- 15 3月, 2020 7 次提交
- 14 3月, 2020 3 次提交
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由 Jim 提交于
UI: Increment filter name automatically
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由 Matt Gajownik 提交于
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由 Richard Stanway 提交于
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- 13 3月, 2020 10 次提交
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由 jp9000 提交于
Fixes a group id comparison where it was comparing the pointer of the group name rather than the string contents itself, causing it to treat it as a non-group source.
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由 Richard Stanway 提交于
Instead of erroring out completely when it can't determine if the certificate is valid, proceed anyway. This matches how web browsers treat failed cert revocation checks. schannel just has somewhat paranoid defaults.
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由 jp9000 提交于
Reduces debugging spam when debugging Vulkan capture is needed in the hook.
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由 Jim 提交于
win-capture: Vulkan surface refactor
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由 Jim 提交于
UI: Support Unicode for Windows fullscreen projectors
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由 Jim 提交于
UI: Fix filter rename crash
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由 Jim 提交于
tests: fix Windows compile error
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由 jpark37 提交于
Make sure HWND tracking is cleaned up when Vulkan surfaces are destroyed. Also use unbounded linked list to fix games that leak surfaces on Alt+Tab like Doom. Also replace CRITICAL_SECTION with SRWLOCK, both for claimed speed benefit, and to remove initialization code.
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由 Matt Gajownik 提交于
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由 Clayton Groeneveld 提交于
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- 12 3月, 2020 5 次提交
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由 Richard Stanway 提交于
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由 Richard Stanway 提交于
Errors in obs_scene_add_internal would cause a crash as the null item is passed to various signal handlers.
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由 jp9000 提交于
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由 jp9000 提交于
This ensures that windowing-related VST actions are performed in the main UI thread rather than in another thread, risking a lockup.
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- 11 3月, 2020 3 次提交
- 10 3月, 2020 11 次提交
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
Certain UWP programs can't obtain a normal window handle from their API for whatever reason (this was observed with minecraft win10 edition), so if the normal window handle on the map fails, try window handle 0 instead.
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由 jp9000 提交于
Ensures that the UWP program can open the keepalive mutex to check to see whether OBS is still alive. Fixes a bug where UWP programs wouldn't capture.
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由 jp9000 提交于
Fixes a race where the audio subsystem could call audio render callbacks before the source was fully initialized.
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由 jp9000 提交于
The id of the source was being pointer compared rather than string compared, so naturally with the source versioning system where the string is duplicated, the pointers no longer matched.
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由 jp9000 提交于
When someone adds a source and the plugin is removed for whatever reason, it would cause a crash with the new source versioning system. This fixes that by ensuring the unversioned id is also backed up along with the normal id.
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由 jp9000 提交于
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由 jp9000 提交于
The wrong array was used, thus it couldn't find "group" or "scene".
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由 Stéphane Lepin 提交于
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由 jp9000 提交于
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- 09 3月, 2020 1 次提交
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由 Jim 提交于
UI: Show help icon for properties with tooltips
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