches DestBlendAlpha to INVSRCALPHA. The blending
      behavior of stacked transparents is preserved without overflowing the
      alpha channel.
      
      obs-transitions: Use premultiplied alpha blend, and simplify shaders
      because both inputs and outputs use premultiplied alpha now.
      
      Fixes https://obsproject.com/mantis/view.php?id=1108
      ba21fb94
  2. 04 5月, 2019 4 次提交
  3. 03 5月, 2019 13 次提交
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  5. 30 4月, 2019 1 次提交
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  8. 26 4月, 2019 4 次提交