- 23 1月, 2016 6 次提交
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由 jp9000 提交于
There shouldn't be any need to call these functions manually. These functions are called automatically by obs_save_sources and obs_load_sources.
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由 jp9000 提交于
Originally this was programmed to call the recursive height/width functions if the source type was an input with the intention of not calling it on filters, but instead of doing that just program it to do just that: only call the recursive height/width functions if it's not a filter.
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由 jp9000 提交于
Allows transitions to be able to return a blank texture to transitions if a transition is transitioning from/to a NULL source.
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由 jp9000 提交于
Allows gs_render_sprite to be used without a texture as long as cx/cy are set. There's no reason why it shouldn't be able to do this.
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由 jp9000 提交于
Needless function calls here for what should be intrinsic calls
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由 jp9000 提交于
These were in the APPLE section by mistake
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- 15 1月, 2016 1 次提交
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由 Gol-D-Ace 提交于
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- 28 12月, 2015 1 次提交
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由 jp9000 提交于
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- 27 12月, 2015 1 次提交
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由 Gol-D-Ace 提交于
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- 22 12月, 2015 17 次提交
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由 jp9000 提交于
Prevents from having to query the base audio subsystem for the sample rate each time the function is called
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由 jp9000 提交于
Useful for going traversing the list of audio sources (particularly for the new audio subsystem)
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由 jp9000 提交于
This was originally used for calculating audio volume if transitions were active, but transitions won't work that way so tracking the active transitions is no longer needed.
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由 jp9000 提交于
Uses 128bit integer math to prevent overflow
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由 jp9000 提交于
Allows some limited 128bit integer math functions, primarily for the sake of performing calculations on nanosecond-based intervals of time
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
Before if a source was set to invisible it would still be considered active. This changes it so that the source is deactivated when the source is invisible to reduce needless resource usage or capturing.
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由 jp9000 提交于
Renames: ---------------------------------------- obs_source_add_child obs_source_remove_child obs_source_enum_sources obs_source_enum_tree obs_source_info::enum_sources To: ---------------------------------------- obs_source_add_active_child obs_source_remove_active_child obs_source_enum_active_sources obs_source_enum_active_tree obs_source_info::enum_active_sources These functions/callbacks had misleading names: they originally implied any child sources, when they actually meant active child sources that are being used to render video or audio. It's important that the function names represent their actual purpose.
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由 Palana 提交于
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由 jp9000 提交于
Prunes code used to workaround libobs "user sources" (such as sourceSceneRefs) and instead simply holds its own references and saves sources it chooses with obs_save_sources_filtered.
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由 jp9000 提交于
(Note: This commit breaks UI compilation. Skip if bisecting) Ensures that a reference is kept until the signals associated with that reference are disconnected.
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由 Palana 提交于
(Note: This commit breaks UI compilation. Skip if bisecting) Adds a means of saving specific sources that the front-end chooses, rather than being forced to use the now-removed "user list".
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由 jp9000 提交于
(Note: This commit breaks UI compilation. Skip if bisecting) API Removed: ------------------------ obs_add_source API Changed: ------------------------ obs_source_remove: Now just marks/signals a source for removal The concept of "user sources" is flawed: it was something that the front-end was forced to deal with if it wanted to automate source saving/loading, and often it had to code around it. That's not how saving/loading should work, a front-end should be allowed to manage lists of sources in the way it explicitly chooses, and it should be able to choose which sources it wants to save/load.
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由 jp9000 提交于
These signals are meant to replace the add/remove signals.
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由 jp9000 提交于
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- 15 12月, 2015 6 次提交
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由 jp9000 提交于
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由 jp9000 提交于
These functions created stack variables but never actually initialized them. If the calldata variable is invalid, the return values will be the uninitialized stack value.
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
The name was inconsistent with the darray_swap function that it's a macro for.
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- 12 12月, 2015 3 次提交
- 11 12月, 2015 1 次提交
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由 jp9000 提交于
Some games don't catch GL errors via glGetError, so there's a possibility that an error will pass through to the capture calls, causing a false failure. The most simple solution is to just clear the error flag on each capture call.
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- 04 12月, 2015 2 次提交
- 29 11月, 2015 1 次提交
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由 jp9000 提交于
With certain devices (AVerMedia C985 and LGP), audio timestamps are bad, and a 50ms threshold of audio data "smoothing" (making consecutive audio packets seamless with one another) isn't enough to handle bad consecutive timestamp values. After testing, 70ms sufficiently solves the issue.
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- 27 11月, 2015 1 次提交
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由 Palana 提交于
This will probably go away once proper file name formatting is implemented (https://obsproject.com/mantis/view.php?id=361)
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