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dd8c1025
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ijkplayer
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体验新版 GitCode,发现更多精彩内容 >>
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dd8c1025
编写于
11月 14, 2014
作者:
Z
Zhang Rui
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
ff_ffplay: merge 7ba727777587c1a83fb1f54bde5f960376e90dca
上级
87072e56
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
24 addition
and
15 deletion
+24
-15
ijkmedia/ijkplayer/ff_ffplay.c
ijkmedia/ijkplayer/ff_ffplay.c
+24
-15
未找到文件。
ijkmedia/ijkplayer/ff_ffplay.c
浏览文件 @
dd8c1025
...
...
@@ -2483,25 +2483,28 @@ static int read_thread(void *arg)
}
}
}
if
(
eof
)
{
if
(
is
->
video_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
videoq
,
is
->
video_stream
);
if
(
is
->
audio_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
audioq
,
is
->
audio_stream
);
#ifdef FFP_MERGE
if
(
is
->
subtitle_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
subtitleq
,
is
->
subtitle_stream
);
#endif
ffp_toggle_buffering
(
ffp
,
0
);
SDL_Delay
(
1000
);
eof
=
0
;
continue
;
}
ret
=
av_read_frame
(
ic
,
pkt
);
if
(
ret
<
0
)
{
if
(
ret
==
AVERROR_EOF
||
avio_feof
(
ic
->
pb
))
if
((
ret
==
AVERROR_EOF
||
avio_feof
(
ic
->
pb
))
&&
!
eof
)
{
if
(
is
->
video_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
videoq
,
is
->
video_stream
);
if
(
is
->
audio_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
audioq
,
is
->
audio_stream
);
#ifdef FFP_MERGE
if
(
is
->
subtitle_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
subtitleq
,
is
->
subtitle_stream
);
#endif
eof
=
1
;
}
if
(
ic
->
pb
&&
ic
->
pb
->
error
)
{
if
(
is
->
video_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
videoq
,
is
->
video_stream
);
if
(
is
->
audio_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
audioq
,
is
->
audio_stream
);
#ifdef FFP_MERGE
if
(
is
->
subtitle_stream
>=
0
)
packet_queue_put_nullpacket
(
&
is
->
subtitleq
,
is
->
subtitle_stream
);
#endif
eof
=
1
;
ffp
->
error
=
ic
->
pb
->
error
;
ALOGE
(
"av_read_frame error: %x(%c,%c,%c,%c)
\n
"
,
ffp
->
error
,
...
...
@@ -2513,10 +2516,16 @@ static int read_thread(void *arg)
}
else
{
ffp
->
error
=
0
;
}
if
(
eof
)
{
ffp_toggle_buffering
(
ffp
,
0
);
SDL_Delay
(
1000
);
}
SDL_LockMutex
(
wait_mutex
);
SDL_CondWaitTimeout
(
is
->
continue_read_thread
,
wait_mutex
,
10
);
SDL_UnlockMutex
(
wait_mutex
);
continue
;
}
else
{
eof
=
0
;
}
/* check if packet is in play range specified by user, then queue, otherwise discard */
stream_start_time
=
ic
->
streams
[
pkt
->
stream_index
]
->
start_time
;
...
...
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