未验证 提交 c6778cef 编写于 作者: O openharmony_ci 提交者: Gitee

!1365 updata canvas doc

Merge pull request !1365 from Yao.inhome/renbo_canvas_0128
......@@ -78,7 +78,7 @@ Canvas\(context: CanvasRenderingContext2D\)
@Entry
@Component
struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() {
......
......@@ -56,9 +56,8 @@ addColorStop\(offset: number, color: string\): void
@Entry
@Component
struct Page45 {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
......@@ -68,9 +67,9 @@ addColorStop\(offset: number, color: string\): void
.backgroundColor('#ffff00')
.onReady(() =>{
var grad = this.context.createLinearGradient(50,0, 300,100)
this.gra.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green')
grad.addColorStop(0.0, 'red')
grad.addColorStop(0.5, 'white')
grad.addColorStop(1.0, 'green')
this.context.fillStyle = grad
this.context.fillRect(0, 0, 500, 500)
})
......
......@@ -83,7 +83,7 @@ ImageBitmap\(src: string\)
@Entry
@Component
struct DrawImageExample {
private settings:RenderingContextSettings = new RenderingContextSettings(true,true)
private settings:RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/example.jpg")
......
......@@ -45,7 +45,7 @@ addPath\(path: Object\): void
@Entry
@Component
struct AddPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Da: Path2D = new Path2D("M250 150 L150 350 L350 350 Z")
......@@ -83,7 +83,7 @@ closePath\(\): void
@Entry
@Component
struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -161,7 +161,7 @@ moveTo\(x: number, y: number\): void
@Entry
@Component
struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -239,7 +239,7 @@ lineTo\(x: number, y: number\): void
@Entry
@Component
struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -363,7 +363,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number
@Entry
@Component
struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -460,7 +460,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number ,y: number\): void
@Entry
@Component
struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -580,7 +580,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number,
@Entry
@Component
struct Arc {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -687,7 +687,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void
@Entry
@Component
struct ArcTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -827,8 +827,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe
```
@Entry
@Component
struct Ellipse {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......@@ -924,8 +924,8 @@ rect\(x: number, y: number, width: number, height: number\): void
```
@Entry
@Component
struct Rect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true)
struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D()
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册