提交 4b781c7b 编写于 作者: J jp9000

obs-transitions: Implement fade transition

A basic fade transition that fades to/from a source via a simple cross
fade.
上级 6839ff76
......@@ -35,5 +35,6 @@ add_subdirectory(obs-libfdk)
add_subdirectory(obs-ffmpeg)
add_subdirectory(obs-outputs)
add_subdirectory(obs-filters)
add_subdirectory(obs-transitions)
add_subdirectory(rtmp-services)
add_subdirectory(text-freetype2)
project(obs-transitions)
set(obs-transitions_SOURCES
obs-transitions.c
transition-fade.c
)
add_library(obs-transitions MODULE
${obs-transitions_SOURCES})
target_link_libraries(obs-transitions
libobs)
install_obs_plugin_with_data(obs-transitions data)
uniform float4x4 ViewProj;
uniform texture2d tex_a;
uniform texture2d tex_b;
uniform float fade_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSFade(VertData v_in) : TARGET
{
float4 a_val = tex_a.Sample(textureSampler, v_in.uv);
float4 b_val = tex_b.Sample(textureSampler, v_in.uv);
return lerp(a_val, b_val, fade_val);
}
technique Fade
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSFade(v_in);
}
}
#include <obs-module.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("obs-transitions", "en-US")
extern struct obs_source_info fade_transition;
bool obs_module_load(void)
{
obs_register_source(&fade_transition);
return true;
}
#include <obs-module.h>
struct fade_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *a_param;
gs_eparam_t *b_param;
gs_eparam_t *fade_param;
};
static const char *fade_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("FadeTransition");
}
void *fade_create(obs_data_t *settings, obs_source_t *source)
{
struct fade_info *fade;
char *file = obs_module_file("fade_transition.effect");
gs_effect_t *effect;
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR, "Could not find fade_transition.effect");
return NULL;
}
fade = bmalloc(sizeof(*fade));
fade->source = source;
fade->effect = effect;
fade->a_param = gs_effect_get_param_by_name(effect, "tex_a");
fade->b_param = gs_effect_get_param_by_name(effect, "tex_b");
fade->fade_param = gs_effect_get_param_by_name(effect, "fade_val");
UNUSED_PARAMETER(settings);
return fade;
}
void fade_destroy(void *data)
{
struct fade_info *fade = data;
bfree(fade);
}
static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t,
uint32_t cx, uint32_t cy)
{
struct fade_info *fade = data;
gs_effect_set_texture(fade->a_param, a);
gs_effect_set_texture(fade->b_param, b);
gs_effect_set_float(fade->fade_param, t);
while (gs_effect_loop(fade->effect, "Fade"))
gs_draw_sprite(NULL, 0, cx, cy);
}
void fade_video_render(void *data, gs_effect_t *effect)
{
struct fade_info *fade = data;
obs_transition_video_render(fade->source, fade_callback);
UNUSED_PARAMETER(effect);
}
static float mix_a(void *data, float t)
{
UNUSED_PARAMETER(data);
return 1.0f - t;
}
static float mix_b(void *data, float t)
{
UNUSED_PARAMETER(data);
return t;
}
bool fade_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio, uint32_t mixers,
size_t channels, size_t sample_rate)
{
struct fade_info *fade = data;
return obs_transition_audio_render(fade->source, ts_out,
audio, mixers, channels, sample_rate, mix_a, mix_b);
}
struct obs_source_info fade_transition = {
.id = "fade_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = fade_get_name,
.create = fade_create,
.destroy = fade_destroy,
.video_render = fade_video_render,
.audio_render = fade_audio_render
};
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