提交 1c6b74ea 编写于 作者: 3 3523663010@qq.com

bossGundata_change

......@@ -289,8 +289,8 @@ MonoBehaviour:
byteData:
byteDataArray: 4265686176696f7244657369676e65722e52756e74696d652e53686172656447616d654f626a656374746172676574014265686176696f7244657369676e65722e52756e74696d652e536861726564496e747461726765744e756d01000000004265686176696f7244657369676e65722e52756e74696d652e5368617265644f626a656374656e656d790100000000456e747279010000008643000064c2000000000000000000000100000053656c6563746f7201000000000000000c43000000000000000000000100000002000000e6adbbe4baa1e588a4e5ae9a0100000002c30000dc4200000000000000000000010000000000000000000000000300000053656c6563746f72010000000c430000dc42000000000000000000000100000004000000e79da1e79ca0e594a4e9869201000000a0c20000dc42000000000000000000000100000001000000000000000005000000e8bf9ce7a88be694bbe587bb01000000b4420000dc420000000000000000000001000000020000000000000000
Version: 1.7.2
gizmoViewMode: 2
showBehaviorDesignerGizmo: 1
gizmoViewMode: 0
showBehaviorDesignerGizmo: 0
--- !u!114 &971563055
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -304,16 +304,16 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
battleUnitData: {fileID: 11400000, guid: 93c295cef62c755478e75fd8ac373065, type: 2}
maxHP: 100
maxHP: 0
maxMP: 0
maxSpeed: 1
currentHP: 100
maxSpeed: 0
currentHP: 0
currentMP: 0
threatTransTime: 10
touchTime: 1
touchTimer: 0
idleTime: 1
sleepDetectRange: 5
idleTime: 2
sleepDetectRange: 7
animator: {fileID: 0}
isSleeping: 1
sleeping: 0
......@@ -466,6 +466,10 @@ PrefabInstance:
propertyPath: m_Name
value: gun_enemy_01
objectReference: {fileID: 0}
- target: {fileID: 7531109879182752566, guid: 50fc2a193c9846c448f741cd54fdf4f8, type: 3}
propertyPath: bulletAngle
value: 30
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 50fc2a193c9846c448f741cd54fdf4f8, type: 3}
--- !u!4 &8677196680437509402 stripped
......
......@@ -6,7 +6,7 @@ using System.Threading.Tasks;
public class MathValue : BaseManager<MathValue>
{
public static double upgradeLimit = 4;
public static double upgradeLimit = 0.25;
public static double upgradeBase = 2.1479;
public static double dropBase = 2;
public static double treasureBase = 3;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册