提交 2f30adfd 编写于 作者: 草原企鹅's avatar 草原企鹅

update new keys translate

上级 78276cb2
......@@ -12,7 +12,7 @@
"0gM-HU-fz5.title" = "AudioDevice";
/* Class = "NSButton"; ibShadowedToolTip = "Type: plist boolean\nFailsafe: false\nDescription: Play chime sound at startup.\n\nEnabling this setting plays boot chime through builtin audio support. Volume level is determined by MinimumVolume and VolumeAmplifier settings and SystemAudioVolume NVRAM variable.\n\nNote: this setting is separate from StartupMute NVRAM variable to avoid conflicts when the firmware is able to play boot chime."; ObjectID = "10Z-Yt-6vt"; */
"10Z-Yt-6vt.ibShadowedToolTip" = "Type: plist boolean\nFailsafe: false\nDescription: Play chime sound at startup.\n\nEnabling this setting plays boot chime through builtin audio support. Volume level is determined by MinimumVolume and VolumeAmplifier settings and SystemAudioVolume NVRAM variable.\n\nNote: this setting is separate from StartupMute NVRAM variable to avoid conflicts when the firmware is able to play boot chime.";
"10Z-Yt-6vt.ibShadowedToolTip" = "在启动时播放Duang的提示音。\n注意:此设置与StartupMute NVRAM变量分开,以避免在固件能够播放启动铃声时发生冲突。";
/* Class = "NSTextFieldCell"; title = "DirectGopCacheMode"; ObjectID = "1JJ-Gt-7yy"; */
"1JJ-Gt-7yy.title" = "DirectGopCacheMode";
......@@ -243,7 +243,7 @@
"lye-vu-fi3.ibShadowedToolTip" = "设置为空字符串不更改控制台模式.设置为Max以尝试使用最大可用控制台模式.\n大多数情况下都选择留空!";
/* Class = "NSTextField"; ibShadowedToolTip = "Type: plist string\nFailsafe: Empty string"; ObjectID = "mQo-dd-EGW"; */
"mQo-dd-EGW.ibShadowedToolTip" = "Type: plist string\nFailsafe: Empty string";
"mQo-dd-EGW.ibShadowedToolTip" = "内置图形输出协议帧缓冲区的缓存模式。\n调整缓存模式可能会在某些固件上提供更好的渲染性能。提供空字符串会将缓存控制设置留给固件。有效的非空值是:\nUncacheable(不缓存)\nWriteCombining(合并写入)\nWriteThrough(直接写入)";
/* Class = "NSPopUpButton"; ibShadowedToolTip = "Type: plist string\nFailsafe: BuiltinGraphics\nDescription: Chooses renderer for text going through standard console output.\nCurrently two renderers are supported: Builtin and System. System renderer uses firmware services for text rendering. Builtin bypassing firmware services and performs text rendering on its own. Different renderers support a different set of options. It is recommended to use Builtin renderer, as it supports HiDPI mode and uses full screen resolution.\nUEFI firmwares generally support ConsoleControl with two rendering modes: Graphics and Text. Some firmwares do not support ConsoleControl and rendering modes. OpenCore and macOS expect text to only be shown in Graphics mode and graphics to be drawn in any mode. Since this is not required by UEFI specification, exact behaviour varies.\nValid values are combinations of text renderer and rendering mode:\n• BuiltinGraphics — Switch to Graphics mode and use Builtin renderer with custom ConsoleControl.\n• SystemGraphics — Switch to Graphics mode and use System renderer with custom ConsoleControl.\n• SystemText — Switch to Text mode and use System renderer with custom ConsoleControl.\n• SystemGeneric — Use System renderer with system ConsoleControl assuming it behaves correctly.\nThe use of BuiltinGraphics is generally straightforward. For most platforms it is necessary to enable ProvideConsoleGop, set Resolution to Max, and optionally configure Scale.\nThe use of System protocols is more complicated. In general the preferred setting is SystemGraphics or SystemText. Enabling ProvideConsoleGop, setting Resolution to Max, enabling ReplaceTabWithSpace is useful on almost all platforms. SanitiseClearScreen, IgnoreTextInGraphics, and ClearScreenOnModeSwitch are more specific, and their use depends on the firmware.\n\nNote: Some Macs, namely MacPro5,1, may have broken console output with newer GPUs, and thus only BuiltinGraphics may work for them."; ObjectID = "mlh-hW-OqT"; */
"mlh-hW-OqT.ibShadowedToolTip" = "为通过标准控制台输出的文本选择渲染器。\n目前支持两个渲染器: Builtin 和 System. System渲染器使用固件服务进行文本渲染。 Builtin则绕过固件服务,并自行执行文本渲染。 不同的渲染器支持不同的选项集。建议使用内置渲染器,因为它支持HiDPI模式并使用全屏分辨率。\n选项内容是文本渲染器和渲染模式的组合:\n• BuiltinGraphics — 切换到“图形”模式并将内置渲染器与自定义ConsoleControl一起使用.\n• SystemGraphics — 切换到“图形”模式,然后将系统渲染器与自定义ConsoleControl一起使用。\n• SystemText — 切换到文本模式,然后将系统渲染器与自定义ConsoleControl一起使用.\n• SystemGeneric — 将系统渲染器与系统ConsoleControl一起使用,并假设其行为正确。\nBuiltinGraphics的使用通常很简单。对于大多数平台,必须启用ProvideConsoleGop,将分辨率选项设置为Max,并选择配置Scale。\n系统协议的使用更加复杂。通常,首选设置是SystemGraphics或SystemText。启用ProvideConsoleGop,将“分辨率”设置为“最大”,启用“ReplaceTabWithSpace”在几乎所有平台上都很有用。 SanitiseClearScreen,IgnoreTextInGraphics和ClearScreenOnModeSwitch更具体,它们的使用取决于固件。\n\n注意:某些Mac机型,比如MacPro5,1,可能在较新的GPU上的控制台输出已损坏,因此只有BuiltinGraphics可以为它们工作。";
......@@ -276,7 +276,7 @@
"rUJ-JZ-9dQ.title" = "PlayChime";
/* Class = "NSButton"; ibShadowedToolTip = "Type: plist boolean\nFailsafe: false"; ObjectID = "rxJ-TB-rJc"; */
"rxJ-TB-rJc.ibShadowedToolTip" = "Type: plist boolean\nFailsafe: false";
"rxJ-TB-rJc.ibShadowedToolTip" = "启用键盘输入的健全性检查。";
/* Class = "NSButton"; ibShadowedToolTip = "Type: plist boolean\nFailsafe: false\nDescription: Reinstalls Apple Key Map protocols with builtin versions."; ObjectID = "tY1-cE-XtN"; */
"tY1-cE-XtN.ibShadowedToolTip" = "重建苹果功能键,选择NO。";
......
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