- 07 2月, 2020 6 次提交
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由 Paul B Mahol 提交于
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由 Paul B Mahol 提交于
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由 Thilo Borgmann 提交于
Retains current behaviour by the default value.
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由 Zane van Iperen 提交于
Adds support for the custom VAG container used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: NZane van Iperen <zane@zanevaniperen.com> Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Zane van Iperen 提交于
Adds support for the ADPCM variant used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: NZane van Iperen <zane@zanevaniperen.com> Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Praveen Karadugattu 提交于
Parse picture_struct SEI value.
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- 06 2月, 2020 6 次提交
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由 Paul B Mahol 提交于
Makes sum always flat. Also faster.
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由 James Almer 提交于
Should fix make checkheaders Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 James Almer 提交于
Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Marton Balint 提交于
The default is not to write SDT and PAT periodically, only in the beginning of every segment. After this patch the user might override this if needed. Signed-off-by: NMarton Balint <cus@passwd.hu>
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由 Andreas Rheinhardt 提交于
Sometimes it has not been checked whether opening the dynamic buffer for writing Tags fails; this might have led to segfaults. Signed-off-by: NAndreas Rheinhardt <andreas.rheinhardt@gmail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Ting Fu 提交于
The original inline assembly and nasm code have the same fps when called by command. NASM code almost has no impact on the perfromance. Signed-off-by: NTing Fu <ting.fu@intel.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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- 05 2月, 2020 23 次提交
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由 Paul B Mahol 提交于
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由 Paul B Mahol 提交于
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由 James Almer 提交于
The spec states there aren't any. Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Martin Storsjö 提交于
This fixes the tests filter-refcmp-ssim-yuv and filter-refcmp-ssim-rgb on i386 after breaking in fcc0424c. Signed-off-by: NMartin Storsjö <martin@martin.st>
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由 James Almer 提交于
Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 James Almer 提交于
The check_x86asm() checks would force enable these variables on success, bypassing any --disable-* command line option. This is important in the case of AVX512, where the relevant define is used to choose between different values for memory alignment and strides in some allocations. Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Lynne 提交于
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由 Lynne 提交于
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由 Lynne 提交于
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由 Philip Langdale 提交于
There's enough going on here now that it should not be duplicated between cuda_device_create and cuda_device_derive.
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由 Lynne 提交于
This commit adds a chromatic aberration filter for Vulkan that attempts to emulate a lens chromatic aberration effect. For a YUV frame it will instead shift the chroma channels, providing a simple approximation.
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由 Lynne 提交于
This commit adds a fast avgblur Vulkan filter. This will reset Intel GPUs on Linux due to a known, two-year-old driver bug (!834 on mesa's gitlab).
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由 Lynne 提交于
This commit adds a basic, non-converting overlay filter for Vulkan.
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由 Lynne 提交于
This commit adds a basic, non-converting Vulkan scaling filter.
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由 Lynne 提交于
This commit adds a Vulkan filtering infrastructure for libavfilter. It attempts to abstract as much as possible of the Vulkan API from filters. The way the hwcontext and the framework are designed permits for parallel, non-CPU-blocking filtering throughout, with the exception of up/downloading and mapping.
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由 Philip Langdale 提交于
As we find ourselves wanting a way to transfer frames between HW devices (or more realistically, between APIs on the same device), it's desirable to have a way to describe the relationship. While we could imagine introducing a `hwtransfer` filter, there is almost no difference from `hwupload`. The main new feature we need is a way to specify the target device. Having a single device for the filter chain is obviously insufficient if we're dealing with two devices. So let's add a way to specify the upload target device, and if none is specified, continue with the existing behaviour. We must also correctly preserve the sw_format on such a transfer.
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由 Lynne 提交于
This commit adds the necessary code to initialize and use a Vulkan device within the hwcontext libavutil framework. Currently direct mapping to VAAPI and DRM frames is functional, and transfers to CUDA and native frames are supported. Lets hope the future Vulkan video decode extension fits well within this framework.
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由 Philip Langdale 提交于
We are beginning to consider scenarios where a given HW Context may be able to transfer frames to another HW Context without passing via system memory - this would usually be when two contexts represent different APIs on the same device (eg: Vulkan and CUDA). This is modelled as a transfer, as we have today, but where both the src and the dst are hardware frames with hw contexts. We need to be careful to ensure the contexts are compatible - particularly, we cannot do transfers where one of the frames has been mapped via a derived frames context - we can only do transfers for frames that were directly allocated by the specified context. Additionally, as we have two hardware contexts, the transfer function could be implemented by either (or indeed both). To handle this uncertainty, we explicitly look for ENOSYS as an indicator to try the transfer in the other direction before giving up.
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由 Zane van Iperen 提交于
Signed-off-by: NZane van Iperen <zane@zanevaniperen.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Michael Kuron 提交于
Previously, the default palette would always be used. Now, we can accept a custom palette, just like dvdsubdec does. Signed-off-by: NMichael Kuron <michael.kuron@gmail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Michael Kuron 提交于
Signed-off-by: NMichael Kuron <michael.kuron@gmail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Paul B Mahol 提交于
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由 Paul B Mahol 提交于
Use doubles for accumulating floats.
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- 04 2月, 2020 5 次提交
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由 Paul B Mahol 提交于
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由 Jai Luthra 提交于
When no codebook is used, huff_lsbs can be more than 24 and still decode to original values once filters are applied. Signed-off-by: NJai Luthra <me@jailuthra.in>
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由 Jai Luthra 提交于
Signed-off-by: NJai Luthra <me@jailuthra.in>
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由 Jai Luthra 提交于
Signed-off-by: NJai Luthra <me@jailuthra.in>
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由 Jai Luthra 提交于
* fix a possible memory leak (apply_filter returned before freeing) * use apply_filters in process_major_frame * revert back to checking bounds with 24 bitdepth, as huff offset takes care of it Signed-off-by: NJai Luthra <me@jailuthra.in>
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