scatter.cu.h 2.9 KB
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/* Copyright (c) 2016 PaddlePaddle Authors All Rights Reserve.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License. */

#pragma once
#include "paddle/framework/tensor.h"
#include "paddle/platform/place.h"

namespace paddle {
namespace operators {

#define CUDA_1D_KERNEL_LOOP(i, n)                              \
  for (int i = blockIdx.x * blockDim.x + threadIdx.x; i < (n); \
       i += blockDim.x * gridDim.x)

template <typename T>
__global__ void ScatterCUDAKernel(const T* params, const int* indices,
                                  T* output, size_t index_size,
                                  size_t slice_size) {
  CUDA_1D_KERNEL_LOOP(i, index_size * slice_size) {
    int indices_i = i / slice_size;
    int slice_i = i - indices_i * slice_size;  // offset inside the slice
    int scatter_i = indices[indices_i];
    int out_i = scatter_i * slice_size + slice_i;
    *(output + out_i) = *(params + i);
  }
}

// Implementation of GPU copy:
template <typename T>
struct GPUScatterAssign {
  void operator()(const T* src, const int* index, const int slice_size,
                  const int index_size, T* output) {
    int block = 512;
    int n = slice_size * index_size;
    int grid = (n + block - 1) / block;
    // printf("grid, block: %d %d\n", grid, block);
    ScatterCUDAKernel<T><<<grid, block>>>(src, index, output, index_size,
                                          slice_size);
  }
};

/**
 * A thin wrapper on gpu tensor
 * Return a new updated tensor from source tensor, scatter-assigned according to
 * index
 * input[src]: type-T source Tensor
 * input[index]: type-int index Tensor (1-D)
 * return: output tensor
 */
template <typename T>
void GPUTScatter(const platform::Place& place,
                 const paddle::framework::Tensor* src,
                 const paddle::framework::Tensor* index,
                 paddle::framework::Tensor* output) {
  PADDLE_ENFORCE(platform::is_gpu_place(place));
  // check index of shape 1-D
  PADDLE_ENFORCE(index->dims().size() == 1);
  int index_size = index->dims()[0];

  auto src_dims = src->dims();
  framework::DDim output_dims(src_dims);
  output_dims[0] = index_size;

  // slice size
  int slice_size = 1;
  for (int i = 1; i < src_dims.size(); ++i) slice_size *= src_dims[i];

  // Scatter Assign
  GPUScatterAssign<T> scatter_functor;
  scatter_functor(src->data<T>(), index->data<int>(), slice_size, index_size,
                  output->data<T>());
}

}  // namespace operators
}  // namespace paddle