提交 3951babc 编写于 作者: J jp9000

add GL index buffers and a few tweaks to the helper functions

上级 0a4592a4
......@@ -80,18 +80,37 @@ bool gl_copy_texture(struct gs_device *device,
return success;
}
bool gl_create_buffer(GLuint *buffer, GLsizeiptr size, const GLvoid *data,
GLenum usage)
bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage)
{
bool success;
if (!gl_gen_buffers(1, buffer))
return false;
if (!gl_bind_buffer(GL_ARRAY_BUFFER, *buffer))
if (!gl_bind_buffer(target, *buffer))
return false;
glBufferData(GL_ARRAY_BUFFER, size, data, usage);
glBufferData(target, size, data, usage);
success = gl_success("glBufferData");
gl_bind_buffer(GL_ARRAY_BUFFER, 0);
gl_bind_buffer(target, 0);
return success;
}
bool update_buffer(GLenum target, GLuint buffer, void *data, size_t size)
{
void *ptr;
bool success = true;
if (!gl_bind_buffer(target, buffer))
return false;
ptr = glMapBuffer(target, GL_WRITE_ONLY);
success = gl_success("glMapBuffer");
if (success && ptr) {
memcpy(ptr, data, size);
glUnmapBuffer(target);
}
gl_bind_buffer(target, 0);
return success;
}
......@@ -87,7 +87,10 @@ extern bool gl_copy_texture(struct gs_device *device,
GLuint dst, GLenum dst_target,
uint32_t width, uint32_t height);
extern bool gl_create_buffer(GLuint *buffer, GLsizeiptr size,
extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage);
extern bool update_buffer(GLenum target, GLuint buffer, void *data,
size_t size);
#endif
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
static inline bool init_ib(struct gs_index_buffer *ib)
{
GLenum usage = ib->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
bool success;
success = gl_create_buffer(GL_ARRAY_BUFFER, &ib->buffer, ib->size,
ib->data, usage);
if (!ib->dynamic) {
bfree(ib->data);
ib->data = NULL;
}
return success;
}
indexbuffer_t device_create_indexbuffer(device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags)
{
struct gs_index_buffer *ib = bmalloc(sizeof(struct gs_index_buffer));
size_t width = type == GS_UNSIGNED_LONG ? sizeof(long) : sizeof(short);
memset(ib, 0, sizeof(struct gs_index_buffer));
ib->device = device;
ib->data = indices;
ib->dynamic = flags & GS_DYNAMIC;
ib->num = num;
ib->size = width * num;
ib->type = type;
ib->gl_type = type == GS_UNSIGNED_LONG ? GL_UNSIGNED_INT :
GL_UNSIGNED_SHORT;
if (!init_ib(ib)) {
blog(LOG_ERROR, "device_create_indexbuffer (GL) failed");
indexbuffer_destroy(ib);
return NULL;
}
return ib;
}
void indexbuffer_destroy(indexbuffer_t ib)
{
if (ib) {
if (ib->buffer)
gl_delete_buffers(1, &ib->buffer);
bfree(ib->data);
bfree(ib);
}
}
void indexbuffer_flush(indexbuffer_t ib)
{
if (!ib->dynamic) {
blog(LOG_ERROR, "Index buffer is not dynamic");
goto fail;
}
if (!update_buffer(GL_ARRAY_BUFFER, ib->buffer, ib->data, ib->size))
goto fail;
return;
fail:
blog(LOG_ERROR, "indexbuffer_flush (GL) failed");
}
void *indexbuffer_getdata(indexbuffer_t ib)
{
return ib->data;
}
size_t indexbuffer_numindices(indexbuffer_t ib)
{
return ib->num;
}
enum gs_index_type indexbuffer_gettype(indexbuffer_t ib)
{
return ib->type;
}
......@@ -112,12 +112,6 @@ samplerstate_t device_create_samplerstate(device_t device,
return sampler;
}
indexbuffer_t device_create_indexbuffer(device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags)
{
}
enum gs_texture_type device_gettexturetype(device_t device,
texture_t texture)
{
......@@ -357,24 +351,5 @@ enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
void samplerstate_destroy(samplerstate_t samplerstate)
{
}
void indexbuffer_destroy(indexbuffer_t indexbuffer)
{
}
void indexbuffer_flush(indexbuffer_t indexbuffer)
{
}
void *indexbuffer_getdata(indexbuffer_t indexbuffer)
{
}
size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
{
}
enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
{
bfree(samplerstate);
}
......@@ -232,6 +232,18 @@ struct gs_vertex_buffer {
struct vb_data *data;
};
struct gs_index_buffer {
GLuint buffer;
enum gs_index_type type;
GLuint gl_type;
device_t device;
void *data;
size_t num;
size_t size;
bool dynamic;
};
struct gs_texture {
device_t device;
enum gs_texture_type type;
......
......@@ -18,51 +18,32 @@
#include "graphics/vec3.h"
#include "gl-subsystem.h"
static bool update_buffer(GLuint buffer, void *data, size_t size)
{
void *ptr;
bool success = true;
if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
return false;
ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
success = gl_success("glMapBuffer");
if (success && ptr) {
memcpy(ptr, data, size);
glUnmapBuffer(GL_ARRAY_BUFFER);
}
gl_bind_buffer(GL_ARRAY_BUFFER, 0);
return success;
}
static bool init_vb(struct gs_vertex_buffer *vb)
{
GLenum usage = vb->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
size_t i;
if (!gl_create_buffer(&vb->vertex_buffer,
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->points, usage))
return false;
if (vb->data->normals) {
if (!gl_create_buffer(&vb->normal_buffer,
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->normals, usage))
return false;
}
if (vb->data->tangents) {
if (!gl_create_buffer(&vb->tangent_buffer,
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->tangents, usage))
return false;
}
if (vb->data->colors) {
if (!gl_create_buffer(&vb->color_buffer,
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
vb->data->num * sizeof(uint32_t),
vb->data->colors, usage))
return false;
......@@ -75,7 +56,8 @@ static bool init_vb(struct gs_vertex_buffer *vb)
struct tvertarray *tv = vb->data->tvarray+i;
size_t size = vb->data->num * sizeof(float) * tv->width;
if (!gl_create_buffer(&tex_buffer, size, tv->array, usage))
if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
tv->array, usage))
return false;
da_push_back(vb->uv_buffers, &tex_buffer);
......@@ -95,8 +77,9 @@ vertbuffer_t device_create_vertexbuffer(device_t device,
struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
memset(vb, 0, sizeof(struct gs_vertex_buffer));
vb->data = data;
vb->dynamic = flags & GS_DYNAMIC;
vb->device = device;
vb->data = data;
vb->dynamic = flags & GS_DYNAMIC;
if (!init_vb(vb)) {
blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
......@@ -142,24 +125,28 @@ void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
goto failed;
}
if (!update_buffer(vb->vertex_buffer, vb->data->points,
if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
vb->data->points,
vb->data->num * sizeof(struct vec3)))
goto failed;
if (vb->normal_buffer) {
if (!update_buffer(vb->normal_buffer, vb->data->normals,
if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
vb->data->normals,
vb->data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->tangent_buffer) {
if (!update_buffer(vb->tangent_buffer, vb->data->tangents,
if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
vb->data->tangents,
vb->data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->color_buffer) {
if (!update_buffer(vb->color_buffer, vb->data->colors,
if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
vb->data->colors,
vb->data->num * sizeof(uint32_t)))
goto failed;
}
......@@ -169,7 +156,7 @@ void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
struct tvertarray *tv = vb->data->tvarray+i;
size_t size = vb->data->num * tv->width * sizeof(float);
if (!update_buffer(buffer, tv->array, size))
if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
goto failed;
}
......
......@@ -162,6 +162,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-indexbuffer.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-shader.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-stagesurf.c" />
......
......@@ -59,5 +59,8 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-vertexbuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\gl-indexbuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
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