- 30 4月, 2014 5 次提交
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由 Luca Barbato 提交于
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由 Luca Barbato 提交于
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由 Luca Barbato 提交于
The option now behaves as expected.
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由 Luca Barbato 提交于
Useful for debugging mostly.
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由 Luca Barbato 提交于
Useful for debugging mostly.
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- 29 4月, 2014 11 次提交
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由 Hendrik Leppkes 提交于
This avoids issues with inconsistent headers with different versions of mingw-w64 and older MSVC variants. Fixes FATE builds of MSVC 2010. Signed-off-by: NAnton Khirnov <anton@khirnov.net>
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由 Anton Khirnov 提交于
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由 Anton Khirnov 提交于
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由 Anton Khirnov 提交于
This should reduce the frequency with which the offsets need to be updated.
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由 Luca Barbato 提交于
Useful to generate playlists with absolute paths. Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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由 Enrique Arizón Benito 提交于
Useful to generate lists with absolute urls. Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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由 Anton Khirnov 提交于
Move the dxva check after the dependencies have been detected, make sure the ole32 library exists. Fixes build on non-Windows.
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由 Hendrik Leppkes 提交于
Signed-off-by: NAnton Khirnov <anton@khirnov.net>
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由 Michael Niedermayer 提交于
Signed-off-by: NAnton Khirnov <anton@khirnov.net>
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由 Hendrik Leppkes 提交于
Old Intel GPUs expect the reference frame index to the actual surface, instead of the index into RefFrameList as specified by the spec. This workaround should be set when using one of the "ClearVideo" decoder devices. Signed-off-by: NAnton Khirnov <anton@khirnov.net>
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由 Hendrik Leppkes 提交于
The latest H.264 DXVA specification states that the index in this structure should refer to a valid entry in the RefFrameList of the picture parameter structure, and not to the actual surface index. Fixes H.264 DXVA2 decoding on recent Intel GPUs (tested on Sandy and Ivy) Signed-off-by: NAnton Khirnov <anton@khirnov.net>
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- 28 4月, 2014 1 次提交
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由 Anton Khirnov 提交于
If framerate estimation is enabled, it makes sense to always apply it, instead of limiting it to a few specific cases.
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- 26 4月, 2014 1 次提交
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由 Alessandro Ghedini 提交于
This caused mpv (and possibly others) to fallback to software decoding after seeking a VC1 stream. Bug-Id: 667 Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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- 25 4月, 2014 6 次提交
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由 Miles Gould 提交于
Bug-Id: 664 Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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由 Aidan Skinner 提交于
Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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由 Derek Buitenhuis 提交于
Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Janne Grunau 提交于
Optimized for the default filter length 16. 30% faster opus silk decoding.
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由 Janne Grunau 提交于
Required for arch optimized resampling.
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由 Janne Grunau 提交于
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- 24 4月, 2014 7 次提交
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由 Luca Barbato 提交于
Some applications really mean to send negative pts.
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由 Luca Barbato 提交于
No point in sending the message multiple time.
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由 Luca Barbato 提交于
Messages should start with a capital letter and possibly end with a "." if they are statements.
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由 Kostya Shishkov 提交于
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由 Kostya Shishkov 提交于
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由 Derek Buitenhuis 提交于
Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Derek Buitenhuis 提交于
The equations can't overflow or underflow anyway. Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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- 23 4月, 2014 9 次提交
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由 Derek Buitenhuis 提交于
Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Michael Niedermayer 提交于
Fix compilation Signed-off-by: NMichael Niedermayer <michaelni@gmx.at> Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Derek Buitenhuis 提交于
This fixes usage of AV_TIME_BASE_Q in C++ applications, which cannot use compound literals directly in their code. Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com> Signed-off-by: NLuca Barbato <lu_zero@gentoo.org>
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由 Derek Buitenhuis 提交于
Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Derek Buitenhuis 提交于
The matrices are not zigzagged. Fixes artefacting. Signed-off-by: NDerek Buitenhuis <derek.buitenhuis@gmail.com>
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由 Janne Grunau 提交于
From the ARMv7 NEON version. 16 times faster as the C version, overall more than 12% faster vorbis decoding on Apple's A7.
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由 Janne Grunau 提交于
30%/25% (fixed/float) faster mp3 decoding on Apple's A7. The floating point decoder is approximately 7% faster.
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由 Janne Grunau 提交于
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由 Janne Grunau 提交于
Approximately as fast as the ARM NEON version on Apple's A7.
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