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体验新版 GitCode,发现更多精彩内容 >>
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89c5df1c
编写于
11月 01, 2020
作者:
MengZian
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Revert "Add new file: master/2020/10/1/Tic-tac-toe - Player versus Player - Chinese_Simplified.py"
This reverts commit
5b31c093
上级
0941a980
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2020/10/1/Tic-tac-toe - Player versus Player - Chinese_Simplified.py
...ic-tac-toe - Player versus Player - Chinese_Simplified.py
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2020/10/1/Tic-tac-toe - Player versus Player - Chinese_Simplified.py
已删除
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浏览文件 @
0941a980
from
sys
import
exit
,
exc_info
,
excepthook
,
version
from
time
import
localtime
,
sleep
class
Bright
:
def
PermList
(
L
,
/
):
if
L
.
__class__
is
not
().
__class__
and
L
.
__class__
is
not
[].
__class__
and
L
.
__class__
is
not
''
.
__class__
:
raise
TypeError
(
b
'~{2NJ}1XPkJGT*Wi!"AP1m;rU_WV7{4.~}'
.
decode
(
"hz"
,
"strict"
))
N
,
P
=
L
.
__len__
(),
0
X
,
R
=
[],[]
R
+=
[[
a
for
a
in
L
[
0
:
N
]]]
while
P
<
N
:
X
+=
[
P
]
P
+=
1
Y
=
[
N
-
a
for
a
in
X
]
Z
=
[
a
-
1
for
a
in
Y
]
while
True
:
for
I
in
Z
:
J
=
I
+
1
Y
[
I
]
-=
1
if
Y
[
I
]
==
0
:
X
[
I
:
N
]
=
X
[
J
:
N
]
+
X
[
I
:
J
]
Y
[
I
]
=
N
-
I
else
:
K
=
N
-
Y
[
I
]
X
[
I
],
X
[
K
]
=
X
[
K
],
X
[
I
]
R
+=
[[
L
[
a
]
for
a
in
X
]]
break
else
:
return
R
try
:
from
turtle
import
setup
,
title
,
screensize
,
isvisible
,
ht
,
speed
,
isdown
,
pu
,
pd
,
goto
,
setx
,
sety
,
write
,
circle
,
Terminator
except
ModuleNotFoundError
as
E0
:
excepthook
(
E0
.
__class__
,
E0
,
exc_info
()[
2
])
print
(
b
'~{!>4mNs4zBk#:~}4~{!?DzTZJ9SC~}zip~{0f5D~}Python 3~{Bp#?~}'
.
decode
(
"hz"
,
"strict"
))
exit
(
4
)
except
:
EI
=
exc_info
()
excepthook
(
EI
[
0
],
EI
[
1
],
EI
[
2
])
print
(
b
"~{!>4mNs4zBk#:~}5~{!?~}'turtle'~{D#?i3vAKR;P)NJLb!#=(RiDzVXPB02W0;rU_P^84~}Python 3~{!#~}"
.
decode
(
"hz"
,
"strict"
))
exit
(
5
)
def
Initialize
():
global
Grid
,
Hint
,
GridStr
,
Player1Grid
,
Player2Grid
,
Log
,
Horizontal1
,
Horizontal2
,
Horizontal3
,
Vertical1
,
Vertical2
,
Vertical3
,
Diagonal1
,
Diagonal2
,
Win
Grid
,
Hint
,
T
=
(
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
),(
"-"
*
8
,
b
'~{TZSNO79}3LVP#,~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{<|Hk!0~}credits~{!12i?41>3LPr5DPEO"#,~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{<|Hk!0~}rules~{!12i?4Hg:N=xPP1>SNO7!#~}'
.
decode
(
"hz"
,
"strict"
),
"-"
*
8
),(
1
,
2
,
3
)
Title
=
b
'~{H}WSFe#(K+HK6TU=#)~}'
.
decode
(
"hz"
,
"strict"
)
print
(
"Python "
+
version
+
"
\n\n
"
+
Title
+
"
\n\n
"
+
b
'~{W<18FeEL!-!-~}'
.
decode
(
"hz"
,
"strict"
),
end
=
''
)
setup
(
600
,
600
,
-
1
,
-
1
)
title
(
Title
)
screensize
(
300
,
300
)
if
isvisible
():
ht
()
speed
(
0
)
print
(
b
'~{Mx8q!-!-~}'
.
decode
(
"hz"
,
"strict"
),
end
=
''
)
for
I
in
(
100
,
200
):
if
isdown
():
pu
()
goto
(
I
,
0
)
pd
()
sety
(
300
)
pu
()
goto
(
0
,
I
)
pd
()
setx
(
300
)
pu
()
print
(
b
'~{;9SPJ}WV!-!-~}'
.
decode
(
"hz"
,
"strict"
),
end
=
''
)
for
I
in
T
:
for
J
in
T
:
goto
(
I
*
100
-
50
,
340
-
J
*
100
)
write
((
I
+
J
*
3
-
3
).
__str__
(),
False
,
"center"
,(
"Arial"
,
20
,
"normal"
))
print
(
b
'~{Mj3I#!~}'
.
decode
(
"hz"
,
"strict"
)
+
"
\n
"
+
b
'~{W<18J}>]!-!-~}'
.
decode
(
"hz"
,
"strict"
),
end
=
''
)
GridStr
,
Player1Grid
,
Player2Grid
,
Log
=
[
a
.
__str__
()
for
a
in
Grid
],[],[],[
">"
*
8
]
Horizontal1
,
Horizontal2
,
Horizontal3
,
Vertical1
,
Vertical2
,
Vertical3
,
Diagonal1
,
Diagonal2
=
Bright
.
PermList
(
Grid
[
0
:
3
]),
Bright
.
PermList
(
Grid
[
3
:
6
]),
Bright
.
PermList
(
Grid
[
6
:
9
]),
Bright
.
PermList
(
Grid
[
0
:
7
:
3
]),
Bright
.
PermList
(
Grid
[
1
:
8
:
3
]),
Bright
.
PermList
(
Grid
[
2
:
9
:
3
]),
Bright
.
PermList
(
Grid
[
0
:
9
:
4
]),
Bright
.
PermList
(
Grid
[
2
:
7
:
2
])
Win
=
Horizontal1
+
Horizontal2
+
Horizontal3
+
Vertical1
+
Vertical2
+
Vertical3
+
Diagonal1
+
Diagonal2
print
(
b
'~{Mj3I#!~}'
.
decode
(
"hz"
,
"strict"
)
+
"
\n
"
+
b
'~{3uJ<;/Mj3I#!~}'
.
decode
(
"hz"
,
"strict"
)
+
"
\n
"
)
return
None
class
Draw
:
def
Circle
(
P
,
/
):
if
P
.
__class__
is
not
(
0
).
__class__
:
raise
TypeError
if
isdown
():
pu
()
speed
(
0
)
if
P
==
Grid
[
0
]:
goto
(
50
,
210
)
elif
P
==
Grid
[
1
]:
goto
(
150
,
210
)
elif
P
==
Grid
[
2
]:
goto
(
250
,
210
)
elif
P
==
Grid
[
3
]:
goto
(
50
,
110
)
elif
P
==
Grid
[
4
]:
goto
(
150
,
110
)
elif
P
==
Grid
[
5
]:
goto
(
250
,
110
)
elif
P
==
Grid
[
6
]:
goto
(
50
,
10
)
elif
P
==
Grid
[
7
]:
goto
(
150
,
10
)
elif
P
==
Grid
[
8
]:
goto
(
250
,
10
)
else
:
raise
OverflowError
pd
()
speed
(
3
)
circle
(
40
,
360
)
speed
(
0
)
pu
()
return
None
def
Cross
(
P
,
/
):
if
P
.
__class__
is
not
(
0
).
__class__
:
raise
TypeError
if
isdown
():
pu
()
speed
(
0
)
if
P
==
Grid
[
0
]:
X
,
Y
=
90
,
290
elif
P
==
Grid
[
1
]:
X
,
Y
=
190
,
290
elif
P
==
Grid
[
2
]:
X
,
Y
=
290
,
290
elif
P
==
Grid
[
3
]:
X
,
Y
=
90
,
190
elif
P
==
Grid
[
4
]:
X
,
Y
=
190
,
190
elif
P
==
Grid
[
5
]:
X
,
Y
=
290
,
190
elif
P
==
Grid
[
6
]:
X
,
Y
=
90
,
90
elif
P
==
Grid
[
7
]:
X
,
Y
=
190
,
90
elif
P
==
Grid
[
8
]:
X
,
Y
=
290
,
90
else
:
raise
OverflowError
goto
(
X
,
Y
)
pd
()
speed
(
3
)
goto
(
X
-
80
,
Y
-
80
)
pu
()
sety
(
Y
)
pd
()
goto
(
X
,
Y
-
80
)
speed
(
0
)
pu
()
return
None
def
WinLine
(
L
,
/
):
if
L
.
__class__
is
not
[].
__class__
:
raise
TypeError
if
isdown
():
pu
()
speed
(
0
)
def
SlowDraw
(
X
,
Y
,
/
):
goto
(
X
,
Y
)
pd
()
speed
(
3
)
return
None
if
L
in
Horizontal1
:
SlowDraw
(
10
,
250
)
setx
(
290
)
elif
L
in
Horizontal2
:
SlowDraw
(
10
,
150
)
setx
(
290
)
elif
L
in
Horizontal3
:
SlowDraw
(
10
,
50
)
setx
(
290
)
elif
L
in
Vertical1
:
SlowDraw
(
50
,
290
)
sety
(
10
)
elif
L
in
Vertical2
:
SlowDraw
(
150
,
290
)
sety
(
10
)
elif
L
in
Vertical3
:
SlowDraw
(
250
,
290
)
sety
(
10
)
elif
L
in
Diagonal1
:
SlowDraw
(
10
,
290
)
goto
(
290
,
10
)
elif
L
in
Diagonal2
:
SlowDraw
(
290
,
290
)
goto
(
10
,
10
)
else
:
raise
IndexError
speed
(
0
)
pu
()
return
None
class
Query
:
Information
,
HowToPlay
,
Key
=
(
"="
*
8
,
b
'~{1`3L#:~}Bright_Leader'
.
decode
(
"hz"
,
"strict"
),
b
'~{2bJT;7>3#:~}Python 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:57:54) [MSC v.1924 64 bit (AMD64)]'
.
decode
(
"hz"
,
"strict"
),
"="
*
8
),(
"+"
*
8
,
b
'~{9fTr#:8CH}WSFeSNO7SIK+HKSNMf!#~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{TZ~}3~{!A~}3~{Mx8qVP#,Mf<RR;SkMf<R6~BVAwTZ?U0W8qWS@o;-8wWT5DM<08!#~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{5ZR;8vTZ:a!"W];rP17=OrIO;-3vA,Px~}3~{8vM<085DMf<R=+S.5CSNO7J$@{!#~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{5+Hg9{WnVUC;SPMf<RWv5=;-3vA,Px~}3~{8vM<08#,SNO7=+F=>V!#~}'
.
decode
(
"hz"
,
"strict"
),
"+"
*
8
),(
"credits"
,
"rules"
)
def
Show
():
for
I
in
Hint
:
print
(
I
)
return
None
def
PlayerLog
():
Query
.
Show
()
for
I
in
Log
:
print
(
I
)
print
(
"<"
*
8
)
return
None
def
Credits
():
for
I
in
Query
.
Information
:
print
(
I
)
return
None
def
Rules
():
for
I
in
Query
.
HowToPlay
:
print
(
I
)
return
None
def
Begin
():
global
Player1Circle
,
Player1First
while
True
:
Player1Circle
=
input
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc4\xfa\xcf\xeb\xbb\xad\xd4\xb2\xbb\xb9\xca\xc7\xbb\xad\xb2\xe6\xa3\xbf\xc8\xe7\xb9\xfb\xc4\xfa\xcf\xeb\xbb\xad\xb2\xe6\xa3\xac\xc7\xeb\xca\xe4\xc8\xeb\xa1\xb0
0
\xa1\xb1\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
!=
"0"
print
(
b
'~{Mf<RR;Q!Tq;-T2#!~}'
.
decode
(
"hz"
,
"strict"
))
if
Player1Circle
else
print
(
b
'~{Mf<RR;Q!Tq;-2f#!~}'
.
decode
(
"hz"
,
"strict"
))
if
input
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc4\xfa\xca\xc7\xb7\xf1\xcd\xac\xd2\xe2\xcd\xe6\xbc\xd2\xd2\xbb\xb5\xc4\xbe\xf6\xb6\xa8\xa3\xbf\xc8\xe7\xb9\xfb\xc4\xfa\xcf\xeb\xbe\xdc\xbe\xf8\xa3\xac\xc7\xeb\xca\xe4\xc8\xeb\xa1\xb0
0
\xa1\xb1\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
==
"0"
:
print
(
b
'~{Mf<R6~>
\\
>xMf<RR;5D>v6(#!~}'
.
decode
(
"hz"
,
"strict"
))
else
:
break
while
True
:
Player1First
=
input
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc4\xfa\xca\xc7\xb7\xf1\xcf\xeb\xcf\xc8\xd7\xdf\xc6\xe5\xa3\xbf\xc8\xe7\xb9\xfb\xc4\xfa
\xb2\xbb\xcf\xeb
\xcf\xc8\xd7\xdf\xc6\xe5\xa3\xac\xc7\xeb\xca\xe4\xc8\xeb\xa1\xb0
0
\xa1\xb1\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
!=
"0"
print
(
b
'~{Mf<RR;OkOHW_Fe#!~}'
.
decode
(
"hz"
,
"strict"
))
if
Player1First
else
print
(
b
'~{Mf<RR;Ok:sW_Fe#!~}'
.
decode
(
"hz"
,
"strict"
))
if
input
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc4\xfa\xca\xc7\xb7\xf1\xcd\xac\xd2\xe2\xcd\xe6\xbc\xd2\xd2\xbb\xb5\xc4\xbe\xf6\xb6\xa8\xa3\xbf\xc8\xe7\xb9\xfb\xc4\xfa\xcf\xeb\xbe\xdc\xbe\xf8\xa3\xac\xc7\xeb\xca\xe4\xc8\xeb\xa1\xb0
0
\xa1\xb1\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
==
"0"
:
print
(
b
'~{Mf<R6~>
\\
>xMf<RR;5D>v6(#!~}'
.
decode
(
"hz"
,
"strict"
))
else
:
break
print
(
b
'~{Mf<RR;;-T2#,Mf<R6~;-2f!#~}'
.
decode
(
"hz"
,
"strict"
))
if
Player1Circle
else
print
(
b
'~{Mf<RR;;-2f#,Mf<R6~;-T2!#~}'
.
decode
(
"hz"
,
"strict"
))
print
(
b
'~{OVTZGkMf<RR;W_Fe#!~}'
.
decode
(
"hz"
,
"strict"
))
if
Player1First
else
print
(
b
'~{OVTZGkMf<R6~W_Fe#!~}'
.
decode
(
"hz"
,
"strict"
))
Query
.
Show
()
return
None
class
Action
:
def
Player1
():
global
Player1Grid
,
Log
while
True
:
AnswerStr
=
input
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc7\xeb\xd4\xda\xb8\xf1\xbf\xda\xc4\xda\xcf\xc2\xc6\xe5\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
if
AnswerStr
in
GridStr
:
Answer
=
int
(
AnswerStr
)
if
Answer
in
Grid
:
if
Answer
in
Player1Grid
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc4\xfa\xd2\xd1\xbe\xad\xd4\xda\xd5\xe2\xb8\xf6\xb8\xf1\xbf\xda\xcf\xc2\xb9\xfd\xc6\xe5\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
elif
Answer
in
Player2Grid
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc4\xfa\xb5\xc4\xb6\xd4\xca\xd6\xd2\xd1\xbe\xad\xd4\xda\xd5\xe2\xb8\xf6\xb8\xf1\xbf\xda\xcf\xc2\xb9\xfd\xc6\xe5\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
else
:
CurrentTime
=
localtime
()
Draw
.
Circle
(
Answer
)
if
Player1Circle
else
Draw
.
Cross
(
Answer
)
Player1Grid
+=
[
Answer
]
Log
+=
[(
'{0}'
+
b
'~{Dj~}'
.
decode
(
"hz"
,
"strict"
)
+
'{1}'
+
b
'~{TB~}'
.
decode
(
"hz"
,
"strict"
)
+
'{2}'
+
b
'~{HU~}'
.
decode
(
"hz"
,
"strict"
)
+
'{3:02d}'
+
b
'~{J1~}'
.
decode
(
"hz"
,
"strict"
)
+
'{4:02d}'
+
b
'~{7V~}'
.
decode
(
"hz"
,
"strict"
)
+
'{5:02d}'
+
b
'~{Ck#,Mf<RR;TZ8q?Z~}'
.
decode
(
"hz"
,
"strict"
)
+
'{6}'
+
b
'~{;-~}'
.
decode
(
"hz"
,
"strict"
)
+
'{7}'
).
format
(
CurrentTime
[
0
],
CurrentTime
[
1
],
CurrentTime
[
2
],
CurrentTime
[
3
],
CurrentTime
[
4
],
CurrentTime
[
5
],
Answer
,
b
'~{T2~}'
.
decode
(
"hz"
,
"strict"
)
if
Player1Circle
else
b
'~{2f~}'
.
decode
(
"hz"
,
"strict"
))]
return
None
else
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xce\xb4\xd6\xaa\xd2\xe7\xb3\xf6\xb4\xed\xce\xf3\xa1\xa3\xb7\xb3\xc7\xeb\xd6\xd8\xc0\xb4\xa1\xa3
'
.
decode
(
"gbk"
,
"strict"
))
elif
AnswerStr
==
Query
.
Key
[
0
]:
Query
.
Credits
()
elif
AnswerStr
==
Query
.
Key
[
1
]:
Query
.
Rules
()
else
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xd2\xbb\xa1\xaa\xa1\xaa\xc7\xeb\xca\xe4\xc8\xeb\xd2\xbb\xb8\xf6\xb7\xb6\xce\xa7\xc4\xda\xb5\xc4\xd3\xd0\xd0\xa7\xd5\xfb\xca\xfd\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
def
Player2
():
global
Player2Grid
,
Log
while
True
:
AnswerStr
=
input
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc7\xeb\xd4\xda\xb8\xf1\xbf\xda\xc4\xda\xcf\xc2\xc6\xe5\xa3\xba
'
.
decode
(
"gbk"
,
"strict"
))
if
AnswerStr
in
GridStr
:
Answer
=
int
(
AnswerStr
)
if
Answer
in
Grid
:
if
Answer
in
Player2Grid
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc4\xfa\xd2\xd1\xbe\xad\xd4\xda\xd5\xe2\xb8\xf6\xb8\xf1\xbf\xda\xcf\xc2\xb9\xfd\xc6\xe5\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
elif
Answer
in
Player1Grid
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc4\xfa\xb5\xc4\xb6\xd4\xca\xd6\xd2\xd1\xbe\xad\xd4\xda\xd5\xe2\xb8\xf6\xb8\xf1\xbf\xda\xcf\xc2\xb9\xfd\xc6\xe5\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
else
:
CurrentTime
=
localtime
()
Draw
.
Cross
(
Answer
)
if
Player1Circle
else
Draw
.
Circle
(
Answer
)
Player2Grid
+=
[
Answer
]
Log
+=
[(
'{0}'
+
b
'~{Dj~}'
.
decode
(
"hz"
,
"strict"
)
+
'{1}'
+
b
'~{TB~}'
.
decode
(
"hz"
,
"strict"
)
+
'{2}'
+
b
'~{HU~}'
.
decode
(
"hz"
,
"strict"
)
+
'{3:02d}'
+
b
'~{J1~}'
.
decode
(
"hz"
,
"strict"
)
+
'{4:02d}'
+
b
'~{7V~}'
.
decode
(
"hz"
,
"strict"
)
+
'{5:02d}'
+
b
'~{Ck#,Mf<R6~TZ8q?Z~}'
.
decode
(
"hz"
,
"strict"
)
+
'{6}'
+
b
'~{;-~}'
.
decode
(
"hz"
,
"strict"
)
+
'{7}'
).
format
(
CurrentTime
[
0
],
CurrentTime
[
1
],
CurrentTime
[
2
],
CurrentTime
[
3
],
CurrentTime
[
4
],
CurrentTime
[
5
],
Answer
,
b
'~{2f~}'
.
decode
(
"hz"
,
"strict"
)
if
Player1Circle
else
b
'~{T2~}'
.
decode
(
"hz"
,
"strict"
))]
return
None
else
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xce\xb4\xd6\xaa\xd2\xe7\xb3\xf6\xb4\xed\xce\xf3\xa1\xa3\xb7\xb3\xc7\xeb\xd6\xd8\xc0\xb4\xa1\xa3
'
.
decode
(
"gbk"
,
"strict"
))
elif
AnswerStr
==
Query
.
Key
[
0
]:
Query
.
Credits
()
elif
AnswerStr
==
Query
.
Key
[
1
]:
Query
.
Rules
()
else
:
Query
.
PlayerLog
()
print
(
b
'
\xcd\xe6\xbc\xd2\xb6\xfe\xa1\xaa\xa1\xaa\xc7\xeb\xca\xe4\xc8\xeb\xd2\xbb\xb8\xf6\xb7\xb6\xce\xa7\xc4\xda\xb5\xc4\xd3\xd0\xd0\xa7\xd5\xfb\xca\xfd\xa3\xa1
'
.
decode
(
"gbk"
,
"strict"
))
class
Judge
:
def
Winner
():
Pl1Gl
,
Pl2Gl
=
Player1Grid
.
__len__
(),
Player2Grid
.
__len__
()
S
=
(
""
,
b
'~{Mf<RR;J$@{#!~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{Mf<R6~J$@{#!~}'
.
decode
(
"hz"
,
"strict"
),
b
'~{F=>V#!~}'
.
decode
(
"hz"
,
"strict"
))
if
Player1First
:
if
Pl1Gl
>
2
:
if
Pl1Gl
==
3
:
if
Player1Grid
in
Win
:
Draw
.
WinLine
(
Player1Grid
)
return
S
[
1
]
if
Pl2Gl
==
3
:
if
Player2Grid
in
Win
:
Draw
.
WinLine
(
Player2Grid
)
return
S
[
2
]
elif
Pl1Gl
==
4
:
for
I
in
[
Player1Grid
[
0
:
3
],
Player1Grid
[
1
:
4
],
Player1Grid
[
0
:
2
]
+
Player1Grid
[
3
:
4
],
Player1Grid
[
2
:
4
]
+
Player1Grid
[
0
:
1
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
1
]
if
Pl2Gl
==
4
:
for
I
in
[
Player2Grid
[
0
:
3
],
Player2Grid
[
1
:
4
],
Player2Grid
[
0
:
2
]
+
Player2Grid
[
3
:
4
],
Player2Grid
[
2
:
4
]
+
Player2Grid
[
0
:
1
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
2
]
elif
Pl1Gl
==
5
:
for
I
in
[
Player1Grid
[
0
:
3
],
Player1Grid
[
1
:
4
],
Player1Grid
[
2
:
5
],
Player1Grid
[
0
:
5
:
2
],
Player1Grid
[
0
:
2
]
+
Player1Grid
[
3
:
4
],
Player1Grid
[
0
:
2
]
+
Player1Grid
[
4
:
5
],
Player1Grid
[
2
:
4
]
+
Player1Grid
[
0
:
1
],
Player1Grid
[
3
:
5
]
+
Player1Grid
[
0
:
1
],
Player1Grid
[
1
:
3
]
+
Player1Grid
[
4
:
5
],
Player1Grid
[
3
:
5
]
+
Player1Grid
[
1
:
2
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
1
]
return
S
[
3
]
else
:
if
Pl2Gl
>
2
:
if
Pl2Gl
==
3
:
if
Player2Grid
in
Win
:
Draw
.
WinLine
(
Player2Grid
)
return
S
[
2
]
if
Pl1Gl
==
3
:
if
Player1Grid
in
Win
:
Draw
.
WinLine
(
Player1Grid
)
return
S
[
1
]
elif
Pl2Gl
==
4
:
for
I
in
[
Player2Grid
[
0
:
3
],
Player2Grid
[
1
:
4
],
Player2Grid
[
0
:
2
]
+
Player2Grid
[
3
:
4
],
Player2Grid
[
2
:
4
]
+
Player2Grid
[
0
:
1
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
2
]
if
Pl1Gl
==
4
:
for
I
in
[
Player1Grid
[
0
:
3
],
Player1Grid
[
1
:
4
],
Player1Grid
[
0
:
2
]
+
Player1Grid
[
3
:
4
],
Player1Grid
[
2
:
4
]
+
Player1Grid
[
0
:
1
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
1
]
elif
Pl2Gl
==
5
:
for
I
in
[
Player2Grid
[
0
:
3
],
Player2Grid
[
1
:
4
],
Player2Grid
[
2
:
5
],
Player2Grid
[
0
:
5
:
2
],
Player2Grid
[
0
:
2
]
+
Player2Grid
[
3
:
4
],
Player2Grid
[
0
:
2
]
+
Player2Grid
[
4
:
5
],
Player2Grid
[
2
:
4
]
+
Player2Grid
[
0
:
1
],
Player2Grid
[
3
:
5
]
+
Player2Grid
[
0
:
1
],
Player2Grid
[
1
:
3
]
+
Player2Grid
[
4
:
5
],
Player2Grid
[
3
:
5
]
+
Player2Grid
[
1
:
2
]]:
if
I
in
Win
:
Draw
.
WinLine
(
I
)
return
S
[
2
]
return
S
[
3
]
return
S
[
0
]
def
Turn
():
Player1sTurn
=
Player1First
while
True
:
Continue
=
Judge
.
Winner
()
if
Continue
==
""
:
Action
.
Player1
()
if
Player1sTurn
else
Action
.
Player2
()
Player1sTurn
=
not
Player1sTurn
Query
.
PlayerLog
()
else
:
return
Continue
def
Run
():
Initialize
()
Query
.
Begin
()
print
(
b
'~{U=9{#:~}'
.
decode
(
"hz"
,
"strict"
)
+
Judge
.
Turn
()
+
"
\n
"
+
b
'~{>+2J5D6TU=#!;6S-TY@4#!~}'
.
decode
(
"hz"
,
"strict"
))
sleep
(
5
)
return
None
try
:
Run
()
except
:
EI
=
exc_info
()
print
()
excepthook
(
EI
[
0
],
EI
[
1
],
EI
[
2
])
if
Terminator
.
__subclasscheck__
(
EI
[
0
]):
print
(
b
"~{!>4mNs4zBk#:~}2~{!?Dz9JRb9X1UAK~}'turtle'~{40?Z#!~}"
.
decode
(
"hz"
,
"strict"
))
exit
(
2
)
else
:
print
(
b
'~{!>4mNs4zBk#:~}3~{!?3LPrSv5=AKFdK|4mNs#,U}TZMK3v!-!-~}'
.
decode
(
"hz"
,
"strict"
))
exit
(
3
)
else
:
exit
(
0
)
\ No newline at end of file
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