提交 b4a657c6 编写于 作者: R rahul

zh-cn js api doc compilation issue fixes

Signed-off-by: Nrahul <rahul.kumar22@huawei.com>
上级 987c488c
......@@ -2583,10 +2583,10 @@ audioRenderer.on('interrupt', async(interruptEvent) => {
console.log('Resume force paused renderer or ignore');
await audioRenderer.start().then(async function () {
console.info('AudioInterruptMusic: renderInstant started :SUCCESS ');
started = true;
started = true;
}).catch((err) => {
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
});
if (started) {
isPlay = true;
......
......@@ -224,7 +224,7 @@ var audioCapturerOptions = {
}
var audioCapturer;
audio.createAudioRenderer(audioCapturerOptions).then((data) => {
audio.createAudioCapturer(audioCapturerOptions).then((data) => {
audioCapturer = data;
console.info('AudioCapturer Created : Success : Stream Type: SUCCESS');
}).catch((err) => {
......@@ -1314,7 +1314,7 @@ setDeviceActive(deviceType: ActiveDeviceType, active: boolean, callback: AsyncCa
**示例:**
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true, (err) => {
audioManager.setDeviceActive(audio.ActiveDeviceType.SPEAKER, true, (err) => {
if (err) {
console.error('Failed to set the active status of the device. ${err.message}');
return;
......@@ -1348,7 +1348,7 @@ setDeviceActive(deviceType: ActiveDeviceType, active: boolean): Promise&lt;void&
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true).then(() => {
audioManager.setDeviceActive(audio.ActiveDeviceType.SPEAKER, true).then(() => {
console.log('Promise returned to indicate that the device is set to the active status.');
});
```
......@@ -1371,7 +1371,7 @@ isDeviceActive(deviceType: ActiveDeviceType, callback: AsyncCallback&lt;boolean&
**示例:**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER, (err, value) => {
audioManager.isDeviceActive(audio.ActiveDeviceType.SPEAKER, (err, value) => {
if (err) {
console.error('Failed to obtain the active status of the device. ${err.message}');
return;
......@@ -1404,7 +1404,7 @@ isDeviceActive(deviceType: ActiveDeviceType): Promise&lt;boolean&gt;
**示例:**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER).then((value) => {
audioManager.isDeviceActive(audio.ActiveDeviceType.SPEAKER).then((value) => {
console.log('Promise returned to indicate that the active status of the device is obtained.' + value);
});
```
......@@ -1638,7 +1638,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to gain the audio focus starts.");
console.log("Focus gain event:" + JSON.stringify(InterruptAction));
......@@ -1674,7 +1674,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to release the audio focus starts.");
console.log("Focus release event:" + JSON.stringify(InterruptAction));
......@@ -1736,7 +1736,7 @@ setAudioScene\(scene: AudioScene\): Promise<void\>
**示例:**
```
audioManager.setAudioScene(audio.AudioSceneMode.AUDIO_SCENE_PHONE_CALL).then(() => {
audioManager.setAudioScene(audio.AudioScene.AUDIO_SCENE_PHONE_CALL).then(() => {
console.log('Promise returned to indicate a successful setting of the audio scene mode.');
}).catch ((err) => {
console.log('Failed to set the audio scene mode');
......@@ -1895,6 +1895,7 @@ getRendererInfo(): Promise<AudioRendererInfo\>
**示例:**
```
var resultFlag = true;
audioRenderer.getRendererInfo().then((rendererInfo) => {
console.log('Renderer GetRendererInfo:');
console.log('Renderer content:' + rendererInfo.content);
......@@ -2341,13 +2342,11 @@ getBufferSize(callback: AsyncCallback\<number>): void
**示例:**
```
audioRenderer.getBufferSize((err, bufferSize) => {
var bufferSize = audioRenderer.getBufferSize(async(err, bufferSize) => {
if (err) {
console.error('getBufferSize error');
}
});
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
```
### getBufferSize<sup>8+</sup>
......@@ -2367,11 +2366,12 @@ getBufferSize(): Promise\<number>
**示例:**
```
audioRenderer.getBufferSize().then((bufferSize) => {
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
var bufferSize;
await audioRenderer.getBufferSize().then(async function (data) => {
console.info('AudioFrameworkRenderLog: getBufferSize :SUCCESS '+data);
bufferSize=data;
}).catch((err) => {
console.log('ERROR: '+err.message);
console.info('AudioFrameworkRenderLog: getBufferSize :ERROR : '+err.message);
});
```
......@@ -2496,7 +2496,9 @@ on(type: 'interrupt', callback: Callback\<InterruptEvent>): void
**示例:**
```
audioRenderer.on('interrupt', (interruptEvent) => {
var isPlay;
var started;
audioRenderer.on('interrupt', async(interruptEvent) => {
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
......@@ -2509,14 +2511,33 @@ audioRenderer.on('interrupt', (interruptEvent) => {
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
switch (interruptEvent.hintType) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
console.log('Resume force paused renderer or ignore');
startRenderer();
await audioRenderer.start().then(async function () {
console.info('AudioInterruptMusic: renderInstant started :SUCCESS ');
started = true;
}).catch((err) => {
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
});
if (started) {
isPlay = true;
console.info('AudioInterruptMusic Renderer started : isPlay : '+isPlay);
} else {
console.error('AudioInterruptMusic Renderer start failed');
}
break;
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
console.log('Choose to pause or ignore');
pauseRenderer();
if (isPlay == true) {
isPlay == false;
console.info('AudioInterruptMusic: Media PAUSE : TRUE');
}
else {
isPlay = true;
console.info('AudioInterruptMusic: Media PLAY : TRUE');
}
break;
}
}
......@@ -2885,7 +2906,7 @@ stop(): Promise<void\>
audioCapturer.stop().then(() => {
console.info('AudioFrameworkRecLog: ---------RELEASE RECORD---------');
console.info('AudioFrameworkRecLog: Capturer stopped : SUCCESS');
if ((audioCapturer.state == audioCapturer.AudioState.STATE_STOPPED)){
if ((audioCapturer.state == audio.AudioState.STATE_STOPPED)){
stateFlag=true;
console.info('AudioFrameworkRecLog: resultFlag : '+stateFlag);
}
......@@ -2945,8 +2966,6 @@ audioCapturer.release().then(() => {
console.info('AudioFrameworkRecLog: AudioCapturer : STATE : '+audioCapturer.state);
stateFlag=true;
console.info('AudioFrameworkRecLog: stateFlag : '+stateFlag);
expect(stateFlag).assertTrue();
done();
}).catch((err) => {
console.info('AudioFrameworkRecLog: Capturer stop:ERROR : '+err.message);
stateFlag=false
......@@ -3108,15 +3127,12 @@ getBufferSize(): Promise<number\>
**示例:**
```
audioCapturer.getBufferSize().then((bufferSize) => {
if (!err) {
console.log('BufferSize : ' + bufferSize);
audioCapturer.read(bufferSize, true).then((buffer) => {
console.info('Buffer read is ' + buffer );
}).catch((err) => {
console.info('ERROR : '+err.message);
});
}
await audioCapturer.getBufferSize().then(async function (bufferSize) {
console.info('AudioFrameworkRecordLog: getBufferSize :SUCCESS '+ bufferSize);
var buffer = await audioCapturer.read(bufferSize, true);
console.info('Buffer read is ' + buffer );
}).catch((err) => {
console.info('AudioFrameworkRecordLog: getBufferSize :ERROR : '+err.message);
});
```
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册