broadcast_op_handle.h 1.6 KB
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//   Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <map>
#include <string>
#include <vector>

#include "paddle/fluid/framework/details/op_handle_base.h"
#include "paddle/fluid/framework/lod_tensor.h"
#include "paddle/fluid/framework/scope.h"
#include "paddle/fluid/framework/selected_rows.h"
#include "paddle/fluid/platform/device_context.h"

namespace paddle {
namespace framework {
namespace details {

/*
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 * Broadcast the input to all scope.
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 *
 */
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struct BroadcastOpHandle : public OpHandleBase {
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  const std::vector<Scope *> &local_scopes_;
  const std::vector<platform::Place> &places_;
  const platform::ContextMap &ctxs_;

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  BroadcastOpHandle(const std::vector<Scope *> &local_scopes,
                    const std::vector<platform::Place> &places,
                    const platform::ContextMap &ctxs);
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  std::string Name() const override;

  bool IsMultiDeviceTransfer() override { return false; };

 protected:
  void RunImpl() override;
};

}  // namespace details
}  // namespace framework
}  // namespace paddle