/* Class = "NSButton"; ibShadowedToolTip = "Type: plist boolean\nFailsafe: false\nDescription: Play chime sound at startup.\n\nEnabling this setting plays boot chime through builtin audio support. Volume level is determined by MinimumVolume and VolumeAmplifier settings and SystemAudioVolume NVRAM variable.\n\nNote: this setting is separate from StartupMute NVRAM variable to avoid conflicts when the firmware is able to play boot chime."; ObjectID = "10Z-Yt-6vt"; */
"10Z-Yt-6vt.ibShadowedToolTip" = "Type: plist boolean\nFailsafe: false\nDescription: Play chime sound at startup.\n\nEnabling this setting plays boot chime through builtin audio support. Volume level is determined by MinimumVolume and VolumeAmplifier settings and SystemAudioVolume NVRAM variable.\n\nNote: this setting is separate from StartupMute NVRAM variable to avoid conflicts when the firmware is able to play boot chime.";
/* Class = "NSPopUpButton"; ibShadowedToolTip = "Type: plist string\nFailsafe: BuiltinGraphics\nDescription: Chooses renderer for text going through standard console output.\nCurrently two renderers are supported: Builtin and System. System renderer uses firmware services for text rendering. Builtin bypassing firmware services and performs text rendering on its own. Different renderers support a different set of options. It is recommended to use Builtin renderer, as it supports HiDPI mode and uses full screen resolution.\nUEFI firmwares generally support ConsoleControl with two rendering modes: Graphics and Text. Some firmwares do not support ConsoleControl and rendering modes. OpenCore and macOS expect text to only be shown in Graphics mode and graphics to be drawn in any mode. Since this is not required by UEFI specification, exact behaviour varies.\nValid values are combinations of text renderer and rendering mode:\n• BuiltinGraphics — Switch to Graphics mode and use Builtin renderer with custom ConsoleControl.\n• SystemGraphics — Switch to Graphics mode and use System renderer with custom ConsoleControl.\n• SystemText — Switch to Text mode and use System renderer with custom ConsoleControl.\n• SystemGeneric — Use System renderer with system ConsoleControl assuming it behaves correctly.\nThe use of BuiltinGraphics is generally straightforward. For most platforms it is necessary to enable ProvideConsoleGop, set Resolution to Max, and optionally configure Scale.\nThe use of System protocols is more complicated. In general the preferred setting is SystemGraphics or SystemText. Enabling ProvideConsoleGop, setting Resolution to Max, enabling ReplaceTabWithSpace is useful on almost all platforms. SanitiseClearScreen, IgnoreTextInGraphics, and ClearScreenOnModeSwitch are more specific, and their use depends on the firmware.\n\nNote: Some Macs, namely MacPro5,1, may have broken console output with newer GPUs, and thus only BuiltinGraphics may work for them."; ObjectID = "mlh-hW-OqT"; */