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    drm/vmwgfx: Reemit context bindings when necessary v2 · 30f82d81
    Thomas Hellstrom 提交于
    When a context is first referenced in the command stream, make sure that all
    scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
    all bound resources are put on the resource validate list.
    
    This is needed for legacy emulation, since legacy user-space drivers will
    typically not re-emit shader bindings. It also removes the requirement for
    user-space drivers to re-emit render-target- and texture bindings.
    
    Makes suspend and hibernate now also work with legacy user-space drivers on
    guest-backed devices.
    
    v2: Don't rebind on legacy devices.
    Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
    Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
    30f82d81
vmwgfx_shader.c 21.2 KB