提交 8dad46cf 编写于 作者: A Antonino A. Daplas 提交者: Linus Torvalds

[PATCH] tridentfb: Fix scrolling artifacts if acceleration is enabled

Reported by: Jochen Hein (Bugzilla Bug 4386)

booting leaves the end of long lines in the last line on screen when
scrolling.  When X is running, scrolling puts garbage on the screen
(looks like X data) Console switch fixes the screen.  Behaviour seems to
be identical with noaccel and without on the video=tridentfb parameter
in lilo.conf.

This bug was explained by: Knut_Petersen

Acceleration is broken for all BLADE 3D chips for all versions of kernel
2.6 except for 32bit modes.  Most important reason is that the u32 col
parameter of the graphics engine needs the color value replicated to all
u8 of the u32 (8bit modes) and to both u16 of the u32.

Fix color value passed to graphics engine, verified by the reporter.
Signed-off-by: NAntonino Daplas <adaplas@pol.net>
Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
上级 6cb54819
......@@ -454,13 +454,16 @@ static struct accel_switch accel_image = {
static void tridentfb_fillrect(struct fb_info * info, const struct fb_fillrect *fr)
{
int bpp = info->var.bits_per_pixel;
int col;
int col = 0;
switch (bpp) {
default:
case 8: col = fr->color;
case 8: col |= fr->color;
col |= col << 8;
col |= col << 16;
break;
case 16: col = ((u32 *)(info->pseudo_palette))[fr->color];
break;
case 32: col = ((u32 *)(info->pseudo_palette))[fr->color];
break;
......@@ -882,8 +885,9 @@ static int tridentfb_set_par(struct fb_info *info)
write3X4(GraphEngReg, 0x80); //enable GE for text acceleration
// if (info->var.accel_flags & FB_ACCELF_TEXT)
//FIXME acc->init_accel(info->var.xres,bpp);
#ifdef CONFIG_FB_TRIDENT_ACCEL
acc->init_accel(info->var.xres,bpp);
#endif
switch (bpp) {
case 8: tmp = 0x00; break;
......@@ -981,12 +985,14 @@ static int tridentfb_setcolreg(unsigned regno, unsigned red, unsigned green,
t_outb(green>>10,0x3C9);
t_outb(blue>>10,0x3C9);
} else
if (bpp == 16) /* RGB 565 */
((u32*)info->pseudo_palette)[regno] = (red & 0xF800) |
((green & 0xFC00) >> 5) | ((blue & 0xF800) >> 11);
else
if (bpp == 32) /* ARGB 8888 */
} else if (bpp == 16) { /* RGB 565 */
u32 col;
col = (red & 0xF800) | ((green & 0xFC00) >> 5) |
((blue & 0xF800) >> 11);
col |= col << 16;
((u32 *)(info->pseudo_palette))[regno] = col;
} else if (bpp == 32) /* ARGB 8888 */
((u32*)info->pseudo_palette)[regno] =
((transp & 0xFF00) <<16) |
((red & 0xFF00) << 8) |
......
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