提交 29506138 编写于 作者: 1 1140874156@qq.com

任务选择界面样式修改

上级 1e7ab452
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......@@ -24,8 +24,7 @@ public class ChoosePlayerPanelCtrl : BasePanel
public Sprite punky_nomal;
public Sprite punky_chose;
public Sprite astro_nomal;
public Sprite astro_chose;
public Sprite astro_nomal; public Sprite astro_chose;
public Sprite cyborg_nomal;
public Sprite cyborg_chose;
public Sprite scientist_nomal;
......@@ -35,10 +34,10 @@ public class ChoosePlayerPanelCtrl : BasePanel
void Start()
{
playerSelect = PlayerSelection.Punky;
punkyText = "punky";
astroText = "astro";
cyborgText = "cyborg";
scientistText = "scientist";
punkyText = "背景:是astro的恋人,曾于上次的家园保卫战中在敌人必杀一击中将astro救下,这次又随着astro一起来到地球,帮助他完成这次保卫战。\n特点:移动速度和射速增加20 % ";
astroText = "背景:在广袤无边的银河中,作为MX星系的最高指挥官,游历到了地球,发现地球正在遭受曾入侵他们家园的未知辐射,想到了那些被未知的辐射所改变的原住民,于是他进入地球,开启了剿灭怪物,保卫地球的征途。\n特点:血量上限提高20 % ";
cyborgText = "背景:是隶属于MX军队的最高将领,上阵杀敌,非常勇猛,在之前的家园守卫战中杀敌无数,因此次被最高指挥官召唤而前来地球,帮助astro完成守护地球的任务。\n特点:枪械伤害增加20 % ";
scientistText = "背景:是MX星球中最令人尊敬的科学家,他在之前的家园保卫战中起到了至关重要的作用,研发出强大的塔与枪械能够让家园度过危机,这一次他又来到了地球,准备帮助地球脱离危机。\n特点:塔的数目增加一个";
DetailText = GetControl<Text>("DetailText");
......
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