提交 d3a9f798 编写于 作者: M Michael Niedermayer

simplify (d&a) and (d&~a) calculation, hint by skal

Originally committed as revision 4552 to svn://svn.ffmpeg.org/ffmpeg/trunk
上级 b5b65df7
......@@ -162,11 +162,10 @@ void ff_h264_idct_add_mmx2(uint8_t *dst, int16_t *block, int stride)
/* delta = (avg(q0, p1>>2) + (d&a))
* - (avg(p0, q1>>2) + (d&~a)) */\
"pavgb %%mm2, %%mm0 \n\t"\
"movq %%mm5, %%mm6 \n\t"\
"pand %%mm4, %%mm6 \n\t"\
"paddusb %%mm6, %%mm0 \n\t"\
"pand %%mm5, %%mm4 \n\t"\
"paddusb %%mm4, %%mm0 \n\t"\
"pavgb %%mm1, %%mm3 \n\t"\
"pandn %%mm5, %%mm4 \n\t"\
"pxor %%mm5, %%mm4 \n\t"\
"paddusb %%mm4, %%mm3 \n\t"\
/* p0 += clip(delta, -tc0, tc0)
* q0 -= clip(delta, -tc0, tc0) */\
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册