renderer.c 14.6 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
/*
 * copyright (c) 2016 Zhang Rui <bbcallen@gmail.com>
 *
 * This file is part of ijkPlayer.
 *
 * ijkPlayer is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * ijkPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with ijkPlayer; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "internal.h"

static void IJK_GLES2_printProgramInfo(GLuint program)
{
    if (!program)
        return;

    GLint info_len = 0;
    glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
    if (!info_len) {
        ALOGE("[GLES2][Program] empty info\n");
        return;
    }

    char    buf_stack[32];
    char   *buf_heap = NULL;
    char   *buf      = buf_stack;
38
    GLsizei buf_len  = sizeof(buf_stack) - 1;
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
    if (info_len > sizeof(buf_stack)) {
        buf_heap = (char*) malloc(info_len + 1);
        if (buf_heap) {
            buf     = buf_heap;
            buf_len = info_len;
        }
    }

    glGetProgramInfoLog(program, buf_len, NULL, buf);
    ALOGE("[GLES2][Program] error %s\n", buf);

    if (buf_heap)
        free(buf_heap);
}

54
void IJK_GLES2_Renderer_reset(IJK_GLES2_Renderer *renderer)
55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
{
    if (!renderer)
        return;

    if (renderer->vertex_shader)
        glDeleteShader(renderer->vertex_shader);
    if (renderer->fragment_shader)
        glDeleteShader(renderer->fragment_shader);
    if (renderer->program)
        glDeleteProgram(renderer->program);

    for (int i = 0; i < IJK_GLES2_MAX_PLANE; ++i) {
        if (renderer->plane_textures[i]) {
            glDeleteTextures(1, &renderer->plane_textures[i]);
        }
    }

    memset(renderer, 0, sizeof(IJK_GLES2_Renderer));
}

void IJK_GLES2_Renderer_free(IJK_GLES2_Renderer *renderer)
{
    if (!renderer)
        return;

80 81 82
    if (renderer->func_destroy)
        renderer->func_destroy(renderer);

83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
#if 0
    if (renderer->vertex_shader)    ALOGW("[GLES2] renderer: vertex_shader not deleted.\n");
    if (renderer->fragment_shader)  ALOGW("[GLES2] renderer: fragment_shader not deleted.\n");
    if (renderer->program)          ALOGW("[GLES2] renderer: program not deleted.\n");

    for (int i = 0; i < IJK_GLES2_MAX_PLANE; ++i) {
        if (renderer->plane_textures[i])
            ALOGW("[GLES2] renderer: plane texture[%d] not deleted.\n", i);
    }
#endif

    free(renderer);
}

void IJK_GLES2_Renderer_freeP(IJK_GLES2_Renderer **renderer)
{
    if (!renderer || !*renderer)
        return;

    IJK_GLES2_Renderer_free(*renderer);
    *renderer = NULL;
}

IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_base(const char *fragment_shader_source)
{
    assert(fragment_shader_source);

    IJK_GLES2_Renderer *renderer = (IJK_GLES2_Renderer *)calloc(1, sizeof(IJK_GLES2_Renderer));
    if (!renderer)
        goto fail;

    renderer->vertex_shader = IJK_GLES2_loadShader(GL_VERTEX_SHADER, IJK_GLES2_getVertexShader_default());
    if (!renderer->vertex_shader)
        goto fail;

    renderer->fragment_shader = IJK_GLES2_loadShader(GL_FRAGMENT_SHADER, fragment_shader_source);
    if (!renderer->fragment_shader)
        goto fail;

    renderer->program = glCreateProgram();                          IJK_GLES2_checkError("glCreateProgram");
    if (!renderer->program)
        goto fail;

    glAttachShader(renderer->program, renderer->vertex_shader);     IJK_GLES2_checkError("glAttachShader(vertex)");
    glAttachShader(renderer->program, renderer->fragment_shader);   IJK_GLES2_checkError("glAttachShader(fragment)");
    glLinkProgram(renderer->program);                               IJK_GLES2_checkError("glLinkProgram");
    GLint link_status = GL_FALSE;
    glGetProgramiv(renderer->program, GL_LINK_STATUS, &link_status);
    if (!link_status)
        goto fail;


    renderer->av4_position = glGetAttribLocation(renderer->program, "av4_Position");                IJK_GLES2_checkError_TRACE("glGetAttribLocation(av4_Position)");
    renderer->av2_texcoord = glGetAttribLocation(renderer->program, "av2_Texcoord");                IJK_GLES2_checkError_TRACE("glGetAttribLocation(av2_Texcoord)");
    renderer->um4_mvp      = glGetUniformLocation(renderer->program, "um4_ModelViewProjection");    IJK_GLES2_checkError_TRACE("glGetUniformLocation(um4_ModelViewProjection)");

    return renderer;

fail:

    if (renderer->program)
        IJK_GLES2_printProgramInfo(renderer->program);

    IJK_GLES2_Renderer_free(renderer);
    return NULL;
}


IJK_GLES2_Renderer *IJK_GLES2_Renderer_create(SDL_VoutOverlay *overlay)
{
    if (!overlay)
        return NULL;

    IJK_GLES2_printString("Version", GL_VERSION);
    IJK_GLES2_printString("Vendor", GL_VENDOR);
    IJK_GLES2_printString("Renderer", GL_RENDERER);
    IJK_GLES2_printString("Extensions", GL_EXTENSIONS);

161
    IJK_GLES2_Renderer *renderer = NULL;
162
    switch (overlay->format) {
163 164 165 166 167 168 169 170 171 172 173 174 175
        case SDL_FCC_RV16:      renderer = IJK_GLES2_Renderer_create_rgb565(); break;
        case SDL_FCC_RV24:      renderer = IJK_GLES2_Renderer_create_rgb888(); break;
        case SDL_FCC_RV32:      renderer = IJK_GLES2_Renderer_create_rgbx8888(); break;
#ifdef __APPLE__
        case SDL_FCC_NV12:      renderer = IJK_GLES2_Renderer_create_yuv420sp(); break;
        case SDL_FCC__VTB:      renderer = IJK_GLES2_Renderer_create_yuv420sp_vtb(overlay); break;
#endif
        case SDL_FCC_YV12:      renderer = IJK_GLES2_Renderer_create_yuv420p(); break;
        case SDL_FCC_I420:      renderer = IJK_GLES2_Renderer_create_yuv420p(); break;
        case SDL_FCC_I444P10LE: renderer = IJK_GLES2_Renderer_create_yuv444p10le(); break;
        default:
            ALOGE("[GLES2] unknown format %4s(%d)", (char *)&overlay->format, overlay->format);
            return NULL;
176
    }
177 178 179

    renderer->format = overlay->format;
    return renderer;
180 181 182 183
}

GLboolean IJK_GLES2_Renderer_isValid(IJK_GLES2_Renderer *renderer)
{
184
    return renderer && renderer->program ? GL_TRUE : GL_FALSE;
185 186
}

187 188 189 190 191 192 193
GLboolean IJK_GLES2_Renderer_isFormat(IJK_GLES2_Renderer *renderer, int format)
{
    if (!IJK_GLES2_Renderer_isValid(renderer))
        return GL_FALSE;

    return renderer->format == format ? GL_TRUE : GL_FALSE;
}
194 195 196 197 198 199 200 201 202 203 204 205 206 207

/*
 * Per-Context routine
 */
GLboolean IJK_GLES2_Renderer_setupGLES()
{
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);       IJK_GLES2_checkError_TRACE("glClearColor");
    glEnable(GL_CULL_FACE);                     IJK_GLES2_checkError_TRACE("glEnable(GL_CULL_FACE)");
    glCullFace(GL_BACK);                        IJK_GLES2_checkError_TRACE("glCullFace");
    glDisable(GL_DEPTH_TEST);

    return GL_TRUE;
}

208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304
static void IJK_GLES2_Renderer_Vertices_reset(IJK_GLES2_Renderer *renderer)
{
    renderer->vertices[0] = -1.0f;
    renderer->vertices[1] = -1.0f;
    renderer->vertices[2] =  1.0f;
    renderer->vertices[3] = -1.0f;
    renderer->vertices[4] = -1.0f;
    renderer->vertices[5] =  1.0f;
    renderer->vertices[6] =  1.0f;
    renderer->vertices[7] =  1.0f;
}

static void IJK_GLES2_Renderer_Vertices_apply(IJK_GLES2_Renderer *renderer)
{
    switch (renderer->gravity) {
        case IJK_GLES2_GRAVITY_RESIZE_ASPECT:
            break;
        case IJK_GLES2_GRAVITY_RESIZE_ASPECT_FILL:
            break;
        case IJK_GLES2_GRAVITY_RESIZE:
            IJK_GLES2_Renderer_Vertices_reset(renderer);
            return;
        default:
            ALOGE("[GLES2] unknown gravity %d\n", renderer->gravity);
            IJK_GLES2_Renderer_Vertices_reset(renderer);
            return;
    }

    if (renderer->layer_width <= 0 ||
        renderer->layer_height <= 0 ||
        renderer->frame_width <= 0 ||
        renderer->frame_height <= 0)
    {
        ALOGE("[GLES2] invalid width/height for gravity aspect\n");
        IJK_GLES2_Renderer_Vertices_reset(renderer);
        return;
    }

    float width     = renderer->frame_width;
    float height    = renderer->frame_height;
    const float dW  = (float)renderer->layer_width	/ width;
    const float dH  = (float)renderer->layer_height / height;
    float dd        = 1.0f;
    float nW        = 1.0f;
    float nH        = 1.0f;

    if (renderer->frame_sar_num > 0 && renderer->frame_sar_den > 0) {
        width = width * renderer->frame_sar_num / renderer->frame_sar_den;
    }

    switch (renderer->gravity) {
        case IJK_GLES2_GRAVITY_RESIZE_ASPECT_FILL:  dd = FFMAX(dW, dH); break;
        case IJK_GLES2_GRAVITY_RESIZE_ASPECT:       dd = FFMIN(dW, dH); break;
    }

    nW = (width  * dd / (float)renderer->layer_width);
    nH = (height * dd / (float)renderer->layer_height);

    renderer->vertices[0] = - nW;
    renderer->vertices[1] = - nH;
    renderer->vertices[2] =   nW;
    renderer->vertices[3] = - nH;
    renderer->vertices[4] = - nW;
    renderer->vertices[5] =   nH;
    renderer->vertices[6] =   nW;
    renderer->vertices[7] =   nH;
}

static void IJK_GLES2_Renderer_Vertices_reloadVertex(IJK_GLES2_Renderer *renderer)
{
    glVertexAttribPointer(renderer->av4_position, 2, GL_FLOAT, GL_FALSE, 0, renderer->vertices);    IJK_GLES2_checkError_TRACE("glVertexAttribPointer(av2_texcoord)");
    glEnableVertexAttribArray(renderer->av4_position);                                      IJK_GLES2_checkError_TRACE("glEnableVertexAttribArray(av2_texcoord)");
}

#define IJK_GLES2_GRAVITY_MIN                   (0)
#define IJK_GLES2_GRAVITY_RESIZE                (0) // Stretch to fill layer bounds.
#define IJK_GLES2_GRAVITY_RESIZE_ASPECT         (1) // Preserve aspect ratio; fit within layer bounds.
#define IJK_GLES2_GRAVITY_RESIZE_ASPECT_FILL    (2) // Preserve aspect ratio; fill layer bounds.
#define IJK_GLES2_GRAVITY_MAX                   (2)

GLboolean IJK_GLES2_Renderer_setGravity(IJK_GLES2_Renderer *renderer, int gravity, GLsizei layer_width, GLsizei layer_height)
{
    if (renderer->gravity != gravity && gravity >= IJK_GLES2_GRAVITY_MIN && gravity <= IJK_GLES2_GRAVITY_MAX)
        renderer->vertices_changed = 1;
    else if (renderer->layer_width != layer_width)
        renderer->vertices_changed = 1;
    else if (renderer->layer_height != layer_height)
        renderer->vertices_changed = 1;
    else
        return GL_TRUE;

    renderer->gravity      = gravity;
    renderer->layer_width  = layer_width;
    renderer->layer_height = layer_height;
    return GL_TRUE;
}

305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354
static void IJK_GLES2_Renderer_TexCoords_reset(IJK_GLES2_Renderer *renderer)
{
    renderer->texcoords[0] = 0.0f;
    renderer->texcoords[1] = 1.0f;
    renderer->texcoords[2] = 1.0f;
    renderer->texcoords[3] = 1.0f;
    renderer->texcoords[4] = 0.0f;
    renderer->texcoords[5] = 0.0f;
    renderer->texcoords[6] = 1.0f;
    renderer->texcoords[7] = 0.0f;
}

static void IJK_GLES2_Renderer_TexCoords_cropRight(IJK_GLES2_Renderer *renderer, GLfloat cropRight)
{
    ALOGE("IJK_GLES2_Renderer_TexCoords_cropRight");
    renderer->texcoords[0] = 0.0f;
    renderer->texcoords[1] = 1.0f;
    renderer->texcoords[2] = 1.0f - cropRight;
    renderer->texcoords[3] = 1.0f;
    renderer->texcoords[4] = 0.0f;
    renderer->texcoords[5] = 0.0f;
    renderer->texcoords[6] = 1.0f - cropRight;
    renderer->texcoords[7] = 0.0f;
}

static void IJK_GLES2_Renderer_TexCoords_reloadVertex(IJK_GLES2_Renderer *renderer)
{
    glVertexAttribPointer(renderer->av2_texcoord, 2, GL_FLOAT, GL_FALSE, 0, renderer->texcoords);   IJK_GLES2_checkError_TRACE("glVertexAttribPointer(av2_texcoord)");
    glEnableVertexAttribArray(renderer->av2_texcoord);                                              IJK_GLES2_checkError_TRACE("glEnableVertexAttribArray(av2_texcoord)");
}

/*
 * Per-Renderer routine
 */
GLboolean IJK_GLES2_Renderer_use(IJK_GLES2_Renderer *renderer)
{
    if (!renderer)
        return GL_FALSE;

    assert(renderer->func_use);
    if (!renderer->func_use(renderer))
        return GL_FALSE;

    IJK_GLES_Matrix modelViewProj;
    IJK_GLES2_loadOrtho(&modelViewProj, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
    glUniformMatrix4fv(renderer->um4_mvp, 1, GL_FALSE, modelViewProj.m);                    IJK_GLES2_checkError_TRACE("glUniformMatrix4fv(um4_mvp)");

    IJK_GLES2_Renderer_TexCoords_reset(renderer);
    IJK_GLES2_Renderer_TexCoords_reloadVertex(renderer);

355 356
    IJK_GLES2_Renderer_Vertices_reset(renderer);
    IJK_GLES2_Renderer_Vertices_reloadVertex(renderer);
357 358 359 360 361 362 363 364 365

    return GL_TRUE;
}

/*
 * Per-Frame routine
 */
GLboolean IJK_GLES2_Renderer_renderOverlay(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay)
{
366
    if (!renderer || !renderer->func_uploadTexture)
367 368 369 370
        return GL_FALSE;

    glClear(GL_COLOR_BUFFER_BIT);               IJK_GLES2_checkError_TRACE("glClear");

371 372 373 374 375 376 377 378 379 380 381 382 383 384
    if (overlay) {
        GLsizei visible_width  = overlay->w;
        GLsizei visible_height = overlay->h;
        if (renderer->frame_width   != visible_width    ||
            renderer->frame_height  != visible_height   ||
            renderer->frame_sar_num != overlay->sar_num ||
            renderer->frame_sar_den != overlay->sar_den) {

            renderer->frame_width   = visible_width;
            renderer->frame_height  = visible_height;
            renderer->frame_sar_num = overlay->sar_num;
            renderer->frame_sar_den = overlay->sar_den;
            renderer->vertices_changed = 1;
        }
385

386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413
        if (renderer->vertices_changed) {
            renderer->vertices_changed = 0;

            IJK_GLES2_Renderer_Vertices_apply(renderer);
            IJK_GLES2_Renderer_Vertices_reloadVertex(renderer);
        }

        GLsizei buffer_width   = renderer->func_getBufferWidth(renderer, overlay);
        if (buffer_width > 0 &&
            buffer_width > visible_width &&
            buffer_width != renderer->buffer_width &&
            visible_width != renderer->visible_width) {
            renderer->buffer_width  = buffer_width;
            renderer->visible_width = visible_width;

            GLsizei padding_pixels     = buffer_width - visible_width;
            GLfloat padding_normalized = ((GLfloat)padding_pixels) / buffer_width;
            ALOGI("[yuv420p] padding changed: %d - %d = %d (%f)\n",
                  buffer_width, visible_width,
                  padding_pixels, padding_normalized);
            IJK_GLES2_Renderer_TexCoords_reset(renderer);
            IJK_GLES2_Renderer_TexCoords_cropRight(renderer, padding_normalized);
            IJK_GLES2_Renderer_TexCoords_reloadVertex(renderer);
        }
        
        if (!renderer->func_uploadTexture(renderer, overlay))
            return GL_FALSE;
    }
414 415 416 417 418

    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);      IJK_GLES2_checkError_TRACE("glDrawArrays");

    return GL_TRUE;
}