提交 735acf56 编写于 作者: D David Conrad

Don't pre-calculate first_pixel

3.6% faster on Elephants_Dream_HD-q7-aq7.ogg on my penryn

Originally committed as revision 21781 to svn://svn.ffmpeg.org/ffmpeg/trunk
上级 a8de3901
......@@ -53,9 +53,6 @@ typedef struct Coeff {
//FIXME split things out into their own arrays
typedef struct Vp3Fragment {
Coeff *next_coeff;
/* address of first pixel taking into account which plane the fragment
* lives on as well as the plane stride */
int first_pixel;
/* this is the macroblock that the fragment belongs to */
uint16_t macroblock;
uint8_t coding_method;
......@@ -163,6 +160,7 @@ typedef struct Vp3DecodeContext {
Coeff *coeffs;
Coeff *next_coeff;
int fragment_start[3];
int data_offset[3];
ScanTable scantable;
......@@ -178,7 +176,6 @@ typedef struct Vp3DecodeContext {
* which of the fragments are coded */
int *coded_fragment_list;
int coded_fragment_list_index;
int pixel_addresses_initialized;
/* track which fragments have already been decoded; called 'fast'
* because this data structure avoids having to iterate through every
......@@ -1401,6 +1398,7 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
int stride = s->current_frame.linesize[plane];
uint8_t *plane_data = s->current_frame.data [plane];
if (!s->flipped_image) stride = -stride;
plane_data += s->data_offset[plane] + 8*ystart*stride;
for (y = ystart; y < yend; y++) {
......@@ -1414,14 +1412,14 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
/* do not perform left edge filter for left columns frags */
if (x > 0) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
plane_data + 8*x,
stride, bounding_values);
}
/* do not perform top edge filter for top row fragments */
if (y > 0) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
plane_data + 8*x,
stride, bounding_values);
}
......@@ -1431,7 +1429,7 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
if ((x < width - 1) &&
(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment + 1].first_pixel,
plane_data + 8*x + 8,
stride, bounding_values);
}
......@@ -1441,13 +1439,14 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
if ((y < height - 1) &&
(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment + width].first_pixel,
plane_data + 8*x + 8*stride,
stride, bounding_values);
}
}
fragment++;
}
plane_data += 8*stride;
}
}
......@@ -1501,9 +1500,9 @@ static void render_slice(Vp3DecodeContext *s, int slice)
return;
for (plane = 0; plane < 3; plane++) {
uint8_t *output_plane = s->current_frame.data [plane];
uint8_t * last_plane = s-> last_frame.data [plane];
uint8_t *golden_plane = s-> golden_frame.data [plane];
uint8_t *output_plane = s->current_frame.data [plane] + s->data_offset[plane];
uint8_t * last_plane = s-> last_frame.data [plane] + s->data_offset[plane];
uint8_t *golden_plane = s-> golden_frame.data [plane] + s->data_offset[plane];
int stride = s->current_frame.linesize[plane];
int plane_width = s->width >> !!plane;
int plane_height = s->height >> !!plane;
......@@ -1522,6 +1521,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
/* for each fragment in a row... */
for (x = 0; x < plane_width; x += 8, i++) {
int first_pixel = y*stride + x;
if ((i < 0) || (i >= s->fragment_count)) {
av_log(s->avctx, AV_LOG_ERROR, " vp3:render_slice(): bad fragment number (%d)\n", i);
......@@ -1538,7 +1538,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
else
motion_source= last_plane;
motion_source += s->all_fragments[i].first_pixel;
motion_source += first_pixel;
motion_halfpel_index = 0;
/* sort out the motion vector if this fragment is coded
......@@ -1584,12 +1584,12 @@ static void render_slice(Vp3DecodeContext *s, int slice)
put_no_rnd_pixels_tab is better optimzed */
if(motion_halfpel_index != 3){
s->dsp.put_no_rnd_pixels_tab[1][motion_halfpel_index](
output_plane + s->all_fragments[i].first_pixel,
output_plane + first_pixel,
motion_source, stride, 8);
}else{
int d= (motion_x ^ motion_y)>>31; // d is 0 if motion_x and _y have the same sign, else -1
s->dsp.put_no_rnd_pixels_l2[1](
output_plane + s->all_fragments[i].first_pixel,
output_plane + first_pixel,
motion_source - d,
motion_source + stride + 1 + d,
stride, 8);
......@@ -1622,12 +1622,12 @@ static void render_slice(Vp3DecodeContext *s, int slice)
if(s->avctx->idct_algo!=FF_IDCT_VP3)
block[0] += 128<<3;
s->dsp.idct_put(
output_plane + s->all_fragments[i].first_pixel,
output_plane + first_pixel,
stride,
block);
} else {
s->dsp.idct_add(
output_plane + s->all_fragments[i].first_pixel,
output_plane + first_pixel,
stride,
block);
}
......@@ -1635,8 +1635,8 @@ static void render_slice(Vp3DecodeContext *s, int slice)
/* copy directly from the previous frame */
s->dsp.put_pixels_tab[1][0](
output_plane + s->all_fragments[i].first_pixel,
last_plane + s->all_fragments[i].first_pixel,
output_plane + first_pixel,
last_plane + first_pixel,
stride, 8);
}
......@@ -1661,54 +1661,6 @@ static void render_slice(Vp3DecodeContext *s, int slice)
vp3_draw_horiz_band(s, 16*slice);
}
/*
* This function computes the first pixel addresses for each fragment.
* This function needs to be invoked after the first frame is allocated
* so that it has access to the plane strides.
*/
static void vp3_calculate_pixel_addresses(Vp3DecodeContext *s)
{
#define Y_INITIAL(chroma_shift) s->flipped_image ? 1 : s->fragment_height >> chroma_shift
#define Y_FINISHED(chroma_shift) s->flipped_image ? y <= s->fragment_height >> chroma_shift : y > 0
int i, x, y;
const int y_inc = s->flipped_image ? 1 : -1;
/* figure out the first pixel addresses for each of the fragments */
/* Y plane */
i = 0;
for (y = Y_INITIAL(0); Y_FINISHED(0); y += y_inc) {
for (x = 0; x < s->fragment_width; x++) {
s->all_fragments[i++].first_pixel =
s->golden_frame.linesize[0] * y * FRAGMENT_PIXELS -
s->golden_frame.linesize[0] +
x * FRAGMENT_PIXELS;
}
}
/* U plane */
i = s->fragment_start[1];
for (y = Y_INITIAL(1); Y_FINISHED(1); y += y_inc) {
for (x = 0; x < s->fragment_width / 2; x++) {
s->all_fragments[i++].first_pixel =
s->golden_frame.linesize[1] * y * FRAGMENT_PIXELS -
s->golden_frame.linesize[1] +
x * FRAGMENT_PIXELS;
}
}
/* V plane */
i = s->fragment_start[2];
for (y = Y_INITIAL(1); Y_FINISHED(1); y += y_inc) {
for (x = 0; x < s->fragment_width / 2; x++) {
s->all_fragments[i++].first_pixel =
s->golden_frame.linesize[2] * y * FRAGMENT_PIXELS -
s->golden_frame.linesize[2] +
x * FRAGMENT_PIXELS;
}
}
}
/*
* This is the ffmpeg/libavcodec API init function.
*/
......@@ -1775,7 +1727,6 @@ static av_cold int vp3_decode_init(AVCodecContext *avctx)
s->coeffs = av_malloc(s->fragment_count * sizeof(Coeff) * 65);
s->coded_fragment_list = av_malloc(s->fragment_count * sizeof(int));
s->fast_fragment_list = av_malloc(s->fragment_count * sizeof(int));
s->pixel_addresses_initialized = 0;
if (!s->superblock_coding || !s->all_fragments || !s->coeff_counts ||
!s->coeffs || !s->coded_fragment_list || !s->fast_fragment_list) {
vp3_decode_end(avctx);
......@@ -1996,17 +1947,10 @@ static int vp3_decode_frame(AVCodecContext *avctx,
/* golden frame is also the current frame */
s->current_frame= s->golden_frame;
/* time to figure out pixel addresses? */
if (!s->pixel_addresses_initialized)
{
vp3_calculate_pixel_addresses(s);
s->pixel_addresses_initialized = 1;
}
} else {
/* allocate a new current frame */
s->current_frame.reference = 3;
if (!s->pixel_addresses_initialized) {
if (!s->golden_frame.data[0]) {
av_log(s->avctx, AV_LOG_ERROR, "vp3: first frame not a keyframe\n");
return -1;
}
......@@ -2042,6 +1986,13 @@ static int vp3_decode_frame(AVCodecContext *avctx,
return -1;
}
for (i = 0; i < 3; i++) {
if (s->flipped_image)
s->data_offset[i] = 0;
else
s->data_offset[i] = ((s->height>>!!i)-1) * s->current_frame.linesize[i];
}
s->last_slice_end = 0;
for (i = 0; i < s->macroblock_height; i++)
render_slice(s, i);
......
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