- 20 9月, 2011 3 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
These are different enough from 0xcX to justify it, half fermi, half kepler(??).. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 23 6月, 2011 9 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Abuses existing gpuobj_new() chan argument for this, which in turn forces all NVOBJ_FLAG_VM allocations to be done from the global heap, not suballocated from the channel's private heap. Not a problem though in practise. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
gpuobj really needs splitting into channel/gpuobj code instead... Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Removes the need to disable IRQs to lookup channel struct on every pushbuf ioctl, among others. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 16 5月, 2011 4 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
This needs a massive cleanup, but to catch bugs from the interface changes vs the engine code cleanup, this will be done later. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
There's lots of more-or-less independant engines present on NVIDIA GPUs these days, and we generally want to perform the same operations on them. Implementing new ones requires hooking into lots of different places, the aim of this work is to make this simpler and cleaner. NV84:NV98 PCRYPT moved over as a test. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 20 4月, 2011 1 次提交
-
-
由 Ben Skeggs 提交于
Fixes a possible lock ordering reversal between context_switch_lock and ramin_lock. Signed-off-by: NBen Skeggs <bskeggs@redhat.com> Reviewed-by: NFrancisco Jerez <currojerez@riseup.net>
-
- 25 2月, 2011 2 次提交
-
-
由 Ben Skeggs 提交于
Also imports a couple of helper functions that'll be used to implement page flipping in the following commits.. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
In preparation for the addition of a new nv40 backend, we'll need to be able to distinguish between a paged dma object and the on-chip GART. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 23 2月, 2011 1 次提交
-
-
由 Daniel Vetter 提交于
Nouveau was checking drm_mm internals on teardown to see whether the memory manager was initialized. Hide these internals in a small inline helper function. Acked-by: NBen Skeggs <bskeggs@redhat.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
-
- 07 1月, 2011 1 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 21 12月, 2010 2 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 08 12月, 2010 8 次提交
-
-
由 Francisco Jerez 提交于
Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
As of this commit, it's guaranteed that if an object is in VRAM that its GPU virtual address will be constant. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Francisco Jerez 提交于
There have been reports of PFIFO cache errors during context take down (fdo bug 31637). They are caused by some GPU objects being taken out while the channel is still potentially processing commands. Make sure that all the previous rendering has landed before releasing a GPU object. Reported-by: NGrzesiek Sójka <pld@pfu.pl> Reported-by: NPatrice Mandin <patmandin@gmail.com> Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Acked-by: NBen Skeggs <bskeggs@redhat.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Francisco Jerez 提交于
No functional changes, just simplify some code paths a bit. Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 03 12月, 2010 9 次提交
-
-
由 Ben Skeggs 提交于
Reviewed-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Reviewed-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Reviewed-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Reviewed-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
This really needs cleaning up somehow, and probably investigate what's needed to do this on earlier generations. NVIDIA do something similar there too. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
We previously added all the available classes for the entire generation, even though the objects wouldn't work on the hardware. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
The structs themselves, as well as the non-sw object creation function are probably very misnamed now. That's a problem for later :) Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
We will eventually want to address hw engines other than PGRAPH. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-