dds: validate compressed source buffer size
A too small buffer will cause segfaults somewhere below
decompress_texture_thread.
Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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A too small buffer will cause segfaults somewhere below
decompress_texture_thread.
Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>